GHG
Gold Member
I don't think the PS4Pro ever got a 60fps mode for RDR2. But could be wrong
Not officially, no. Although there is a patch available for modded PS4 consoles which unlocks the framerate.
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I don't think the PS4Pro ever got a 60fps mode for RDR2. But could be wrong
Not officially, no. Although there is a patch available for modded PS4 consoles which unlocks the framerate.
But it will run 60 on series S, right?
tbh sometimes Xbox One X had worse performance than PS4 Pro because of the even larger gap between the CPU and GPU and trying to render at a higher levelNo, it didn't.
One X had a 30% faster CPU than One, and even that only got a resolution bump. No performance changers.
That's the thing, R* are the type of devs to not offer a 60fps mode, even if it is possible.
Agreed. If anything, truthfully, it would be a monetary reason on the backend, not a technical one.That's the thing, R* are the type of devs to not offer a 60fps mode, even if it is possible.
This is whyThat I don't disagree with.
They could have given consoles (even the last gen refresh consoles) a 60fps patch for RDR2 but for some bizarre reason they haven't.
FPS is finally unlocked in Red Dead Redemption 2 on PlayStation 4 Pro via mod
The modder with the unlock.Modder illusion0001 known for his works for jailbreaked version of Sony consoles developed an unofficial patch for Red Dead Redemption 2. This mod allows to play the game inlibertycity.net
“I’m not sure there’ll be a bigger part of the strategy. Remastering has always been a part of the strategy.
That I don't disagree with.
They could have given consoles (even the last gen refresh consoles) a 60fps patch for RDR2 but for some bizarre reason they haven't.
FPS is finally unlocked in Red Dead Redemption 2 on PlayStation 4 Pro via mod
The modder with the unlock.Modder illusion0001 known for his works for jailbreaked version of Sony consoles developed an unofficial patch for Red Dead Redemption 2. This mod allows to play the game inlibertycity.net
What? Like Cerny announcing that 3/4 of all PlayStation gamers are choosing performance frame-rate mode over fidelity?I haven't referred to SM2 2 of the last 3 posts lol, it was just one example of a recent game that hammered CPU.
There's a lot of other reasons to assume VI will not have a 60 fps mode.
Just going by R*'s track record, they've preferred fidelity over performance in console releases, so I don't think they're the kind of devs who will do a stripped down version to try and do a Performance mode.
What? Like Cerny announcing that 3/4 of all PlayStation gamers are choosing performance frame-rate mode over fidelity?
Is it logical to assume the words Cerny said about creators needing more performance for their visions (paraphrasing obviously) and the trifecta of features in the Pro to help deliver higher fidelity with performance wasn't in reference to PlayStation's most important 3rd party creator R*?
People lining up to buy GTA6 on the next 4 console generations
Which then means Fidelity at PS5 or better, with performance frame-rate, no? An implied at 60fps always on Pro from those words 'bridge the gap'?Cerny said the intention was to bridge the gap between performance and fidelity modes. Which is what a stronger GPU and AI-upscaling affords them to do.
Sorry, I meant to add ',also ' after R* like I've now edited. Meaning the trifecta of things applies to all publishers software including R*, no? Meaning it is far more logical to assume performance mode or frame-gen for GTA6 than not.If it was in reference to 'their most important 3rd party creator', they would have mentioned them there, or included GTA VI in the list of games that will for sure get PS5 Pro enhancements that they put out afterward.
This is why
Here's What Take Two's CEO Says About Remakes And Remasters Now - Gameranx
Take Two CEO Strauss Zelnick now takes a slightly different tack when it comes to remakes and remasters compared to 2 years ago.gameranx.com
That strategy being,
Huh......you mean having a precedent could have absolutely nothing to do with the tech?
They don't have to spend extra dev time, resources on it and can just use next gen horsepower to brute force it while charging you full price again.
This will be something to look back (laugh) at if the GTA6 offers a performance mode on the base console. At this point in this generation, most triple A titles are offering performance modes.Cerny said the intention was to bridge the gap between performance and fidelity modes. Which is what a stronger GPU and AI-upscaling affords them to do.
This will be something to look back (laugh) at if the GTA6 offers a performance mode on the base console. At this point in this generation, most triple A titles are offering performance modes.
Not necessarily. The intent is to remove this option (performance or fidelity) for games that have this which means adding a third option (Pro), that bridges the two together.Which then means Fidelity at PS5 or better, with performance frame-rate, no? An implied at 60fps always on Pro from those words 'bridge the gap'?
Sorry, I meant to add ',also ' after R* like I've now edited. Meaning the trifecta of things applies to all publishers software including R*, no? Meaning it is far more logical to assume performance mode or frame-gen for GTA6 than not.
Which based on the numbers (75% of 50M console buyers want 60fps and would like a Pro, even if probably less than half buy) dropping performance mode from base PS5 games and doing them at 60fps on the Pro then drives Pro sales incentive and PS6 sales later too IMO.It very well could. I'm just saying I don't see R* as the kind of dev who does multiple modes if it means having to do a stripped down presentation on one.
Hold on your horses Snake. 3-4x more powerful than jaguar is the accepted number. Which is already a lot for a CPU. This is the reason all games (bar a handful) run at 60fps on PS5.Thats only on the assumption that the base game doesnt run at 60. Im pretty sure i saw a leaked video of the game running at 60 fps on the ps5.
