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But again they did the same crap guesswork with PS5 in general:A guess based on the scope of the trailer itself and how hard Rockstar goes in with simulation of everything. It could be wrong or it could be right, but criticising them over speculation seems odd.
And it's still going to be the best running version of the game for one or even two years...
Their negative assumptions always seem to pattern in one direction.I actually disagree with DF here, and I think they made this assumption prior to understanding the Pro more. I honestly can’t see any reason why R* couldn’t use a lower resolution, with PSSR enabled at 60fps.
Once again, read my last couple of posts. Could VI have a 60fps mode? Yes, but I don't see R* as the kind of developer who makes a stripped down presented version of their game for it.
But again they did the same crap guesswork with PS5 in general:
Next-gen consoles: why we'll still be playing games at 30fps
There was one key takeaway from the recent PlayStation 5 games reveal, beyond how good the key titles looked - and that…www.eurogamer.net
Read the completely now comical take "of a path not taken" and "the difference between systems" based on a trailer.
Just because a trailer exists to show the game in the best graphics possible doesn't mean there is no 60fps mode or even the possibility of a 60fps mode. Not saying there will be for GTA5 but what DF do so prematurely is stupid and borderline intentional at this point.
I actually disagree with DF here, and I think they made this assumption prior to understanding the Pro more. I honestly can’t see any reason why R* couldn’t use a lower resolution, with PSSR enabled at 60fps.
Rockstar has a financial incentive not to make it 60fps on the Pro. It will make less players double dip on PC and less copies will be sold when GTA 6 inevetiably re-releases on next-gen consoles in 2028I actually disagree with DF here, and I think they made this assumption prior to understanding the Pro more. I honestly can’t see any reason why R* couldn’t use a lower resolution, with PSSR enabled at 60fps.
The problem is devs are catching a lot flak for doing 30 FPS now. This isn't like before when 30 FPS was the standard on consoles. 30 FPS is no longer the standard and when a game is announced as only 30 FPS it gets a lot of negativity because of that. I honestly wont even play a game that doesn't have a performace mode. 30 FPS really hurts my eyes now and makes games very hard to play for me.Rockstar has a financial incentive not to make it 60fps on the Pro. It will make less players double dip on PC and less copies will be sold when GTA 6 inevetiably re-releases on next-gen consoles in 2028
Resolution drop won't help you if you are CPU limited. That's why IF this game is CPU limited it should hit the same framerate ceiling on both PS5 and PS5 Pro (and even Series X).
If Rockstar developed this game with 60fps mode in mind from the start then this game will obviously have it. This 30fps assumption is based on how busy and potentially CPU heavy trailer looks.
I'm in team: 30, maybe 40FPS. For me 40FPS is enough for decent gaming on OLED so I would be fine with it.
There really have not been many games this generation that have pushed the hardware. 30 FPS is going to become much more frequent the further we get into this generation, imo.The problem is devs are catching a lot flak for doing 30 FPS now. This isn't like before when 30 FPS was the standard on consoles. 30 FPS is no longer the standard and when a game is announced as only 30 FPS it gets a lot of negativity because of that. I honestly wont even play a game that doesn't have a performace mode. 30 FPS really hurts my eyes now and makes games very hard to play for me.
Is R* willing to risk releasing a 30 FPS game mode in this climate? Maybe but I have my doubts that they are not going to do what pretty much every dev out there is doing right now. At the very least I think we get a 40+fps mode maybe not full 60.
There really have not been many games this generation that have pushed the hardware. 30 FPS is going to become much more frequent the further we get into this generation, imo.
