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GTA VI should only run at 30fps on PS5 Pro, says Digital Foundry

XXL

Gold Member
You now...
Exactly why not spending 700 for relatively minor gains. My 4090 will run GTA6 no problem.

You before...
Yes, and if console generations are going to be longer, we need Pro consoles. Im ok with it. A 400-500 dollar consile every 4-5 years, while not HAVING to upgrade to enjoy the generation of games, is a good thing. People upgrade their cell phones quicker than that and in many cases they are well over 1k.

They dont have to, and in my belief wont make an XSX pro this time. The Series X is currently already 2TF’s more powerful than PS5. The series S is a cheaper option for people to join in on this gen.

I Get It Now Season 1 GIF by SHOWTIME
 
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AGRacing

Member
We aren’t dealing with Jaguar cores anymore. 60 fps should be no problem whatsoever for an optimized game on what is undoubtedly their lead platform.

But, as always, I’d take a 40hz quality mode without complaining!
 

Gamezone

Gold Member
Amazing that some games can't run at 60 FPS on modern consoles with today's frame generation and upscaling technologies.
 

FrankWza

Member
If we're making threads based off DF comments it could just as easily be "60FPS GTA VI, we really just don't know"
They have their fingers crossed that it won't though. It's going to get pretty interesting around these parts if it is
 

onQ123

Member
From where do you got this info from??
What info? I spoke on what happened 1st they was making claims that it couldn't take games from 30 to 60 fps then they seen that games was running in 60fps mode with graphics equal or better than the 30fps mode on base PS5. Now they say they don't know
 

yogaflame

Member
Don't underestimate the secret sauce PSSR. By that time GTA6 launch, the PSSR ML has learned so much. I'm confident it will be 4k/60 fps as standard and if with RT on, it will be around 4k/50-60 fps. :messenger_beaming:
 
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Kerotan

Member
A fine bump my friend, a fine bump.
There was a comment last Saturday. I've had bigger bumps in my pants.
They said that after seeing that they was most likely wrong after seeing it in action.

Backpedaling
💯
They have their fingers crossed that it won't though. It's going to get pretty interesting around these parts if it is
Of course they do. They've love nothing more then shit on it and conclude "wait for pc port". If the base ps5 has a 60fps mode it'll have a very low resolution but would look beautiful on the Pro.

Even if it's not a solid 60fps, VRR will do the trick.
 

amigastar

Member
Damn, the last GTA VI Trailer is already almost a year away, time sure flies. I hope we get a new trailer soon.
 

PurePlatinum

Gold Member
I don't really believe that DF knows more about console hardware than Playstation/Rockstar. I would be willing to bet money that there is a 60FPS option on Pro for this game.
 
I wouldn’t be surprised if both PS5 and PS5 Pro got 60Hz options, with Pro using PSSR to “blend” the two modes as with other games we’ve seen, but perhaps with curtailed draw distances that Performance modes can come with.

GTA is more CPU heavy than other games with all the simulation it does for NPCs and traffic, but is that really likely to be more complex than what we’ve seen on PS5 with GTA V’s 60Hz mode? Doubly more intensive?

If they doubled the amount of traffic it would be frustrating to drive around in and you’d be constantly blocked. I think GTA V on PS4 already hit the mark there.
I think at some point that side of the game logic must plateau to some extent.

I wouldn’t be surprised if the weight has shifted more onto the GPU side of things now with focus on new rendering techniques, lighting, shadows, and image quality over more computationally complex world simulation and more cars on the road.

Historically GTA has launched at 30Hz on consoles, but consoles have also had relatively weak or complicated CPUs. It’s wild looking back at GTA3 on PS2 and seeing how close the traffic pops in.

GTA V is a PS3 game originally, but when it came to PS4 there was a bump in traffic, NPC, and wildlife density and draw distances to go along with it that corresponded with the CPU uplift.

In making the jump to PS5 with GTA V they could presumably have done the same, but instead focused on graphics quality with things like lighting and shadows rather than more simulation of traffic it seems.

So I wouldn’t be surprised if PS5 and PS5 Pro have 30Hz and 60Hz modes, unless they’ve got individual insects all flitting about now, too.
 

Mobilemofo

Member
I'm expecting 1080p upscaled PSSR to 1200 30fps for base ps5, and 1400 30fps for the Pro.

Or..

There will be some options for 40fps with cutbacks/ no RT options etc.
 