Yes, the CPU is weak but its not that weak. it runs at 3.5 Ghz, has 16 threads, and is roughly 7x more powerful than the jaguar CPUs. Games like Space Marine 2, Dragons Dogma, Gotham Knights and Starfield are made be developers who dont have the resources rockstar does to max out these CPUs. Just because we see a lot of NPCs doing their own thing doesnt mean Rockstar cant figure out how to multithread the CPU properly. Most games nowadays are woefully single threaded anyway. And as bad as the Zen 2 is compared to the Zen 4 CPUs, its really not that bad compared to jaguar and should be enough for massive 3000 person studios like Rockstar enough to push it.
Lets just wait and see what the base game runs at.
If you're wrong I get to choose your avatar for 6 months, and if Im wrong you get to decide mine, good deal ?
RDR2 ran at 60fps on Stadia, so don’t rule it out, if they can get GTA6 running at 30fps on Series S there should be some headroom for PS5 Pro.That's the thing, R* are the type of devs to not offer a 60fps mode, even if it is possible.
Richard did some tests that ive posted here before. And he was testing using 3.2, not the 3.5 Ghz we ended up getting.Hold on your horses Snake. 3-4x more powerful than jaguar is the accepted number. Which is already a lot for a CPU. This is the reason all games (bar a handful) run at 60fps on PS5.
Clock for clock at 2.3GHz, Cinebench delivers a 2.24x improvement in single-thread erformance, and across four cores, it's a 3.4 times boost to performance compared to Jaguar. Factor in the mooted 3.2GHz frequency of Zen 2, and we're getting a 4.7 times improvement. Remember this is just one workload and limited one too, one that doesn't tap into the new architectural features of the Zen 2 core. Stacking up our projected octo-core Jaguar results against the 3700X with all cores and threads enabled and we retain the 4.7 times improvement to performance against our surrogate Xbox One X score, rising to 6.7 against our stand-in PlayStation 4. And just to stress again, this is an imperfect test - a very basic benchmark that just gives a small hint of the vast increase in performance we should get from the new consoles.
If you check again I basically said they don't know any more than we do.
That's the point, the CPU is a known quantity. There's no guessing.
GTAVI is running at 60fps, no doubt about it. It'll do it on the base PS5 just not at 4k. The PS5 Pro will run it for sure. If it doesn't, then it's a colossal waste of money they should've never even bothered building. So many people will cop a Pro just for GTAVI.
Which based on the numbers (75% of 50M console buyers want 60fps and would like a Pro, even if probably less than half buy) dropping performance mode from base PS5 games and doing them at 60fps on the Pro then drives Pro sales incentive
Either way DF are either trying to downplay the Pro, or have just brain farted their poor reasoning for this one/
As if this is from the devs themselves. Let the devs push the high fidelity at 30 or push even higher 60 in a perf mode. It will not hurt you and your important life. And I will be ok too. When that game comes out, those of us with a Pro will enjoy it a little more. People will have to get through these trying times. Maybe make a Discord support group of a local AA. I know some good places in California, Michigan, and Florida. If you leave my name you can get a good discount. Just make sure they are not booked because there's things like bingo night and some city meetings. They are always upgrading the facilities as well.WAT?!?
so what is the point of PS5 Pro really?
So, if the game runs 1080@60 fps and pssr makes it 4K the system is a miracle? That does not seem out of the pro’s league.requiring a “technological miracle”
He deleted the reply tho.
DLSS does this all the time and PSSR seems comparable tech, so why all the hyperbole from them?So, if the game runs 1080@60 fps and pssr makes it 4K the system is a miracle? That does not seem out of the pro’s league.
Because it then gives them an easy solution to do a paid remastered PS6 version that is even better.ah. Now i understand why so many of you are upset over this non-issue.
Why would any of that be of any benefit or relevance to Rockstar? Nobody's going to skip GTA 6 over 30fps, and it's no real benefit to them if it drives Pro sales.
Why would you think an assumption about CPU requirements for GTA 6 is 'downplaying the Pro' in any way?
I'm guessing because their Nvidia sponsor foresees the Pro as far more competition for it s 4060-4080 lineup of GPUs and beyond for the new DF led Nvidia consumer and they probably know that a Pro at £800 is a big chunk of spend potentially taking £1100-1500 new PC buyers out of buying both eventually and just falling back to console.DLSS does this all the time and PSSR seems comparable tech, so why all the hyperbole from them?
Are you experiencing some sort of malfunction or is posting this in every thread part of your contract? I'm genuinely interested to know.
I understand that any game released for PS5 from now onwards HAS to include enhancements for the Pro, so R* won't have any choice.I'll need official confirmation from R before I even feel confident there will be any upgrades for the Pro. My doubt has nothing to do with the Pro. Between the lack of a 60 fps patch for RDR2, and the removal of the auction house in 2k24 (sister company I think), I just have trouble believing R will do anything extra they can't charge extra for.
I have the same understanding as you. But I do not see any scenario where Sony refuses to certify it over that rule if Rockstar ignores it.I understand that any game released for PS5 from now onwards HAS to include enhancements for the Pro, so R* won't have any choice.
Absolutely, regardless of the framerate it will be the best looking version of the game available until the PC version drops, or Microsoft pull a mid gen refresh out of their ass (which is almost certainly not going to happen).Even if it doesn't, the Pro will still be the best version out there for about 18 months.
Microsoft can not in good faith release a mid gen refresh. They’re more than capable of it and have the financials to do so. However, they screwed themselves over by releasing the Series S and acting like the Series X was the mid-gen/pro model.Absolutely, regardless of the framerate it will be the best looking version of the game available until the PC version drops, or Microsoft pull a mid gen refresh out of their ass (which is almost certainly not going to happen).
Yeah but unplayable on OLED.Even if it doesn't, the Pro will still be the best version out there for about 18 months.