Rockstar will do everything possible to squeeze as much out of the current Gen systems as possible at 30 FPS. They plan for GTA 6 to last 10-15 years. And Rockstar is not going to single out one piece of hardware that accounts for less than 10% of its sales. Hell, Rockstar hasn't even made a 60fps patch for RDR2 on PS5/Series consoles. It's a pipe dream expecting this for a niche console in the PS5 Pro
Just look at the trailer of gta 6. No other game is pushing the envelope like that. Rockstar surely wants some kind of parity between PS5, the Xbox Series X, and the Series S. No way the Swries S is running that game at 60I don't think they are going to do it just for the Pro that's the thing. I think they are going to do it for all the consoles. Like I said a performance mode is basically the standard this gen. Very few games are coming out with just 30 FPS mode. I honestly don't even know the last game I played that was only 30 FPS but then again I wouldn't play it if that's the case.
Will see if more games become 30 FPS but I don't think they are. Sony has the stats and so do developers. People prefer and want performance mode and when they dont get it developers catch heat because of it. Just look at the Avowed devs when they had to tell Cog and Matty that it was 30 FPS. They knew it wasn't a good luck and were uncomfortable saying it. Developers know 30 FPS is a being seen as a negative thing these days.
Rockstar has a financial incentive not to make it 60fps on the Pro. It will make less players double dip on PC and less copies will be sold when GTA 6 inevetiably re-releases on next-gen consoles in 2028
Sony would have to throw a big bag of money at them for this to occur. And Sony is already paying 500+million just for the marketing and bundling rights
Why when it will be 60fps on PS5/Pro?Sony bros got to drop another $700 to play gra 6 on ps6 at 60fps.
Oh wow, I change my mind then..
RDR2, every version including the best one (Xbox Series X V.100) is a damn Xbox One game, and looks better than 90% or more of free-roams on the market today.
And absolutely speechless at dismissing what developing GTA V on a 360/PS3 meant simply because it "ran at 25fps".
RDR2 runs at rock solid 60fps with PS4 Pro settings on a modded PS5 in backwards mode.
At the launch of the Xbox SX and PS5 the pattern was always the same.Their negative assumptions always seem to pattern in one direction.
Tell me which mystical game is CPU limited to 30fps on a Ryzen 7 5600X please?
One of the scummiest decisions this generation is Rockstar not patching RDR2 for 60 fps!
Extremely sad but he is right, what hardware is gonna run gta6 better than pro?
The fabled next xbox that will kick-start a new generation all by itself right when GTA6 lands.Extremely sad but he is right, what hardware is gonna run gta6 better than pro?
I was talking about officially announced hardwares, we know shit about the next xbox.The fabled next xbox that will kick-start a new generation all by itself right when GTA6 lands.
New Xbox that may or might not get a port of the game in the 1st yearExtremely sad but he is right, what hardware is gonna run gta6 better than pro?
I actually disagree with DF here, and I think they made this assumption prior to understanding the Pro more. I honestly can’t see any reason why R* couldn’t use a lower resolution, with PSSR enabled at 60fps.
I was talking about officially announced hardwares, we know shit about the next xbox.
Yes, and that is the reason GTA6 will only run @30-40fps on PS5 Pro. PSS Pros weak CPU is not good enough to handle this massive open world with high NPC density at 60fps.
Microsoft are gearing up for a next generation console and handheld, so I wouldn't bet on that. No doubt hitting GTA VI launch period will be a priority for them.And it's still going to be the best running version of the game for one or even two years...
Couldn’t they just have a limit on NPCs etc., for a 60fps mode?If the game is CPU limited due to heavy NPC simulations etc it doesn't matter how low you make the resolution.
Although, and someone more knowledgeable than me will have to answer this: Why don't games decouple game logic and rendering so that for example NPC AI etc is updated at half rate but then animation blended to LOOK like it's updating at 60hz? Why does a game being CPU limited have to mean it can't still render at 60?
Sony bros got to drop another $700 to play gra 6 on ps6 at 60fps.
I'll be playing old school RuneScape at 5000fps with my chips n dipPCMR bros dropped $3000 and will play it at 0 fps on release date
LOL
PCMR bros dropped $3000 and will play it at 0 fps on release date
LOL
Exactly why not spending 700 for relatively minor gains. My 4090 will run GTA6 no problem.
My 4090 will run GTA6 no problem.