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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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Kingbrave

Member
Guardian has the weakest ranged DPS options from what I've played (thief, warrior, guardian).

I don't really do anything ranged. I don't care, I just want to spin around with my two axes and then switch to my greatsword or hammer depending on the need.
 

Kingbrave

Member
I guess I meant traditional ranged, magic user, ranger, etc...

There are builds for the warrior that are good for rifles and long bows. That's why I said that. I guess it depends on what else do you want to do? Want pets? Want to see a bunch of colors flying around?
 

Stuart444

Member
So I MAY be doing Sorrow's Embrace later if a guildie is on (the ranger from the last dungeon), any tips or things I should watch out for? Also easier than TA/AC or harder?
 

zsswimmer

Member
I'm really enjoying this game, one of the first MMOs where I love exploring the world. Stayed up 2:00am to 100% Wayfarer Hills last night and time was just flying by
 

Ken

Member
So I MAY be doing Sorrow's Embrace later if a guildie is on (the ranger from the last dungeon), any tips or things I should watch out for? Also easier than TA/AC or harder?

Melee is pretty pointless in the 3x Golem fight. Bring a lot of condition removal because there is a boss that does ridiculous burn damage.
 

Stuart444

Member
Melee is pretty pointless in the 3x Golem fight. Bring a lot of condition removal because there is a boss that does ridiculous burn damage.

Is that the second golem? (I hear something about a fire golem then?)

But yeah, condition removal seems to be a big thing due to lots and lots of FIRE!

edit: Reading some posts on reddit as well since the wiki is pretty sparse atm.
 
Just started this up, only level 4, should I level up before moving on with the story or does the story act as a tutorial, playing as human, haven't went inside the huge town yet right in the beginning.
 

Hawkian

The Cryptarch's Bane
Just started this up, only level 4, should I level up before moving on with the story or does the story act as a tutorial, playing as human, haven't went inside the huge town yet right in the beginning.
The story tells you what level it's intended for- be at that level or above (or one below, once you get comfy) before trying a story quest.
 
Swapping over to a tanky warrior condition build with mass regen, holy shit. It's amazing. I can 1v3 people and come out on top.

Any chance for a link to your build?

Also does anyone have an idea of how good Guildwars2guru is as far as discussion sites go? I was looking at a few guides there. I'm not sure how good they are.
 

Grayman

Member
you can preview gear that you cannot wear for funny combinations

9966E6082CF7BF7518996C5A75A73505C4DA2D4E
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Funny? That looks awesome! I wish that transmutation stones
worked across gear class, although it'd make recognizing people impossible. :(

That's one thing I also kinda wish was possible along with transmutation stones allowing you to name your newly created combination (obviously if this happened the item would have to be soul bound upon transmutation, but I think that already happens).
 

Grayman

Member
So where is the games main playerbase right now? When I hit level 50 zones the other night no one was around so I logged on a lower level character. Am I low or high?

Funny? That looks awesome! I wish that transmutation stones worked across gear class, although it'd make recognizing people impossible. :(
Ya I didn't mean funny bad. That was just the first one I clicked on there are probably really good light + heavy shoulder combos out there.
 

Spookie

Member
Being able to finish people from stealth can fuck right off anet. Such a joke. If they are allowing that give me an AoE fear so I can stop it. Finally rank 10 in sPvP though. God damn is that infuriating: Such bad gameplay mechanics on thieves the game simply rewards poor play.

If there is a couple of you, spam 2-3 and get free kills hurrar! :/
 

Wallach

Member
Wtf, is there no armor affix that gives healing power/toughness/condition damage in non-spvp settings? Can't find any on the TP... Really disappointing if true... Closest I can find is ones with Dolyak.

There isn't one in the game at all with that combination, even in sPVP. Rabid is Precision/Toughness/Condition, which in PvE the only way I know how to get is the Orr temple armor.
 

RaptorGTA

Member
B2 will be fantastic (i'm hoping) but it also won't have the longevity of GW2. It is really great. There are a few beefs I have with it - it can feel a bit grind-y and repetitive at times - which is to be expected when you unlock all available slots by 30 - so really the next 50 levels is just traits and other skills you more than likely won't be using that much if you've chosen worthwhile ones ahead of time for your playstyle and decide not to change them out.

DEs are fun but can devolve into utter chaos with tons of people - which, for me, lessens the experience due to the skill floor at that point being non-existent.

Dungeons are great, exploration is there if you are into that sort of thing, plenty of achievements to hunt, crafting is pretty par-for-the-course except for discovery (which IMO should be the only way to craft, personal preference), PvP so far for me has been fun. A bit too much Zerg in WvW but if you roll off the beaten path with a small group it gets hella fun sneaking into enemy territory and stealing bases/supplies - so I stay away from all out AOE fest zergs. sPvP seems great except there could be a few balance tweaks(?) - I haven't studied up on proper sPvP builds so I take my own comment with a grain of salt since I need to work on a proper build and actually practice for a while. It seems like it is on the right track for being so early on in its release.

Plenty of fun to be had - but you will have a tough choice with your main character tho - they are all very fun to play - some more straight forward than others (which could be why I feel things get grind-y and repetitive at times) - but if that is the case - you can always play on another toon. I will probably break from my Warrior this week and concentrate on my Ranger. I like both bow styles and they have an excellent array of melee options even though they are (technically) a ranged class.

You will enjoy it. There ARE hiccups this early on since it is an MMO - so it would be understandable if you feel the product is slightly "incomplete" at this time. It's all a matter of personal preference on how you view those hiccups.

6 months from now will paint a much better picture of the game as I feel there is a lot of ironing that needs to be done to a few basic and more complex systems of the game - but it is not in a broken state so I'm OK with that.

I say get it if you can - even if you don't like the release period of new MMOs - you can always come back a few months from now when I'm sure the experience will be far smoother than it is now.

Thanks for the reply...seeing this and what other gaf member have been sayin makes me want this game bad. Ill hopefully be pickin this game up soon.
 

docbon

Member
Being able to finish people from stealth can fuck right off anet. Such a joke. If they are allowing that give me an AoE fear so I can stop it. Finally rank 10 in sPvP though. God damn is that infuriating: Such bad gameplay mechanics on thieves the game simply rewards poor play.

If there is a couple of you, spam 2-3 and get free kills hurrar! :/

thieves in spvp literally make my blood boil. literally.

i just can't beat them one on one.
 

Ashodin

Member
Why is stomping from stealth such bad game design, exactly?

Yeah I'm not seeing it. I think it's because he wants to always know if someone is stomping him.

You should ALWAYS be thinking someone is going to stomp you, regardless. Play like that and you'll be prepared.
 

Meteorain

Member
Why is stomping from stealth such bad game design, exactly?

Because they get you into the position to do so in the most stupid manner, and then on top of it, any chance of getting up is quelled by an invis stomp. Just wow.

Also I finally hit rank 10 aaaaand....the rank 10 glory vendor has now gone. Excellent :(

Edit: Wow they moved it to some obscure place. Bastards.
 

Lady Bird

Matsuno's Goebbels
Elementalists are semi-situational based due to different elemental attunements allowing for various conditions and utility. Mesmer takes this idea and implements it in a different way that allows for more complicated play. However this complication in combination with conditional play, situational play, manipulation of player movement is essential for Mesmers, especially in PvP.

By utilizing clones and phantasms, the players are able to craft their own battlefield and instantly turn it into their advantages. They allow the player to create psychological chaos by creating a forest of illusions in which you're a tree to hide in. This psychological aspect of interpreting, analayzing, processing, and following through with is one reason in which mesmers have a high skill cap. This can be categorized into player movement in ways because how you respond when putting up phantasms matter. Are you going to stand still? Are you going to follow your dolls? Are you going to make them do certain things while act like something else? All of this matters.

Additionally, you can create environmental effects that aren't limited to just elemental conditions. Chaos is extremely pivotal when controlling Mesmers because they have the ability to absolutely obliterate someone using conditions. They're one of the two classes that can generate Chaos of their own skill pool alone, meaning all conditions are pretty much fair game on the opponent. A lot of Chaos skills can be target based but some are areas so they create the idea of displacement. While most people don't want to run into a firestorm, it's much more disadvantageous for a person to walk through an area that will deal conditions. It's just that much more scary. Manipulating such a vital resource and asset is pivotal when trying to play Mesmer. how you go about about dictating said skills will differentiate the best and average mesmers.

I can go on but I really don't want to reiterate why Mesmer's have the highest skill cap. Simply put, Elementalists only have skills to worry about and don't really add in anything beyond the mechanics of the game. Mesmers require creativity and genuine inspirational battle tactics to win.
If we put clones aside, an effective use of the weapon skills is far harder to achieve with the elementalist than it is with the mesmer. There's a psychological effect with clones play, and decision making with shattering, but playing with your mesmers weapons is somewhat of medium difficulty and leads to good results with ease, especially for the swords. While a Mesmer can simply burst and be safe with a Blurred Frenzy, giving them time to breath, for the elementalists to achieve the same thing, they would need to switch to earth for their instant-cast earth invulnerable spell, only to attunement change again and chain two-three skills for an equal burst, and then they would be crippled by twice the cooldown rates, and that's not even considering if their fire attunement was already on recharge, which wouldn't even allow them to do any burst at all.

The psychological effect of clones is also not as important, in my opinion, due to their AI. The ways to trick your (skilled) opponent revolve around you playing poorly for a few seconds, and considering how easy it is to disable illusions, more times than not they are better used as a safe, extra "block" skill for the Mesmer, while the real complexity is on the timing and on the decision-making of the shatters before the illusions die. Elementalists do not have the extra HP nor easily-accessible, low-recharging spells that double as "block" skills like the mesmers have, which makes for a more restless experience for the ele player.

Attunements, like illusions and shatters, rely on timing, decision-making and chaining skills with unpredictable end effects. But more so than that, they rely on memorizing more skills and, due to that nature, the skills are crippled by higher recharges, higher casting times, and underpowered effects individually. For the mesmer, there's still the clone mimicry to play with (which, to me, seems situationally important at best), and mesmer's utility skills are generally more complex than the the elementalist's. Mesmers have more margin for error and room to breath.
 

markot

Banned
Hm, I didnt know some classes had talents or skills that improved their 'finish' time >.< my necro has some traits that aoe after reviving but thats about it, oh I do have an aoe rez too >.>
 

Spookie

Member
Why is stomping from stealth such bad game design, exactly?

Removes the risk/reward of the ability. With a good revive you can turn a 1v1 in to a 1v2 or keep someone off you long enough to get a revive off a team mate.

Having someone stomp you from stealth removes the risk for the thief and often provides them with a free get away too.
 
Someone teach me how to make gold!
Sell all the things :O

Alternatively, do a lot of exploring. Like, 100% a few maps, do every dynamic event you come across, do the daily achievements, and so on. The money really adds up, especially if you aren't spending it (like I was doing until a while ago ._.).
 

Hawkian

The Cryptarch's Bane
Removes the risk/reward of the ability. With a good revive you can turn a 1v1 in to a 1v2 or keep someone off you long enough to get a revive off a team mate.

Having someone stomp you from stealth removes the risk for the thief and often provides them with a free get away too.
It doesn't remove the risk, holy crap. You're not invincible when stealthed.
 

Wallach

Member
Removes the risk/reward of the ability. With a good revive you can turn a 1v1 in to a 1v2 or keep someone off you long enough to get a revive off a team mate.

Having someone stomp you from stealth removes the risk for the thief and often provides them with a free get away too.

It doesn't remove the risk at all. A stealthed player isn't invulnerable, just invisible. You can still knock him out of the stomp with any kind of AoE daze, knockback, blowout, fear, whatever. He used a cooldown to increase the chance of his stomp, so it is natural that he is rewarded with locking out some of the options of blocking a stomp. Like all cooldowns that work with stomps this way, though, they are all still counterable.
 
Removes the risk/reward of the ability. With a good revive you can turn a 1v1 in to a 1v2 or keep someone off you long enough to get a revive off a team mate.

Having someone stomp you from stealth removes the risk for the thief and often provides them with a free get away too.

Stop being silly, Anet makes no mistakes. Peasant. You probably suck and need to get better.
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
Someone teach me how to make gold!

World vs. World (When we're winning of course). Other than that, vendor every blue/green you come across and TP high value items and crafting mats. It's slow but you make lots of money.
 

kayos90

Tragic victim of fan death
So the solution is to either remove stealth altogether or make it so so people can see them but not target them, right? Hmm....
 
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