Allandor

Member
I guess 60fps with frame gen....
One thing df seems to forget, the CPU clocks down if the GPU is on load. This could be "fixed" on PS5 pro, but really wouldn't provide that much more CPU performance. Also Xbox already has those clock speeds all the time.
 
I think this generation has shown so far that targeting a fixed peak power consumption on the APU while varying the clocks to keep it at that peak consumption actually works well in the real world, with actual games, with all their complexity and different tasks being performed.
Games aren’t synthetic benchmarks efficiently loading every register and clock cycle up with meaningless or repetitive nonsense just to see what score it gets or how much heat/power it makes.

Not knowing in advance where the power will be needed while maintaining fixed clock speeds means the platform designer needs to assume the worst at all times and underclock to stay within the power budget in that worse case scenario that never actually shows up in the real world. You need to leave some margin that rarely ever gets used or gets to shine.

A fixed maximised power budget with varying clocks beats fixed clocks with varying power budget in an otherwise identical setup. Because at the end of the day it is watts being consumed that is work getting done. So if your wattage is constantly varying because the clocks can’t speed up to fill the dips, then you’re not running at full power.
Easy to have constant wattage if calculating prime numbers on a CPU or rendering a furry cube on a GPU, much less easy in a dynamic game with constantly varying tasks and workloads.

Because of all of this I predicted before launch of the current gen that the two being very close with wins either way would be likely, and haven’t really posted since then, but I think it has born out in the real world.
 

octos

Member
60fps is purely a developer's decision. If they can get the game running at 30fps, then there's nothing stopping them from running at 60 or even 120fps, even on base consoles.
The reason is that everything is scalable. If the game is CPU limited and simulating 10k characters every x frames, then just run the simulation every 2x frames and suddenly the CPU requirements are divided by 2. Ideally you would want a variable simulation tick depending on the distance between you and them: the farther they are (and especially if invisible) the longer the tick. And also it should depend on their actions: if they're just walking forward, then they can be in a semi-idle state and not think much, but if they're driving a car, the tick should be a bit shorter. In other words, AI is a non issue on the CPU side even for hundreds of thousands of characters. It's a memory issue instead.
Now if you talk about physics, well then it's a GPU issue as this hardware can update character positions every frame very quickly, just like particles.
 

DJ12

Member
They are doing early next gen launch in 2026 if rumors are to be believed.

They are lost IMO, whatever they do they won't be able to recover to 360 levels.
Not a typical console according to the rumours, will be interesting to watch all the people moaning about the ps5 pro being expensive trying to argue $1000 is OK for the next xbox
 
Not a typical console according to the rumours, will be interesting to watch all the people moaning about the ps5 pro being expensive trying to argue $1000 is OK for the next xbox
I was hoping the “not a typical console” rumour was referring to an Xbox Handheld with some respectable portable muscle behind it due to the success of Switch and SteamDeck. I’d be seriously all over that if that’s the direction Microsoft wanted to make a serious effort at.
 

Bojji

Gold Member
I don't think it will just be 30fps. I'm sure they can get it to 60.

I think there is 66% chance that it will be 30fps, I would love to be wrong here. At least 40fps is fine for me if there is no 60fps option but 30fps locked? I will wait for PC version...

I bought GTA5 on PS3 at launch but couldn't play it in sub 30fps, I had to wait for PC version in 2015.
 
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They are doing early next gen launch in 2026 if rumors are to be believed.

They are lost IMO, whatever they do they won't be able to recover to 360 levels.
Microsofts next gen console will be a glorified PS5 Pro. It will not have any exclusive games, at least not until the early 2030's. They are also coming out with a handheld, which will have the power of the Series S, most likely. And they will be forced to support that device with all their games for at least 6-7 years. Which means, the cross-gen period of games for Microsoft is going to be incredibly long
 
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Bojji

Gold Member
Microsofts next gen console will be a glorified PS5 Pro. It will not have any exclusive games, at least not until the early 2030's. They are also coming out with a handheld, which will have the power of the Series S, most likely. And they will be forced to support that device with all their games for at least 6-7 years. Which means, the cross-gen period of games for Microsoft is going to be incredibly long

I think MS is mess right now, they clearly don't know what they are doing.

I think Xbox could be saved but first they would have to fire EVERY person making decisions right now and hire competent people. They were great in early 360 days but then they fucked up...

 
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