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GTA VI Official Trailer

Represent.

Banned
The lady with the hammer gets me every time
WF5xYfy.jpg
6247489_061420-kabc-7am-hammer-attack-vid.jpg


shes based off the real life meme, i expect them to parody a shit load of modern memes
 
Seems suspicious that already looks this good 2 years away, 80% of the trailer looked like "in engine" bullshitery, hope im wrong
The benchmark is how good Red Dead 2 looked on PS4 and it looked fucken good. That was a leap over GTAV in a lot of ways and GTAVI will obviously leap RDR2 by a next gen margin. I’m not worried about graphics, rockstar never disappoint there
 

Codeblew

Member
I just went back to watch the original GTA5 trailers. That game has come a long ways since then. Far surpasses the trailers now. I wonder what GTA6 will look like on the PS7 Pro.
 

drotahorror

Member
Was GTAV traffic ever this dense on consoles?



I guess youtube got rid of timestamps? I don't have the option anymore. That should be a clip 4:25-4:30
 
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Kikorin

Member
Looks awesome, never doubt Rockstar games. I'm especially surprised on how dense everything looks, even considering the obviously downgrade, it should be like anything seen before when will finally release.
 

Mr Reasonable

Completely Unreasonable
I can't imagine playing a game that looks like that on current consoles at a frame rate I'd want to play it at.

Posted elsewhere, but this has wait for next Gen written all over it.

Looks amazing though.
 
Was GTAV traffic ever this dense on consoles?



I guess youtube got rid of timestamps? I don't have the option anymore. That should be a clip 4:25-4:30

I do remember it being like that sometimes, but not always.
Here's a video of the game on the Xbox 360 where you can see traffic that dense, the dude is like driving on the side of the road but you can see there are a lot of cars.
 
Probably shouldn't have watched that 'leaked trailer' last night knowing this would hit earlier.

Seriously who ever leaked that trailer, did you have to place a big buy bitcoin on it?! Was that totally necessary?!
 

StueyDuck

Member
The game looks like a Rockstar game of course which is fantastic, can't wait...

I do wish we'd go back to a mafia setting though, but whatever it's the open world that's the star of these games anyway, I can't wait
 

tamago84

Member
nice trailer. I never played GTA and unsure if I ever will, but it's always hype to see AAA budget games with their reveals.
 

Audiophile

Member
I'm optimistic: it's probs only 15mths away.

T2 expect a major earnings hike in the fiscal year which ends March 31st 2025.

Wouldn't be surprised by Feb/March 2025 release.

This dev cycle has already been more than twice that of any other GTA & R* have no need for the holiday seasons either.
 

clarky

Gold Member
Some of the main models look low quality and the animations janky.

Sure, it's about a year and a half from release, but why bother showing it in this state?
Nit picking much? Game looked amazing and the scope is huge. Not to mention its likely 2 years out with the inevitable delay.
 

PanzerAzel

Member
Dude, I hope you're dead wrong here but I'm afraid you will turn out to be right. I adore RDR2 but if there's one negative, it's exactly that. It really could use variety or multiple ways to take on these missions. I truly hole VI will offer that, or at least a big step up from V.

Their worlds are always amazing, but some stuff bring it down too. Los Santos was great, but then we had like a handful of buildings we could enter? I truly hope we can access tons of buildings now, we should.
I do wish that R* would give their audiences more credit. I‘m replaying RDR2 currently, and as much as the game continuously leaves me breathless in how impressive its world building is, it is downright insulting in its mission design. I mean, the game literally plays itself when it comes to any decision of agency that would effect any real consequence or player creativity or ingenuity, relegating them to nothing but a puppeteer through very strict pre-scripted a—>b—>c motions and paths the developer predetermined.

I have no idea how gamers are not fatigued of this shit. Give players a general objective and let them get creative in tackling goals in any multitude of ways that they deem effective using systems built into the world. Let me buy a sniper rifle, study their routine and find a perch. Let me plant an explosive on their car. Let me poison their food. Let me try bribery. Let me put a crew together and let them handle it. There is an entire WORLD to potentially exploit, and it’s so frustrating to look at a potential playground with so many possibilities only to realize it’s all effectively dead. I’m not saying the game should become Hitman, but it is LONG overdue for R* to start to allow the player to actually leverage the world they’ve created in significantly impactful ways instead of it just being a shiny showcase to gawk at and bring superficial destruction to while putting a lasso over their necks and leading them like babies step by step. I genuinely feel insulted when playing the missions in these games because there is no room whatsoever for experimentation. This developer is absolutely terrified of letting people actually play the fucking game.

I don’t know why R* takes such a design approach, but it‘s my suspicion that they are fearful that a more open ended, player agency mandated angle would scare off more “mainstream“ casual audiences that they need to recoup such a massive investment as these games entail to create. I suspect this is not a creative choice as much as it is a commercial one necessitated by how big these games have become, and the financial risk inherent in that. Because at this point, R* has to be aware how boring and rote their missions are.

Eh. Given the reception to these trailers every release it seems I’m largely in the minority on this anyway. Wow the masses with glitter and glamor, and who wants more? And who am I kidding? I’ll probably buy it at some point, simply because I love to gawk in awe at the technical marvels these games are. But it will always be done through the sadness of such missed potential that could be so much greater.
 
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