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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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Zafir

Member
I'm all for buffing CoF, however they decided to buff the bomb planting of all things? That is the one thing I would have left the same, and buffed everything else, because that could already kill people if they weren't careful where as the rest of it was ridiculously easy.
 

nicoga3000

Saint Nic
BL2 and some of my new Vita pickups are a nice break from GW2. I've dumped a lot of hours into this over the past couple of days, so I'll do my dailies and such, but I won't be forcing my Guardian up to 80 as quick as I did with my Necro.
 
This game is a freaking blast so far, I'm hooked. Quick questions:

Is there a way to "inspect" other players to see what gear they have equipped?
Anyone have weapon / skill / trait recommendations for a low level guardian for PvE? Been rocking greatsword and scepter / torch.
 
Found this explanation about the anti speed run dungeon system on the main site

https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Updates/first#post152868

Jon Peters said:
Hey all, it is my fault the updates to those 3 dungeon chains did not get into to the notes. There is a lot going on right now and as we establish our patch process sometimes things will slip through the cracks. I wanted to shed some light on the dungeon speed clear stuff as well. You should not see any diminished returns unless you.
1) Run the same exact chain over twice in a row
2) Complete multiple dungeons in 30 minutes or less each.

We also reduced the rewards of completing story mode, once you have already completed it, because the rewards for story mode were never intended to be a high as they were.
At this time, dungeons should one of the most efficient ways to level and get gold, and it is not our intention to make them feel like a grind. This is a very large game, and we have a lot of people playing it in many different ways. Right now we are working hard to make sure there are not any ways for players to circumvent the normal rewards in the game and then we will be able to look at the actual rewards and make sure they require a reasonable amount of investment.
Dungeons are meant to be difficult and we will continue to update them to try and reach a point where the time invested to XP/Gold/Tokens is similar for each dungeon. Some right now are just too easy to complete while others may be too hard. Moving forward we will try and post more clear change notes for those dungeons we do fix.
Thanks for your feedback, we really appreciate your desire to help us keep improving on the game.
Jon

Didn't finish my full set, but I do have 995 unused tokens, guess its time to try other ones
 

nicoga3000

Saint Nic
Are you still gonna hit up Mumble? I enjoyed hanging out with you guys.

What'd you get for Vita? Still doing my best to hold off with all the PC games I have waiting for me this fall...

Oh hell yeah - I fully intend to use Mumble as my "gaming chat". My brother bought BL2 as well, so he's going to be on there, too. It's FAR too difficult to type anything ever.

My most recent Vita buys were LBP and MHFU (with Disgaea 3 coming in the mail from B/S/T thread). I'm about 15% through Gravity Rush and nearly done with the base levels of Sound Shapes. There is SO much Vita to be played, it's ridiculous. AND I need to finish Ys Seven still (nearly done with it). Not to mention my Vita backlog I built up thanks to Disc Replay + Craigslist (Ninja Gaiden, Katamari, Uncharted, MGSHD). I'll likely jump on Mumble when dicking around with games there, too, ha.
 

liezryou

Member
So after today's patch im officially quitting. Doing dungeons was the only fun i had in this game. It actually made me feel like i was playing an MMO. Solo grinding hearts does not make me do this.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
That's because they ARE being assholes. There's a difference between saying something inflammatory with no backing, and trying to debate the faults of a game. You can disagree with me all you want, but nobody can try and say that I don't present my arguments for my stance.

The thing is, I'm not sure what you're trying to accomplish. Sitting in this thread and bitching about the game solves exactly nothing. It doesn't make you feel better, it doesn't change anyone's mind, and it certainly doesn't get Anet to address your issues. You're spitting into the wind, man.

Everyone is entitled to their opinions, but don't you think voicing those opinions on THEIR forum might actually result in positive change?

All you're doing right now is pissing off a couple people. If that's your intention, though, then I certainly can't stop you.
 

Kalnos

Banned
Everyone is entitled to their opinions, but don't you think voicing those opinions on THEIR forum might actually result in positive change?

Blizzard just recently said that they take opinions from other forums more highly than opinions from their own forums because they're less likely to be biased one way or the other. It may or may not be GAF but I'm sure Anet is paying attention to communities outside of their own forums.
 

Torraz

Member
The thing is, I'm not sure what you're trying to accomplish. Sitting in this thread and bitching about the game solves exactly nothing. It doesn't make you feel better, it doesn't change anyone's mind, and it certainly doesn't get Anet to address your issues. You're spitting into the wind, man.

