Tain said:This is your chance, Treasure.
Ditch the RPG stuff, tone down on the branching paths, make it SUPER focused.
Make it difficult. Make it as tough as the harder Capcom belt scroll games.
Make the best damn belt scroll game the genre has seen in years.
Then you will be great.
i'll buy a ton of copies of this if you guys promise to do all that
I think the "GH2 if GH does well" warrants its own thread. Anyone else?
you should not say awesome things like that, because you know that it wont happen and that it'll make me cry :'( (I want Azel&Dragon Forces!)SAB CA said:It's crazy, because I'd REALLY love to see DLC for this game, lol. If anything for the ELC characters was broken, who cares? YOU COULD PATCH IT YOURSELF, day 1! How awesome would it be to have Alien Soldier, Marina, Dynamite Headdy, the kids from the new S&P, or A version of the Bangai-O in this game? Or crossover characters from other companies?
They've got a great game here, and a great framework! If this is a sign of the possibilities of Saturn Ports to current-gen consoles... then the days of future-past look very bright indeed.
yeah, buy it, that will pay for GH2&GH3 dev' ;pSmision said:i tried but it costs like $3 million USD worth of Mexican Allards
actually, someone could fund number 2 completely just by buying one of those lol
any rich philanthropists on gaf we could hit up?
Chairhome said:I hate when people say they'll buy multiple copies, cause come on, you really won't, haha.
I think the "GH2 if GH does well" warrants its own thread. Anyone else?
apparentlyCipherr said:WHAT THE FUCK! Did they really say that!?
_dementia said:
Of course it would work. Whether or not it will work well...Fahrenheit said:Wounder if this will work with my Street Fighter pad
Fahrenheit said:Wounder if this will work with my Street Fighter pad
SAB CA said:You just want a remake of Advanced Guardian Heroes. Because this is pretty close to what they did, especially if you played it on super hard mode.
I think Vanillaware is already doing this with Dragon's Crown anyway. If Guardian Heroes gets a sequel, let it expand on it's own elements, not eradicate the things that help make it special.
_dementia said:
Fahrenheit said:Wounder if this will work with my Street Fighter pad
_dementia said:Former Capcom Dungeons & Dragons blood is working on Dragon's Crown, but yeah, that isn't enough to allay my doubts. Especially when the devs talking about 40-hour playtime. Sounds more like a side-scrolling online RPG than a belt scroll action game.
Dark Octave said:So is this an arena fighter like Pit Fighter or a roaming fighter like Streets of Rage?
I understand the vs. online is an arena, but how is the main storyline portion of the game?
Gavarms said:Well thanks for teaching me!
Tain said:I didn't know AGH was structured like that. Is it actually built like an arcade game? No saved progress, 30-60 minutes long, built to be cleared with very little room for error? I should try it if so.
I have no faith in Vanillaware to make a bloat-free action game, though, let alone a fast, focused, and challenging one that I would want to retry over and over and over again to clear with three lives. Odin Sphere and Muramasa are perfect examples of bloated 2D action games.
The genre's starved. Shooting games get Akai Katana and other recent Cave releases, platformers get Hard Corps, and all we've seen in the past few years for belt scroll games is garbage (like Scott Pilgrim) and a few IGS games (that I admittedly don't know shit about but won't get to play for years anyway). I just want something to come by and make some progress.
LeonSKennedy90 said:And hey, they DID do Sin and Punishment 2 after the VC success of the first one, and THAT game was GODLIKE, so we do have a precedent!
Tain said:Realistically, a bonus mode is the only way I could hope to see what I've asked for, yeah.
Sixfortyfive said:I hated Castle Crashers though because its leveling components felt so restrictive. By the time I realized I had to unlock moves and combos I was pretty much done with that game right then and there.
So you think you would have enjoyed it more, if all the moves were available from the start? While I really liked CCrashers, I do agree with this point in most games.
east of eastside said:So, there isn't going to be a PSN port of Guardian Heroes because SCEA rejected Radiant Silvergun in 1995 and Treasure still holds a grudge? Fucking idiots.
Yes. That is exactly the reason.east of eastside said:So, there isn't going to be a PSN port of Guardian Heroes because SCEA rejected Radiant Silvergun in 1995 and Treasure still holds a grudge? Fucking idiots.
