Hey wait, I'm Hawaiian now? Cool.
No, I know what you're talking about, and I completely, absolutely, 100% disagree on every level.
:-/ I'm descriptively spelling out a phenomenon I believe is occurring (with some level of certainty in all areas except the pure numerical values involved). I'm not voicing an opinion of any kind (until the end, when I described how I'm "dealing with it").
I don't know what you're talking about with EVE Online. I'm sorry I can't follow. It sounds like your examples are completely outside of the scope of what I'm talking about, if it affected a majority of the playerbase and they rioted or whatever. I know that the in-game content is much more player-driving in EVE Online as well and maybe this makes the percentages more sensitive or something. But I can't understand or relate to anything you just described so I'm not going to attempt to refute it.
Frankly, I think the dada-ish idea that 'no decision is inherently bad' is pure insanity. You can't develop with that kind of mindset.
No one is saying that. Why did you just build that strawman?
Some decisions are inherently bad. Here are examples of decisions made by ArenaNet that were inherently bad:
1) Render culling to improve performance that prevents enemies/other players from being visible at all until after they are in range and can damage you
2) Moving 100% of the major reward for doing explorable dungeon paths to the complete end of the dungeon- such that anyone who failed to complete a dungeon would get nothing out of it (or actually pay gold for the experience)
3) Making dungeon tokens soulbound when they are unique to each dungeon
4) Having the final battle of the game's story rely heavily on sitting on a turret
5) Allowing the Orbs in WvW to give the already-dominant team an additional layer of advantage while the Outmanned buff didn't even improve the chances of the losing side
These were all things that virtually- almost literally- no one would defend. People had different ideas about how to handle them, but everyone agreed that they were bad decisions. The vocal minority was essentially in making these concerns known, there's no denying it.
Note that in 3/5 cases above, major steps were already taken by ArenaNet to correct them. I am sanguine that the other two will be addressed over time as well. These are things that benefit the vast majority of players. And by benefit I don't mean "give more in-game rewards to," but improve the content and gameplay of the actual product.
What you are voicing your complaints about is a bit different. People (including me) are defending the decision. I think it had a lot of merit, personally. This is where the malcontent pool comes into play. Some portion of the player base would have issues with what they did no matter what they did-
please understand how different a concept this is than "there's no such thing as an inherently bad decision."
Another way of looking at it is: you think this event and the rewards were mostly bad with some good. I think it was mostly good with some bad. Essentially you and I cancel each other out on this one.
It's not a bad thing to please the majority. And it IS possible. It is not an impossible, unreachable task. They can do it. Right now, though, they certainly do not seem to display the ability to do so...
Do you really think it's impossible that your judgment might be clouded by the fact that
you are upset by this particular instance?
What evidence do you have that they are not currently pleasing the majority- even the vast majority? It feels like we've lost all perspective to some degree. NeoGAF has ~90,000 registered members. GW2 has >2,000,000 registered accounts. You and I
are the fringe- whether we like it or not.
Um.
They have created a situation where you have 'haves' and 'have-nots'.
By definition, it is impossible for this to be a middle ground. They have CREATED a divide where there was none before.
I'm still a little flabbergasted that people don't see this. They made a situation where some people benefited and others did not. They did it on three different levels, even (participated, got loot, but no precursor vs. participated, got precursor OR TWO vs. could not participate). This could have been avoided.
Here I believe you are completely muddying what was a strong argument (that I happened to disagree with).
The entire premise of precursors and legendaries, which is sort of all you're upset over right now, necessitates a "haves" and "have-nots" scenario. If everyone could get a legendary, no one would want a legendary. This event made it a bit easier for everyone to get one.
The idea that this event
created a divide where there was none before is ludicrous. In fact all the event did regarding the divide in question, mathematically speaking, was shrink it. Surely you must understand what I mean.
Edit: Oh, come to think of it, this is particularly jarring considering how hard they've worked to create an environment where everyone cooperates and nobody feels left out (removed kill stealing, added individual loot drops and gathering nodes). Why work against that?
Again, you are muddying your argument heavily. It's a stronger case to make to stick to the fact that some people couldn't participate in the event and thus missed out on significant rewards, and some people who did participate got lesser rewards. Those facts offend you and that's reasonable even if I disagree.
Describing this as subverting the cooperative environment they've established is fallacious. The situation you've evoked is akin to only a certain number of people being
able to loot the chest. During a dungeon run, there's no guarantee that all players looting a chest get the same level of reward- nor should there be. It's random. Does that make sense?
A few points:
1. I don't play MMOs for the loot. I play for social interaction and the unique gameplay elements that can only come from this particular genre (open-world PvP and the like). However, when the loot affects my moment-to-moment gameplay, I have no choice but to care. In this game, that means saving up hundreds of gold to afford certain armor sets (T3 culturals, siiiiiigh).
2. For MMOs that DO have a predominant element of gear grind, I greatly prefer having an actual, attainable goal - abyss, coin, or token gear in Aion, for example, are things I can always work towards even when my luck with the RNG is absolutely, terribly abysmal.
3. I believe that the way precursors are handled is absolutely terrible as-is, even without the event compounding things (it just made it more obvious how bad throwing them out randomly was in the first place). Sure, have them be rare, but not hundreds of gold rare, and at least provide players with alternatives that aren't so random (hence, scavenger hunt and other such ideas).
Hopefully that answers your question.
Uh oh. Suddenly I get the impression we may all be being toyed with- and if that's the case I'm pretty embarrassed. But taking this serious for the time being, I hope you can acknowledge how skewed these points are!
1. If you don't care about the loot, then this event shouldn't upset you. That's all there is to it. I have absolutely no idea what you're talking about when you say it "affects your moment-to-moment gameplay." Please clarify, I just don't understand how that could be possible. Your mention of T3 culturals confuses me even further. They are PURELY cosmetic, in essence, a huge gold sink just to change the way you look- no impact on gameplay whatsoever.
2. This game does not have a predominant gear grind. This point will probably be argued for months and years, but to anyone who has actually achieved the "max stats" you're currently able to have in-game and also played Diablo III, this is a simple and incontrovertible fact. So I don't understand why this is relevant. Sorry if I misunderstood why you mentioned it, totally possible.
3. *shrug* Now this is just opinion; I disagree but it's also largely irrelevant. Precursors/legendaries offer no substantial gameplay advantage.
I've honestly lost track of why you care about this so much, which is surprising. If getting a precursor/legendary doesn't matter to you then it's not an issue that you didn't. If getting a huge amount of gold all at once to put toward your other cosmetic goals is what matters to you, and you're peeved because you didn't get 100 gold over the weekend, then get in line
Why take it so hard?
I got to 30 finally! (On my Guardian.)
Can I do instances now? Would any guildies want to do some with me at some point this week? I transferred over to your server, so it shouldn't be that complicated to get arranged--I just don't know if anyone does the level 30 dungeons.
I'm happy to run it any time, especially with how ludicrously lucrative dungeons are now. See you in-game!