Vigilant Walrus
Member
I demand PLAYABLE QUAGGANS.
YES. YESS.
YES. YESS.
That sounds quite awesome. In my old GW1 guild, two people met online and actually got married eventually. In addition to the real thing, the whole guild had an "in-game" wedding at the guild hall. IIRC this was around when the wedding attire costumes went up on the gw1 store so a couple of people bought those for the event.
It may sound really lame but it was, in fact, really cool.
I demand PLAYABLE QUAGGANS.
YES. YESS.
Who are 'they' and when does this happen?FYI, they're handing out Karka Chest rewards (1 per account) from the Lost Shores event. So more chance for cheap exotics (and precursors).
Very wise.I wonder if loot for the Karka chests is based on level. They kind of allude that you should pass the chest to the character you want to open it. If so, I'll just leave it in my mailbox until I hit 80.
Got kicked....anyone else unable to login?
8 PM eastern, 5PM pacific.
I love this game to bits, don't get me wrong, but the overriding sensation I get from it is that of poverty. I don't think I've played an MMO where it's been so hard/frustrating to make money at endgame.
If anyone opens their Karka chest, can you post what you found inside? There's no guarantee that there'll be precursors inside. In fact, I fully expect a thread on the official forum to go up complaining that drop rates are different than the original chest.
edit: Was there a maintenance or something and if there was, was it announced? I couldn't get on during lunch.
So people are now getting this chest for 'free'..? So basically next time there's a huge event, there's no need to slog away 3 hours at a time in laggy events to get 'rewards'?
What do you mean? It seems like unless you're trying to buy mats for a legendary or some of the more expensive exotics that money isn't that hard to get. Kill stuff, sell what they drop. Run dungeons, get bags of money and loot to sell.
True, amassing wealth is maybe harder than other MMOs, but I think that's a good thing (to some degree.)
So people are now getting this chest for 'free'..? So basically next time there's a huge event, there's no need to slog away 3 hours at a time in laggy events to get 'rewards'?
They aren't getting it for 'free.' Only the people who attended the event but didn't get the chest due to disconnects should be receiving one. I was online all Saturday and did the event, but had plans on Sunday, I didn't receive a chest in the mail (nor should I have). This was suppose to be for people who spent 3 hours in the event but for one reason or another still didn't get a chance to open the chest.
I'm sure some people will get double chests, or chests for not being on at all, but the logic here is that it would have certainly sucked if you spent 3 hours slogging away at a laggy event to get no reward.
I'm actually putting together a post on "ways to make money" that might interest you, so stay tuned. I'm surprised how common this opinion seems to be. Not only is earning gold fairly easy and consistent and inflation reasonable, people really need to consider the value of gold and the ultimate value of what it is they are hoping to purchase- in other words, "what do you want it for?"- a question I find myself asking more and more frequently as I watch certain lines of criticism about the "endgame" converge.I love this game to bits, don't get me wrong, but the overriding sensation I get from it is that of poverty. I don't think I've played an MMO where it's been so hard/frustrating to make money at endgame.
This is by design for sure, and not a bad thing. Each time I bought a trait book with my first character, I was bankrupted. I contrast this to Diablo 3 in which, when I hit the AH for the first time in Act 3, I discovered myself to be rolling in cash without having realized it (due to a general lack of challenge on Normal).I've felt poor though the entirety of levelling
Please believe me that it does. Immeasurably. Especially when you have more than one capable high-level alt. It gets exponentially better once all areas of the game are open to you and you get better equipped (both literally and skill-wise) to play through content efficiently.and assumed it would get better (it does in most MMOs).
Well, there's a matter of perspective then. It's difficult to reconcile claims of feeling "poor" with a goal that rests in the absolute top tier of expense (a category in which I'd include the pricier unique skins, the triforge pendant, ascended back pieces, and at the far extreme, legendaries). These things are all meant to require a lot of time and effort to get.Yes, I am trying to get one of the more expensive exotics (Firebringer - http://wiki.guildwars2.com/wiki/Firebringer) which is on the TP for about 127G
It's a reasonable point as WvW is clearly less lucrative than many other areas of the game, especially if you die frequently enough. The devil's advocate would say, though, that not every cool-looking item skin in the game should be available through simply repeating whichever area of the game you like best. Note that I distinguish this wholly from the ability to obtain statistically beneficial items, which actually is doable through repetition of nearly any type of content.Problem two is that for me at the moment, the draw of this game is basically WvWvW which means money is already a problem since I die more and the rewards are less than for PvE (I've done some Orr and the repair to reward ratio is drastically different
Ah- well, first off: this exists. In fact, GW2 has one of the most impressive and nuanced approaches to multiple in-game currencies I've encountered. Almost all types of currency can be exchanged for gold through some method (of various efficiency).I think being "poor" wouldn't be so bad if the TP prices for things weren't so obscenely high. Or if there was an (obviously lossy) exchange mechanism between the various in-game currencies (karma -> gold etc.).
Now this premise I just cannot understand.It's hard to avoid the suspicion that it's harder to make gold because ArenaNet want you to buy it from them, an option which is looking increasingly attractive
Hey, I've had that feeling many times as well.It's mostly a frustration when I look at my balance at the end of the night and realise how far from my goals I am.
You are unlucky because I got a second chest, and guildies who only took part in the first event on Friday got chest...
I love this game to bits, don't get me wrong, but the overriding sensation I get from it is that of poverty. I don't think I've played an MMO where it's been so hard/frustrating to make money at endgame.
I'm guessing this won't be a regular thing though. It would defeat the purpose of one-time events (which I disagree with but w/e).
Run Ghost Eater / COF1 nightly, with magic find food it's usually about 2-3g.