SCEA was very stupidly run in cases like this.east of eastside said:So, there isn't going to be a PSN port of Guardian Heroes because SCEA rejected Radiant Silvergun in 1995 and Treasure still holds a grudge? Fucking idiots.
And everything you read in Gamefan was 100% accurate.east of eastside said:So, there isn't going to be a PSN port of Guardian Heroes because SCEA rejected Radiant Silvergun in 1995 and Treasure still holds a grudge? Fucking idiots.
Don't F with Treasure. That's the message I'm getting out of this.east of eastside said:So, there isn't going to be a PSN port of Guardian Heroes because SCEA rejected Radiant Silvergun in 1995 and Treasure still holds a grudge? Fucking idiots.
Retro_ said:Problem is lack of balance and variety in systems like those
I had the same problem with scott pilgrim. At the beginning of the game its tedious because you can do so little. You don't even have core mechanics like quick recovery unlocked so even getting knocked down is a chore
but by the end you've unlocked such powerful abilities that there's no challenge anymore.
And you're getting this... where? SCEA can be confoundingly stupid, especially at that point in time, but there wasn't a PS1 Radiant Silvergun to begin with, SCEJ has allowed plenty of Saturn ports, including at least one other Treasure game (Silhouette Mirage)and SCEA did allow the Raystorm and R-Type games to be released in the US. In fact, it sounds like Radiant Silvergun was very much designed around the Saturn's capabilities and may not have made a smooth port to the PS1.east of eastside said:So, there isn't going to be a PSN port of Guardian Heroes because SCEA rejected Radiant Silvergun in 1995 and Treasure still holds a grudge? Fucking idiots.
Eusis said:And you're getting this... where? SCEA can be confoundingly stupid, especially at that point in time, but there wasn't a PS1 Radiant Silvergun to begin with, SCEJ has allowed plenty of Saturn ports, including at least one other Treasure game (Silhouette Mirage)and SCEA did allow the Raystorm and R-Type games to be released in the US. In fact, it sounds like Radiant Silvergun was very much designed around the Saturn's capabilities and may not have made a smooth port to the PS1.
I think Treasure focusing more on XBLA has more to do with their own preferences, or perhaps Sony's modern policy in regards to digital distribution.
"There was a PlayStation version, but Sony rejected it," says Treasure head Masato Maegawa. "SCEA rejected it, and once it gets rejected it gets really difficult to make happen. I have a version of the game, actually... The paper I got basically just said 'rejected' on it."
Strange, I thought they'd have put it out in Japan at the least. But yeah, Sony was kind of moronic then, and it's a shame because some of those games never get a real second chance elsewhere unlike Radiant Silvergun. Though in regards to the PS1 version of that specifically, I don't think Sony would allow it to be released anyway without having been an actual physical release anywhere. They'd probably accept the XBLA version though if it were ported to PSN.east of eastside said:http://www.ugo.com/games/radiant-silvergun-almost-shipped-for-ps1
Umm, release the fucking PS1 version on PSN and make up, you fucking assholes!
Kuran said:Am I the only one who hates the way they treated the sprite work? I can't get over it..
m0dus said:Aaaaaaaarrrrrgggh.
I hate certain things.
I thought the most recent trailer looked really nice. Certainly leagues better than the pixelated mess that the original is.Kuran said:Am I the only one who hates the way they treated the sprite work? I can't get over it..
This is kind of why Treasure went XBLA exclusive in the first place.east of eastside said:http://www.ugo.com/games/radiant-silvergun-almost-shipped-for-ps1
Umm, release the fucking PS1 version on PSN and make up, you fucking assholes!
Kuran said:Am I the only one who hates the way they treated the sprite work? I can't get over it..
Yes it's true, also treasure loves the xbox 360.xemumanic said:I thought it was MS who asked Treasure to port it to begin with? RSG was one of those games that gamers asked for a long time to come to XBLA, Ikaruga as well.
OHH EMMMM GEEEEE! That's badass!cjelly said:Avatar stuff: http://marketplace.xbox.com/en-GB/AvatarMarketplace?Game=66acd000-77fe-1000-9115-d80258410b2b
Including this bad boy: