Fuck, this game is amazing.
Rolled a guardian initially but was using a staff since it took me forever to find a greatsword. Once I found a greatsword my enjoyment increased tenfold.
Only complaint is that I seem to end up a bit underleveled by just following the quests in the beginning zones, and have to go to another to catch up. But due to the brilliant level scaling this really isn't an issue.
But quests are only a quarter of the game, and if you only focus on them, you get little experience.
I've never played an MMORPG in my entire life, but looking at some of the screenshots make me really want to explore this world. I totally love offline singleplayer RPGs like The Witcher 2, Fallout 3/NV and Oblivion/Skyrim. These games all have a story and an ultimate goal though. I'm still curious if I would enjoy Guild Wars 2 if I also enjoy the before mentioned RPG's. It's still unclear to me what the actual ''goal'' is with an MMORPG like GW2. Does it even have a sense of completion or will the player just be questing into infinity? Maybe someone could explain how the gameplay relates to games like Skyrim or other offline singleplayer RPG's.
So, how exactly are people getting the monthly experience achievement? Most ive gotten without a death is 11k. I need tips!
Have they changed the scepter root to something else? Was like a 900 range immobilize.
By any chance did you roll a Sylvari?
I'm curious if the Sylvari starting zone changed at all from the BWE in regards to events. I struggled to stay up with the level of content during the BWE a lot.
Easy and I got ours in WvW. Live on the edge, rake in fistfuls of XP. Just watch the cows, and don't get lost.
That's the one I was looking at. But I'd have to switch and use the Pull from Greatsword and not sure how weapon swapping and chaining skills like that works. Haven't really paid attention to the weapon swap cooldown. I think this may be my answer though. Anybody tried this?
Wouldn't work. The immobilize is two seconds, weapon switch is .5, but the Greatsword's pull is:That's the one I was looking at. But I'd have to switch and use the Pull from Greatsword and not sure how weapon swapping and chaining skills like that works. Haven't really paid attention to the weapon swap cooldown. I think this may be my answer though. Anybody tried this?
That gathering guide also says I can buy leather bags from vendors?
Ironic that the only time I actually look for leather, I can't find any. It used to just fall in my lap. Maybe it's more common in the human areas?
My master minepick is helping with rare jewels, I am just trying to grind out items that will give me some level boost. Almost to 50 in jewel crafting and leatherworking. At this pace my character will hit level 50 before my skills reach that high.
Ikuu said:From what I've seen it's the usual MMO quests.
Sometimes I feel like I am playing an entirely different game, rather than just playing the game differently- and not just because I'm using a gamepad.It does for me.
Going in, I was expecting something genuinely different from GW2, but everything I've done in the game so far (lvl 20 ranger) has been the usual MMO fare. Sure, quests have multiple objectives, but so far they've almost all been about kill x, gather y, destroy z until the progress bar is full. Sure, quests start without requiring you to talk to an NPC, but that just eliminates one step from the usual MMO cycle. And sure, sometimes you stumble upon some dynamic event that's, again, nothing more than killing lots of mobs with other players (sometimes while protecting/escorting something) or taking down a big mob, after which you get an arbitrary amount of xp, money and karma and maybe even some loot if you're lucky. So far I haven't seen anything that would really set GW2 apart from WoW, for example.
And I don't really get what all the talk about exploration is. Sure, the world is big and looks impressive, but what exactly makes exploring any more interesting in this game than in any other MMO?
Sometimes I feel like I am playing an entirely different game, rather than just playing the game differently- and not just because I'm using a gamepad.
[snip]
What is this cultural weapon bug? Not that I am going to use it I am just wondering how people are selling lvl80 exotics already
Wall of truth.
It does for me.
