I'm not entirely sure what people mean by "floaty". Could you all be a bit more specific? I've noticed some complain about their characters' feet not touching the ground, which isn't true (however, there seems to be an issue where shadows are not projected under certain settings and surfaces, shadows being one of the biggest visual feedbacks for ground contact). The other thing I've seen mentioned is that animation doesn't correlate with movement speed, because apparently characters had acceleration before but early testers complained it was, ironically enough, awkward, so they removed acceleration (movement is instant now, like in WoW) but some animations still have some acceleration (I personally don't notice or at least are bothered by this).
I'd really like to know if, when people say "floaty", they refer to any of those issues, both, or a different one, because at this point, it's quite hard to even discuss something when you're not even sure what it is. Could you guys be a little more specific?