• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Grim Fandango Remastered |OT| The Excelsior Line Edition

Zeliard

Member
They're also not really tested all that well. They don't always give all the available options you have with some objects and the path finding can be kinda wonky at times, especially when you want to examine something and Manny just starts to walk away from it.

Another potential issue especially for the newer Grim Fandango players and P&C is they may miss some Manny's cues as far as environmental interactions.

With tank controls it's more natural to leisurely walk through any given room or location - at which point Manny's head-turning to highlight interactive objects becomes a lot clearer - whereas with P&C people may be more likely to double-click often and run around rooms and may miss stuff even with the cursor changing on mouse-over.
 

Nzyme32

Member
Another potential issue especially for the newer Grim Fandango players and P&C is they may miss some Manny's cues as far as environmental interactions.

With tank controls it's more natural to leisurely walk through any given room or location - at which point Manny's head-turning to highlight interactive objects becomes a lot clearer - whereas with P&C people may be more likely to double-click often and run around rooms and may miss stuff even with the cursor changing on mouse-over.

This is a really good point. I've never actually played the game with anything other than tank controls. A nuisance with this version of grim and using a controller's analogue stick, is that the amount of movement required to trigger changing digital movements is really poorly done. I had a more comfortable time using the dpad
 
Cheated for a second time. Year 2 puzzle spoilers:
struggled with the wine cellar, another one of those red herring puzzles! I thought it might be possible to jam the forklift in there but the jank of it all made me give up after a quick try. Turns out I was onto the right track.
 
No one seems to have an answer. Does anyone know if they are releasing the new orchestrated soundtrack?

I still listen to the original and would love to have a way to listen to the newly recorded tracks.
 

Zukuu

Banned
Ran into a couple of bugs, including a crash so far. Start of year 2.

Fuck that beaver puzzle btw. It makes NO sense whatsoever. WHY do they
'die' when I use the fire extinguisher on them when they are jumping into a fucking lake anyway. WHY do they 'die' when I extinguish them while they are mid-air, and not when they are on the bridge and then jump into the lake.
Fucking hate stuff like this.

Also, inventory management is atrocious.
 
Ran into a couple of bugs, including a crash so far. Start of year 2.

Fuck that beaver puzzle btw. It makes NO sense whatsoever. WHY do they
'die' when I use the fire extinguisher on them when they are jumping into a fucking lake anyway. WHY do they 'die' when I extinguish them while they are mid-air, and not when they are on the bridge and then jump into the lake.
Fucking hate stuff like this.

Also, inventory management is atrocious.

I think the idea is that
all four come to jump off whereas on the bridge you can only extinguish three of them.
 
That supposed to be tar? Doesn't explain it really and doesn't answer my 2nd point either. Just wasn't thought through imo.
He should have listened to the female producer about "cutting the beaver puzzle".

If you look at it he comments about
it being tar and how the beavers are able to cut right through it.
Look at everything.
 

ScOULaris

Member
Wow. I'll admit that the game's overly obtuse puzzles early on and that weak petrified forest area were putting me off a bit after anticipating this game for so long, but damn it really kicks into overdrive in Year 2. All of a sudden there are all of these beautiful locations to explore with numerous characters to speak with.

I can only hope that the rest of the game is as good as Year 2.
 

vocab

Member
Nice patch on steam. Fixes a bunch of issues I ran into.

Got stuck for the first time in the forest. Not sure what to do. I trialed and error everything. =/
 

Endo Punk

Member
My PS4 returned to factory settings after a crash. Lost everything including my Grim Fandango progress and I was on yr 4. Why am I happy to get to play it from the start again?

Btw the issue was unrelated to the game.

edit: guess I didn't have to play from the start, cross play saves allowed me to continue from
the edge of the world.
 

Wabba

Member
This game has some seriously hard puzzle. I have no idea how people can find them without any help. I think my detective brain is very small.
 
Eugh, Vita version is now completely knackered for me and won't even start. I've tried reinstalling but no luck. Seems to be related to my cross save data?
 

yoplay

Member
Fn crap. Game is stuck for me on PS4. Elevator glitch at the casino. No way I am doing another play through. Absolute bullshit. Worst part is that its my only save file, right on the glitch. Smh.
 
Fn crap. Game is stuck for me on PS4. Elevator glitch at the casino. No way I am doing another play through. Absolute bullshit. Worst part is that its my only save file, right on the glitch. Smh.

I had that one too. Had to reload an earlier save. Lost a bunch of progress.
 

Kazaam

Member
Man..it really bumps me out to hear that so many people have so many technical problems with the game. I remember having some issues of my own back when I played the original (the server room and the end of the world will always come to mind when i think of Grim Fandango bugs), but so far I haven't encountered any. Guess I should consider myself lucky and hope for the best. What version of the game are people playing that seem to have the most problems? Or are the bugs and crashes pretty well distributed throughout?
Did the PS4 update change anything for people? (I've started playing the game after the update)
 

damidu

Member
Wow. I'll admit that the game's overly obtuse puzzles early on and that weak petrified forest area were putting me off a bit after anticipating this game for so long, but damn it really kicks into overdrive in Year 2. All of a sudden there are all of these beautiful locations to explore with numerous characters to speak with.

I can only hope that the rest of the game is as good as Year 2.

year2 is really the highlight of the game, might also be the longest if i remember correctly
all the good memories i have of the game are from year 2.

3,4 doesn't go to those heights imo but the ending is something special. really hits home.
 

Grief.exe

Member
Another potential issue especially for the newer Grim Fandango players and P&C is they may miss some Manny's cues as far as environmental interactions.

With tank controls it's more natural to leisurely walk through any given room or location - at which point Manny's head-turning to highlight interactive objects becomes a lot clearer - whereas with P&C people may be more likely to double-click often and run around rooms and may miss stuff even with the cursor changing on mouse-over.

Proper P&C technique dictates one must swing the mouse around vigorously in random directions in order to locate all of the objects that can be interacted with on a particular screen.
 
There's been a patch?
I noticed a small one yesterday.
Release 4 - v1.2.2

This update fixes the following issues:

- Smush movies skip first frame which causes them to loop incorrectly.
- Missing hotspots in ri.set.
- Can get locked in the inventory in the Beaver Dam area during the extinguisher puzzle.
- Fix save/load crash related to malformed text events.
- Fix crash when transitioning between SU and PS after grabbing Chepito.
- Attempted fix for font crash when transitioning between year 1 and year 2.
- Fix game not installing properly on hard drives over 2 TB in Linux OS.
- More graphics logging enabled to try to help track down graphics issues.
- Backgrounds appear black on the Intel HD 4000 for some users.
- Added support for "-log" on OSX and Linux.
- Manny can get stuck in the packing room.
- Bread can become invisible in your inventory after you use it on the roof.
- Buffers reworked to reduce video memory requirements
- Fix for FMV stuttering on some machines.
- Fix ability to clip through the wheelbarrow in tank controls.
- Fix rare pathing soft lock when walking to the bone wagon in SG.
- Added deadzone to PC controller handling.
- "Light smoothing" shader re-enabled.
- Fix strings that are too long for brightness slider.
 

bob page

Member
Man..it really bumps me out to hear that so many people have so many technical problems with the game. I remember having some issues of my own back when I played the original (the server room and the end of the world will always come to mind when i think of Grim Fandango bugs), but so far I haven't encountered any. Guess I should consider myself lucky and hope for the best. What version of the game are people playing that seem to have the most problems? Or are the bugs and crashes pretty well distributed throughout?
Did the PS4 update change anything for people? (I've started playing the game after the update)

What a shame, indeed. I was hoping Grim Fandango would escape from the usual Telltale jankiness/lack of polish.
 

Cob32

Member
What causes this glitch again? I wanna make sure I do whatever I can to avoid it.

Seems like a lottery. First time through I didnt get it once. On my second play through Ive had It twice already. I'm saving every time I have business in that area now.
 

Vortex566

Member
Has anyone had issues with game crashing on the Vita? I've had the game crash twice now during Year 2. Wondering if it's a cross save issue?
 

peakish

Member
One thing that's still an issue is making sure that Manny is looking at the right object to activate (which they even mention being tricky in the developers commentary). I was stuck quite a while in Rubacava
looking for what Rusty Anchor #36 was leading to -- my first guess was that it had to do with the tattoo parlor, so I went there but apparently missed showing it to the artist since there were some objects besides him. Before returning to him again I ran around for maybe 30 minutes looking for some other interaction I had missed. Hah.
 
Meche should have let manny on the boat at the start of year 2. Manny would have kicked Domino's butt
leuhkikcskn4ycuht.gif
 

Mzo

Member
That supposed to be tar? Doesn't explain it really and doesn't answer my 2nd point either. Just wasn't thought through imo.
He should have listened to the female producer about "cutting the beaver puzzle".

Yeah, it's tar. Manny tells you that when you look at it. He also tells you that they use their flame to swim through the tar when you look at the beavers. Looking at everything and paying attention to the descriptions, even if they seem like jokes, is always important in a well-written adventure game.

Finished Year 1 and so far the only awkward puzzles have been knocking the tower off balance and the beavers, neither of which was particularly hard to figure out.

Having an instinct for breaking things and causing chaos also helps tremendously in these games, even if you originally don't know why you'd want something to break.
 

Mzo

Member
This stupid air canister puzzle is killing me.
I know I gotta block the "red one" but my playing card isnt heavy enough.

You're thinking about it wrong. You put the card in the tube and it gets sucked in because there's air pushing on the card hard enough to pull it out of your hand. Think about modifying the card to let more air through so it stays in place.
 
I just got to the forest. While I haven't played much else, I really loved the "city" setting/building from the beginning. Is most of the game set in cities and buildings or not? This forest of lost souls thing isn't that attractive.
 

contramundum

Neo Member
Finished the game last night and earned the platinum - those Tank controls, come ON Tim! hahaha!

I hit a fair number of bugs during the course of my playthrough, including a couple that crashed the game during Year Four.
Beware of the section with the casino - I experienced 3-4 crashes when trying to toss a sheet over a particular character toward the end of the game

Here's the interesting bit, though: I owned Grim Fandango on disk when it originally released, and nearly every bug I experienced on the Vita/PS4 version or have seen posted here on Gaf was present in the original version of the game. Lots of glitching in doorways when entering/exiting... Hell, I distinctly remember that elevator glitch (dang it, forklift) in Year Two killing 3 separate playthroughs. I know it's a remaster, but could nothing be done about known gameplay problems 16 years later?

Still love this game though. Rusty Anchor for life.
 
Hey people, i am happy to see that its been released. I have been planning to replay it the last year but since the remastered version is out, i would prefer to play that one. I got a question for those who are playing (maybe on older systems or low spec laptops like me). I have a laptop with 4GB (minimum for the game) ram, i think its CPU and graphics card is pretty decent. Would it run okay? Anyone with similiar specs playing? I don't want to buy it if its not gonna run decently. At least i would go back and play the original with some mods instead of buying this. (though i would want to support developers for remastering such a gem, i am not in a very good shape in terms of money right now).
 

JaseC

gave away the keys to the kingdom.
Hey people, i am happy to see that its been released. I have been planning to replay it the last year but since the remastered version is out, i would prefer to play that one. I got a question for those who are playing (maybe on older systems or low spec laptops like me). I have a laptop with 4GB (minimum for the game) ram, i think its CPU and graphics card is pretty decent. Would it run okay? Anyone with similiar specs playing? I don't want to buy it if its not gonna run decently. At least i would go back and play the original with some mods instead of buying this. (though i would want to support developers for remastering such a gem, i am not in a very good shape in terms of money right now).

Really, in terms of rendering penalties that will cause the game to run at <60fps, the only potential issue is the new lighting system, but you can switch from the remastered visuals to the original game on-the-fly, so if your system can run Windows 7 to a usable extent, it can run a playable instance of Grim Fandango.
 

DukeBobby

Member
One thing that's still an issue is making sure that Manny is looking at the right object to activate (which they even mention being tricky in the developers commentary). I was stuck quite a while in Rubacava
looking for what Rusty Anchor #36 was leading to -- my first guess was that it had to do with the tattoo parlor, so I went there but apparently missed showing it to the artist since there were some objects besides him. Before returning to him again I ran around for maybe 30 minutes looking for some other interaction I had missed. Hah.

This happened to me several times in year 2. I would try using an item on something/somebody, but I'd be looking at something else instead. Thinking I was in the wrong place, I'd run around for another 20 minutes before consulting a walkthrough, which would tell me I was in the right place all along.

Pretty frustrating.
 

peakish

Member
Just finished it. I've played up until Rubacava several times over the years, but only beaten the entire game once before so I had forgotten just about everything from the last third of the game. What an amazing ending!

Rubacava is definitely the high point of the game, since that's where most of the NPC's are and the best part of the game is talking to people. The design of the town is amazing and has some great puzzles to match. I haven't played a ton of modern adventure games, but one thing that sticks out to me in the ones I have is that most areas are so limited that you only have a few areas to walk around in at a time which really limits the number of options. Rubacava on the other hand is open and right from the start tasks you with three different objectives to search the town for, and all of them really utilize the space.

I'll also have to give a shout out to the puzzles mostly making a lot of logical sense. There are some which are too adventure game logic-y, but most of them are a matter of thinking about logical solutions (albeit in creative ways) and then finding a way to do it. Examples:
Getting the metal detector from Carla by drinking the gold flaked spirit, finding out what happened to Lola and ending up having to decipher the race photo, getting Meche's stockings by moving the ash tray.

One puzzle was pretty bad though, when having to defuse Domino's bomb at the Bone Vagon. I figured it out because there were only so many options available, but it makes no sense at all that the solution is for someone to puke over the entire floor which would set the bomb off faster than anything. That one really took me out.

But yeah, I had a great time replaying this game.

I just got to the forest. While I haven't played much else, I really loved the "city" setting/building from the beginning. Is most of the game set in cities and buildings or not? This forest of lost souls thing isn't that attractive.
It'll change up soon enough.
 
Yeah cross save on Vita is fucked, game won't even start with a cross save file.

Was hoping to do my final trophy run on Vita after getting all but Rusty Anchor on PS4. Looks like I'll have to delete it and just do it on PS4.

I love this game but what a shit show. Still a ton of bugs in the game and a lot of irritating things weren't polished/fixed. I had 2 freezes while playing yesterday. Latest one was
In year 4 in the casino at the end of the cutscene when Chowchilla Charlie comes out of the bathroom.
 
One puzzle was pretty bad though, when having to defuse Domino's bomb at the Bone Vagon. I figured it out because there were only so many options available, but it makes no sense at all that the solution is for someone to puke over the entire floor which would set the bomb off faster than anything. That one really took me out.

Even the developers felt this puzzle would be too obtuse.

I just got to the forest. While I haven't played much else, I really loved the "city" setting/building from the beginning. Is most of the game set in cities and buildings or not? This forest of lost souls thing isn't that attractive.

Most is in cities or buildings.
 
Top Bottom