Going in, I was expecting something genuinely different from GW2, but everything I've done in the game so far (lvl 20 ranger) has been the usual MMO fare. Sure, quests have multiple objectives, but so far they've almost all been about kill x, gather y, destroy z until the progress bar is full. Sure, quests start without requiring you to talk to an NPC, but that just eliminates one step from the usual MMO cycle. And sure, sometimes you stumble upon some dynamic event that's, again, nothing more than killing lots of mobs with other players (sometimes while protecting/escorting something) or taking down a big mob, after which you get an arbitrary amount of xp, money and karma and maybe even some loot if you're lucky. So far I haven't seen anything that would really set GW2 apart from WoW, for example.
So what are the other three quarters of the game? This kinda ties in to a question I had earlier:
I love the sensation when you SEE a mob of people fighting or doing something in the distance and wander over to find an event you can participate in. When it works, it's really natural in execution.Events that pop up from time to time are a good diversion of your normal 'questing' even if they are based on the same activities and since exploration and crafting are quite well rewarded, you can simply diverge from questing from time to time and still be able to progress in a normal way.
While I agree that GW 2 mixes things up a bit I still agree with the others you quoted that there are great similarities to other MMOs. Yet, this is no problem for me, as I am fine with the formula, especially with all the welcome additions and refinements.
However, the one thing I truly appreciate is the lack of a monthly subscription fee, which for me is the game changer. I usually tried to be done with an mmo (post-WoW) within the free period or perhaps after 1 month. This added constant stress and hectic. The end became the goal instead of the journey. I feel none of this in guild wars 2 and this makes the game so very relaxing and fun to play!
The quests an activities have been done countless times by other MMOs, presentation is a bit different but for many it will seem to just be more of the same and they are correct. But really what is most unique about GW2 is that they took out the linear nature of MMOs. Pretty much most MMOs hold your hand and have you progress from point a to point b, while locking content like quest givers away till you have done somethign else or reached a certain point. GW2 removes that for freedom to approach it all as you like, its no longer a set structure of tasks that have to be done in order. That is where things have changed the most truly.
Does pull even work with other abilities? It's the second ability under binding blade, so doesn't it require binding blade to be triggered first?
Wouldn't work. The immobilize is two seconds, weapon switch is .5, but the Greatsword's pull is:
1. Low (600) range.
2. A slow projectile.
It really depends on what you like to focus on, but in reference to your earlier question:
The Personal Story is the most "single-player" esq thing, with a narrative that spans from level 1 to 80 at specific intervals. There are mild branching paths to the plot, and the plot differs depending on the choices you made while creating your character. If you like, the "goal" is to get to 80 and finish your "story". In a way, it's like Guild Wars 1 in that sense: once you've seen all the plots, you can call it a day and walk away, having "finished" the game. Personal Story events take place in an instanced zone, so it's just you and whoever you bring along. You do need to run through the open, persistent world to get to these points, so it's still an MMO around the sides.
If you want to do more, there is getting 100% for each of the zones. Zones contain Hearts, Point of Interests, Asuran Teleporters, Skill Challenges and Vistas. Finding them all is no easy task in some areas, but they're worth a lot of experience points. I've gained several levels just running through an area, nabbing the teleporters and any vista points I see along the way. Some vista points and skill challenges are difficult to get to, requiring a few minutes of platforming to reach. I find these a lot of fun. When you 100% a zone, you get a reward of randomized loot.
Hidden Puzzle Dungeons exist throughout the world, that involve platforming and sometimes, puzzle solving. (The one in the Ashford Plains is a lot of fun, since it has a "trick" ending). These usually get you a nice chest at the end, with some randomized goodies.
If you still want to keep playing after that, you can do the Heart events repeatedly for money, karma and experience, or just to help out others doing them. It's fun to play "cop on patrol" sometimes, walking along with more inexperienced players and helping them finish events.
If you still want more, there's crafting, which is a whole system of it's own and nets tons of experience and money. There are 7 crafting professions, you can have 2 active at a time, if you decide to switch to different ones, you don't lose the progress you made.
Then there's the usual PvP, which is a bit different in Guild Wars compared to other MMOS - it's basically a separate game mode. You have different gear, you don't gain XP, instead you gain Glory which is used to rank up and buy chests which contain random PvP related loot (and some things you can use in PvE, like bags and dyes). Servers are hot-joinable, so you can just join a match and keep rolling with it until want to leave. You are automatically level 80, with the "best" gear and weapons, when you're in PvP.