Everyone is entitled to their opinions, but don't you think voicing those opinions on THEIR forum might actually result in positive change?

All you're doing right now is pissing off a couple people. If that's your intention, though, then I certainly can't stop you.

Why debate at all then, or have forums at all? Simply to circlejerk?

In my anecdotal experience it is extremely rare for anyone to ever, at least significantly, change their opinion.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Why debate at all then, or have forums at all? Simply to circlejerk?

In my anecdotal experience it is extremely rare for anyone to ever, at least significantly, change their opinion.

I'm all for debate, but I don't see much debate going on. Posting the same opinions over and over again isn't debate. Not to compare forums, but the SA thread for Guild Wars 2 is a very different beast. People are debating about the game there, but no one is posting over and over again that they hate the game. In fact, debate there seems pretty healthy, and I'd like to see the same here.

If you don't like the game, then that's cool. No one is asking that you love it. But there's nothing constructive about harping on it. It kills strategic discussion. At some point, this OT needs to be more about discussing the actual strategy and meat of the game, rather than still talking about whether or not we like the game.

I'm dying to chat about balancing in CoF, but every time I come in here, it's the same stuff: I HATE THE GAME, I LOVE THE GAME, I HATE THE GAME, I LOVE THE GAME.

I was hoping that at some point we could get past talking about loving or hating the game, and start delving into strategy and mechanics. That's what the OT is for, after all.

I guess what I'm trying to say is, I really would like to talk about the actual game, and less about what people think of the game. That's kind of why I post in this thread...to talk about this game and its mechanics with others who also play the game. (that goes for people who love the game as well. I really don't care what people think of the game at this point. I just want to start chatting about difficult encounters and builds)
 

Torraz

Member
Since this last update i'm getting around a 1/3 chance of disconnect - but only after selling something to a merchant. Has anyone else experienced this? Seems quite od, as this is literally the only trigger.

While your post pre-edit was fair, post edit it is not anymore.

I'm all for debate, but I don't see much debate going on. Posting the same opinions over and over again isn't debate. Not to compare forums, but the SA thread for Guild Wars 2 is a very different beast. People are debating about the game there, but no one is posting over and over again that they hate the game. In fact, debate there seems pretty healthy, and I'd like to see the same here.

If you don't like the game, then that's cool. No one is asking that you love it. But there's nothing constructive about harping on it. It kills strategic discussion. At some point, this OT needs to be more about discussing the actual strategy and meat of the game, rather than still talking about whether or not we like the game.

I'm dying to chat about balancing in CoF, but every time I come in here, it's the same stuff: I HATE THE GAME, I LOVE THE GAME, I HATE THE GAME, I LOVE THE GAME.

I was hoping that at some point we could get past talking about loving or hating the game, and start delving into strategy and mechanics. That's what the OT is for, after all.

I guess what I'm trying to say is, I really would like to talk about the actual game, and less about what people think of the game. That's kind of why I post in this thread...to talk about this game and its mechanics with others who also play the game. (that goes for people who love the game as well. I really don't care what people think of the game at this point. I just want to start chatting about difficult encounters and builds)

Pretty much every single person who has voiced criticsm has done so with the disclaimer that many, if not most, aspects are quite impressive, but there are factors which could stand improving. The debate hasn't been about loving or hating the game, if anything it has been about pointing out flaws in certain systems. There may be one faction who are trying to spin this as a 100% hate or love campaign, but those are not the people who are trying to point out some reasonable criticisms ;).

For myself, like I have detailed already, this is balancing - throughout the entire game. Event scaling balance is messed up, class balance should receive a look from the devs, and dungeon paths are (or at least were before this update) horribly inequal. Now that the dungeons are getting fixed, this is a good sign that these issues are indeed being worked on. Furthermore, seriously, no MMO I have ever played has been only 10% as buggy as this. Nevertheless, no monthly fees makes this bearable enough. I made a post about this above, which was ignored, in another round of "love it" vs. "hate it".

At best, this game can be extremely fun, at worst it is soul-drainingly tedious. I've never seen a game that has such a bipolar charcater with regards to the quality of its components. This latter part CAN be improved, and I hope that it is. One can argue that improvements are already being made, which is good for the future.
 

Trey

Member
TheYanger had a decent write up about what went wrong with the dungeons' designs. Various other posters chimed in on that front.
 

Forkball

Member
Just got a blue dagger off of Teq that is better than my current equipped ones. It also looks like a level one dagger. I'm level 75.

I'm almost at 2 gold, enough to buy the grandmaster trait book. But I actually have to get maybe 50 or so insurance silver for traveling/repairs. Right now I am trying to heart my way to level 80, but the missions in Frostgorge can be pretty tough.
 
how do I get more leather squares for my crafting? Do you get these from creature kills, breaking down armor (with salvage kits) or both? Game is quite confusing as someone who doesnt play MMO's...
 
Are there patch notes out?

https://forum-en.guildwars2.com/forum/info/news/Update-Notes-September-17th-2012#post149651

Here are the patch notes for today’s game update:

General
Asuran players will now aim toward their targets when using a rifle.
Fixed various broken events and skill challenges.
Fixed various locations that allowed players to move outside the map.
Fixed various locations on maps where players could become stuck.
Discovery crafting may now use items directly from a player’s bank.
Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

Story
Fixed bugs in “A Different Dream,” “A Fragile Peace,” “Dredging Up the Past,” "Forging the Pact,” “Pastkeeper,” “Ships of the Line,” “Stealing Secrets,” “The Priory Assailed,” and “The Source of Orr.”
Reduced the overall difficulty in “Dead of Winter.”

World-versus-World
Retaliation: This boon no longer reflects damage received from siege weapons.
The Experimental Rifle is no longer usable in World-versus-World.

Professions

Warrior
Smoldering Arrow: This skill’s casting time has been reduced.

Mesmer
The Prestige: This skill now requires full recharge if it’s interrupted at any time.

Thief
Descent of Shadows: This trait’s effect can now only trigger once every 8 seconds.

Engineer
Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.
Detonate Mine Field: This skill is no longer a blast finisher.
 

Trey

Member
Just got a blue dagger off of Teq that is better than my current equipped ones. It also looks like a level one dagger. I'm level 75.

I'm almost at 2 gold, enough to buy the grandmaster trait book. But I actually have to get maybe 50 or so insurance silver for traveling/repairs. Right now I am trying to heart my way to level 80, but the missions in Frostgorge can be pretty tough.

Transmutation stones. Traveling is free when you're broke, repairs can be sustained easily by drops/hearts. Go for the trait book.
 
Discoveries from bank is such a blessing.

Have they commented on bringing back the Dolyak rewards to WvWvW in some manner?

I'm all for debate, but I don't see much debate going on. Posting the same opinions over and over again isn't debate. Not to compare forums, but the SA thread for Guild Wars 2 is a very different beast. People are debating about the game there, but no one is posting over and over again that they hate the game. In fact, debate there seems pretty healthy, and I'd like to see the same here.

If you don't like the game, then that's cool. No one is asking that you love it. But there's nothing constructive about harping on it. It kills strategic discussion. At some point, this OT needs to be more about discussing the actual strategy and meat of the game, rather than still talking about whether or not we like the game.

I'm dying to chat about balancing in CoF, but every time I come in here, it's the same stuff: I HATE THE GAME, I LOVE THE GAME, I HATE THE GAME, I LOVE THE GAME.

I was hoping that at some point we could get past talking about loving or hating the game, and start delving into strategy and mechanics. That's what the OT is for, after all.

I guess what I'm trying to say is, I really would like to talk about the actual game, and less about what people think of the game. That's kind of why I post in this thread...to talk about this game and its mechanics with others who also play the game. (that goes for people who love the game as well. I really don't care what people think of the game at this point. I just want to start chatting about difficult encounters and builds)

Then talk about the game and ignore the posts you don't like? Those who also want to do that should respond to you. Want to make meaningful discussion then do so, instead of jumping into or extending an argument. There's others talking about the game itself and surely would like to discuss those aspects with you. Discussion will go nowhere just responding and complaining/arguing about the folks who have complaints against it.
 

Vossler

Member
thanks raz! At work and cant get to the site.

Just realized this may make my goal of getting an ascalonian weapon skin a bit harder, unless they count different paths as different dungeons...
 

Torraz

Member
Discoveries from bank is such a blessing.

Have they commented on bringing back the Dolyak rewards to WvWvW in some manner?



Then talk about the game and ignore the posts you don't like? Those who also want to do that should respond to you. Want to make meaningful discussion then do so, instead of jumping into or extending an argument. There's others talking about the game itself and surely would like to discuss those aspects with you. Discussion will go nowhere just responding and complaining/arguing about the folks who have complaints against it.

Oh yes, they are. I love these quality of life improvements.

I think they said Dolyak rewards would be back, some time in the future, after having been retooled. No ETA though...
 

Xiaoki

Member
Its becoming exceedingly clear at this point that ArenaNet is a rookie MMORPG developer and making some bad rookie mistakes.


Quite frankly, the ONLY ones that benefit from this dungeon change is Blizzard.
 

Shanlei91

Sonic handles my blue balls
They should just add diminishing returns to them like every other event.
My love of Yaks wasn't from farming them but rather that they brightened up my WvW experience.

Get killed in WvW? Spawn back at your base cause you got zerg'd? Frustrated you need to walk back? Here, intercept this Yak near your base, walk with it a bit and get reimbursed for your repairs and frustration.
 

K.Sabot

Member
Its becoming exceedingly clear at this point that ArenaNet is a rookie MMORPG developer and making some bad rookie mistakes.


Quite frankly, the ONLY ones that benefit from this dungeon change is Blizzard.

Not gonna agree with this COMPLETELY, but I think their way about it was the wrong solution and was just a quick fix instead of overhauling certain Explorable paths to be more worth it to go on.

Unique loot drops from bosses would have defeated, no DESTROYED this problem altogether.
 

Torraz

Member
They should just add diminishing returns to them like every other event.

Or perhaps some limit on how many people can get benefits.

Or (very ambitious (and unlikely), give Commanders the ability to create small dynamic events. Right now commanders have to yell for people to attack something or etc., but they have no way to reward/enforce anything. If they could, for example, create a small dynamic event so get a few supply dolyaks escorted (and the participating players get (extra) rewards), that could bring the wvwvw teamplay to a new level.
 

KingKong

Member
Man, the personal story varies in quality like crazy. The first few Orr events are awesome (the battle for that fort was great), and I really liked the boss that had those minions bring him supplies to regen and the spider boss was fun, but then I had that mission to blow up the 'ark' which was just crappy and the last one I did was literally just fighting a whole bunch of enemies on 4 tiny ships
 
Those dungeon reward reductions aren't good at all. Despite what Anet says, the token system is still a huge grind and if they want to keep the hard difficulty, they also need a reason to do it without feeling like a waste of time. It's a time-sink, isn't fun after the first few times, and costs add up due to repairs. This is approaching the dreaded Diablo 3's Inferno. For one solution I'll echo what a few people mentioned a while back: tokens should not be dungeon specific. It'll encourage you to do dungeons you want to do and still get the gear you want.
 
Heh. They don't.

Although I'm sure there are exceptions. MMO focused gamers seem to come from a different planet. They see a too short experience with GW2; I see the 140 hours it took me to hit 80 as a massive time investment and I still have a lot left to do with that character, and that's before alts. But I'm also thinking about getting Dark Souls finally, and Torchlight 2 unlocking in a couple days to play with my friend who didn't get GW2, and FTL is just one of those fantastic, surprising games that sticks in my head... And I have to fit this all between real life and reading and keeping up with the news and writing and etc. etc. etc.

Some of you guys are just another breed. :D

I've been playing off and on since the pre-orders got in and I'm only level 11 and level 12 with two different characters. :/

I was amazed when I saw 80's running around so soon.
 

Ketch

Member
Are we gonna try to do another guild WvW walkthrough this week? Que times have been horid tthe last few days, but I know that myself and at least 1 other guildie would appreciate it... I have so many un answered WvW questions.
 
Are we gonna try to do another guild WvW walkthrough this week? Que times have been horid tthe last few days, but I know that myself and at least 1 other guildie would appreciate it... I have so many un answered WvW questions.
I would very much appreciate this as well.

Somewhat related, I wanted to say how glad I was that the last guild event (ZERG THROUGH ORR) was at a time I could actually join (23:00 EST, I'm in Japan so it was noon here). The time difference causes me to miss a lot of events, was happy to join for once.
 

falastini

Member
At some point, doesn't the OT become a place just for the fans? I have my problems with the game but they are heavily outnumbered by the positives. I feel no need to express these problems in the OT at this point. Soon, someone will create a thread "Who hated GW2 and why?" Perhaps I'll post my problems there.

The way I see it, and I'm probably wrong, is the OT's are for the fans. For example...I hate, hate, hate Mario games now. You will never me in a Mario OT bitching about the controls, music, or graphics of the latest Mario release. Let the fans have their place to jerk all over themselves. Again, someone WILL create the "Who thought Mario so and so was shitty?" I'll post there.

I'm a big TOR fan. There are people in this thread that would come into the TOR OT and post lies and generally just shit on the game and say "HA HA Free to Play." Some will say that they just have contrary opinions. I say they are being assholes.

You can be a fan of a game and still offer criticism. I'm not sure why the two are mutually exclusive. Trolling is one thing, but if you're actively playing the said game, I think you have every right to post in the OT.

Take me for example... I freaking love this game, but I agree with a lot of what Yanger is saying. I'm not a fan of how the "endgame" is structured. That doesn't mean I think GW2 is a bad game, or that it's a bad value. On the contrary, I think it's great value for $60, but a few months down the line, I'm not sure If I'm going to be playing it anymore, and there are a lot of others who feel the same way, or otherwise Anet wouldn't have bothered outlining their "endgame" in a blog post.

I haven't really commented yet, because I wanted to wait until I hit max level. Though one of reasons I haven't reached 80 yet, is that I'm not a fan of the options available when you get there.


- Dungeons are a fun distraction to run a few times, but to grind 50+ for purely cosmetic gear? No thanks. The dungeons are just not that interesting. The whole "trinity system is bad" made group PvE worse, not better.

- Crafting is pretty simple. I really like the "discovery" mechanic, but lets not act like maxing a leveling skill is an engaging mechanic. You will gather plenty of crafting mats just by playing the game. Leveling is easy.

- Exploration is a blast. It's nice to see exploration becoming relevant in an MMO again. The platform aspects are a nice touch as well. But, exploration can only be done once. Once you complete it, you are done.

- WvW is fun, but hampered by long queue times. I can't even reliably get in during prime-time hours. Also, It would be nice if they offered some kind of reward system to entice servers to move up in rank. Right now we're the #2 server in the world, and I feel no benefit other than having to face HoD every week.

- Hearts are fine. I wish there were less of them and more DE, but they work for what they are. I'm not sure why there's massive hate for them. They're comparable to most MMO standard bulk quests.

- Dynamic Events are fun... when it's a few people. Once it becomes a large group, it turns to a mindless zerg. No strategy, no mechanics, just stand there and autoattack. I guess this is the drawback of having open world events. They are awesome when done right, and make the world feel alive, but you can't control them. The majority end up being mindless zergs.

- sPvP... I just have no interest. I have a feeling this is suppose to be the main mode of the game or "endgame". I just never had any urge to play small scale competitive pvp in MMOs. I never did in WoW either. If I'm going to play a competitive game, I'll play one with better mechanics like a RTS, Moba, or FPS.

- Personal story is hit or miss... some great moments, some meh ones. I think overall it does a good job a what it does. Not as good as SWTORs, but better then most MMOs.


None of this is really a surprise to me. I brought up these concerns in the beta threads. If you don't really care enough about cosmetics, there isn't much progression out there for somebody like me.

I guess I'll finish this by saying again how much I enjoy the game. It's probably the best leveling experience I've played in any MMO yet. But I'm not a fan of what's left to do when that is finished. Having no sub fee is nice, but if I run out of reasons to log on, what's the point?
 

Nightz

Member
Are we gonna try to do another guild WvW walkthrough this week? Que times have been horid tthe last few days, but I know that myself and at least 1 other guildie would appreciate it... I have so many un answered WvW questions.

Yeah I'd be down for this since the first few attempts failed. I want to get into WvW but I'm a bit intimidated by it. :\
 
My love of Yaks wasn't from farming them but rather that they brightened up my WvW experience.

Get killed in WvW? Spawn back at your base cause you got zerg'd? Frustrated you need to walk back? Here, intercept this Yak near your base, walk with it a bit and get reimbursed for your repairs and frustration.

Yea it always gave you something to do when you got frustrated at getting killed and having to walk all the way back to a battle. Do a quick escort, maybe get in some fights quicker, rewards!
 

Levyne

Banned
Hmm..so dungeon rewards have been lessened? I'm a good part of the way for the 500 tokens I need for the TA gift item (I have like 310) but hopefully I can still do a couple runs a day and it wont take forever to get the last 190.
 

QP3

Member
Just saw that a mac client is coming.

With tha information, I will most certainly be picking this game up (I was probably going to get it anyways, but would much rather not have to boot into bootcamp to play)

With that said, if I were to buy the windows version, say this weekend, would I simply need to re-download the mac client when it is released, and switch over no problem?

Thanks, look forward to getting in the game!
 

njean777

Member
Just saw that a mac client is coming.

With tha information, I will most certainly be picking this game up (I was probably going to get it anyways, but would much rather not have to boot into bootcamp to play)

With that said, if I were to buy the windows version, say this weekend, would I simply need to re-download the mac client when it is released, and switch over no problem?

Thanks, look forward to getting in the game!

Well it says anybody with the windows version will be able to play the Mac version.
 
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