World vs World uses your PvE character, and is a kind of event system all its own. There's things to do, like assaulting/defending keeps, escorting supply trains (exploitable, as some unscrupulous people have discovered), and fighting off player invaders.
Your level of engagement is really up to you, though. If all you want to do is craft, that's possible. If all you want to do is finish the story, you can do that all by yourself and pretend it's an online-only single-player game, and just ignore the other people running around screaming about the trading post being down. Some people are playing it only for the PvP, and will likely never leave The Mists.
Personally: I enjoy the personal story. When I'm too low level for the recommended level for the next part of my personal story (it tells you what level you should really be before attempting it), I explore the zones, looking for vistas and skill challenges, and hidden dungeons with treasure chests. All the crafting materials I pick up along the way, I use to craft occasionally, which boosts me a few more levels, and by then I'm 2 levels above recommended for the next personal story mission.
As far as MMOs go, Guild Wars 2 is the most approachable there is, provided you get to grips with the combat system, which has an active dodge. If you don't learn to dodge, you're gonna have a hard time. Also, you don't need to watch for enemy skillbars, most enemies have "tells" in their animations, indicating when you should ready for a dodge.
If Guild Wars 2 were an amusement park, yes: it has all the amusement park things. You go on roller coasters (like every other amusement park), there are mascots running around, like every other amusment park, there are restaurants, like every other amusement park.
But, if you've ever been to amusement parks, they're all the same, at the base level, but the level of quality, the layout, the design of the rides, the cost of rides (pay once, or pay per ride), the attitude of the staff, etc, makes the world of difference.
But how late in the game do you get to discover stuff? Harvesting and salvaging everything in the starter zones only gives me one or two combinable objects in the discovery panel. I've no idea how people are getting three or four item discoveries.Make sure to use the discoveries tab, because that's where the real EXP goes. You get massive EXP for discovering stuff.
Gah, I need to finish Prophecies. My girl deserves better than boring chain and scale stuff!Really loving my Heritage armor. Just wish I'd get more than grey-tinted dyes.
Huh, I'd think it would be one of the tradeskills that would remain useful forever, since you produce stat-boosting food. More stats is always good.I guess I will stick to cooking even though end game it will be pointless probably
Huh, I'd think it would be one of the tradeskills that would remain useful forever, since you produce stat-boosting food. More stats is always good.
What are hackers going to do, steal my 70 silver? Obviously later on it is going to be bad so I am glad they are wasting their efforts now
Quite a lot if you have a CC on file. Or even PayPal for that matter.What are hackers going to do, steal my 70 silver? Obviously later on it is going to be bad so I am glad they are wasting their efforts now
Has anyone tried any of the structured PVP? It seems most folks are enjoying WvW (as am I), but I dipped into the sPVP a few nights ago and honestly had a blast with it. Only downside is that there's only a single mode, but that's nothing that can't be remedied with patches/expansions.
Agreed level 35-50 jewel crafting is insane,
Only 3 jewels I think can be used before level 50 and you need at least one for each item and like 3 or 4 items for a skill up! I am 35 and my jc is 40
Will finally have enough money for this game tomorrow and I'll likely be busy all day >.<. I just want to sit down and do nothing but Guild Wars 2 for like 2 days straight.
sPVP is pretty much all I've been doing. I like it, but like you said just one game type sucks. I am really hoping they add more sooner rather than later. I prefer it to wvwvw just due to it being more instant gratification and I can see my toon's impact more immediately.
For a while (A week or so) server transfers are free.I know I'm a few days late, but is there any way to start playing on a "full" server? The GAF server and another server my WOW friends are playing on are both full. I would just create a temporary character on another server, but the game seems to be telling me that server selection is permanent, account-wide, and costs money to change later. What should I do? The game is literally unplayable for me at the moment.