It's ArenaNet admitting that the event didn't go as planned and trying to make amends.
"What a terrible idea, ArenaNet should be ashamed they make players slog their way through a laggy, 3-hour event to get a chest with decent 'rewards'? "
"What a terrible idea, ArenaNet should be ashamed they give away 'free' chests, why show up to one-time events at all now?"
Run Ghost Eater / COF1 nightly, with magic find food it's usually about 2-3g.
It's ArenaNet admitting that the event didn't go as planned and trying to make amends.
"What a terrible idea, ArenaNet should be ashamed they make players slog their way through a laggy, 3-hour event to get a chest with decent 'rewards'? "
"What a terrible idea, ArenaNet should be ashamed they give away 'free' chests, why show up to one-time events at all now?"
Not always sure about the MF though, I've gotten occasional rares more often without the MF food!
Very well could be the case, I still have never seen the troll fight Kohler in AC that everyone keeps talking about...
Was this serious?Retro give it a rest. Your bating is boring and not appreciated.
Raspberry Peach bars pay for themselves 5-10 times over within one third of one path of one dungeon, including story mode. Buy them. Buy them hard.Well, Magic Find + Gold food, namely Raspberry Peach Bars. Dunno if it was just my lucky night or what, but I ended up with three rares from our Ghost Eater run last night.
I'm actually putting together a post on "ways to make money" that might interest you, so stay tuned. I'm surprised how common this opinion seems to be. Not only is earning gold fairly easy and consistent and inflation reasonable, people really need to consider the value of gold and the ultimate value of what it is they are hoping to purchase- in other words, "what do you want it for?"- a question I find myself asking more and more frequently as I watch certain lines of criticism about the "endgame" converge.
Well, there's a matter of perspective then. It's difficult to reconcile claims of feeling "poor" with a goal that rests in the absolute top tier of expense (a category in which I'd include the pricier unique skins, the triforge pendant, ascended back pieces, and at the far extreme, legendaries). These things are all meant to require a lot of time and effort to get.
Going after something of this nature is a "luxury" goal and almost by definition contradicts any claim of true in-game poverty (which I'd define as lacking enough gold to stay competitive in terms of the metagame- something that HAS frequently happened to me in F2P mmos).
What you're essentially saying (and I swear that I mean nothing critical or judgmental by this, in all honesty) is that you want your goal to be easier to get than the level of difficulty it requires now.
In this case, Firebringer is literally valuable only for its skin.
It's a reasonable point as WvW is clearly less lucrative than many other areas of the game, especially if you die frequently enough. The devil's advocate would say, though, that not every cool-looking item skin in the game should be available through simply repeating whichever area of the game you like best. Note that I distinguish this wholly from the ability to obtain statistically beneficial items, which actually is doable through repetition of nearly any type of content.
Ah- well, first off: this exists. In fact, GW2 has one of the most impressive and nuanced approaches to multiple in-game currencies I've encountered. Almost all types of currency can be exchanged for gold through some method (of various efficiency).
You can purchase 4 exotic items (Orr armor pieces) with karma, throw them into the mystic forge and sell the resulting item. It's impossible to establish a conversion "rate" for karma -> gold because of the RNG involved, but it still gets you silver pieces from karma blops.
Now this premise I just cannot understand.
I think on some level you might realize that what you're really thinking about paying for is a faster route toward getting what you want. It's not evil or wrong or silly to want that. And hell, if you do it you're helping to secure the future of the game for everyone!
Edit: Looking at my post, I need to set more attainable goals.
That was all so very reasoned and rational that it's hard to even believe you're a real Person on the Internet, but thanks for taking the time to reply.great response
Oh wow, do they? Are you totally positive none exist in-game? Can you preview this in-game code when you get a chance? [&AgESewAA]Add a non fiery Gladius ArenaNet! NPCs have them.
I agree 100% that the rewards for someone who solely wants to play WvW are totally inadequate. It seems that ArenaNet didn't expect there to be so many people who desired to do this- the game really compels you to do a mix of as many types of content as possible to succeed and not everybody wants to play that way.But apart from the immediate thrill of WvWvW (which is the greatest and most amazing thing ever - despite all the bugs and the low drop rate of badges, I love it to bits) I don't feel like I've achieved anything long-term at the end.
I largely agree with this too, with the proviso that there needs to be some sort of reward or progression in WvWvW. I'd be less unhappy if it were feasible to gear up in appropriate WvWvW-acquired gear. This is what I usually do in MMOs - my max level characters are all kitted out from the PvP vendor. I don't get access to the same cool unique skins that the PvEers get but I do get a cool "PvPer" skin which identifies my characters as such. There is a WvWvW set, but it's insanely expensive in terms of badges and there is only one stat distribution.
That's what I meant, I suppose, although to an extent I'd say that doing more difficult content is a faster way to get to your goal than doing easier content- so it's related (I'll clarify this within my list of way to earn gold).It's not so much difficulty, as time but yes, that's what I'm saying. I don't mind there being cool difficult rewards. I'm relatively time-poor and the aforementioned lack of progress is disheartening. An alternative might be there being a stepping stone between the exotics that are worth gear that is worth 2G per piece and the stuff that's worth 200G.
I'm still just so confused on this point, it's the only bit I don't understand. I was actually almost fully kitted in Exotics from the TP before hitting level 80, and it was much easier to later on get my second and third full exotic sets.Let me elaborate then.
This is the first MMO where I've gotten to end-game and felt poor (or let's be less extreme and say like I'm living hand to mouth and barely saving anything for my or my alts future). Like money doesn't literally fall from the sky while I'm playing at max level. It's also the first game I've played which had no subscription and legitimate RMT from the start. It's hard to see this as a coincidence.
Aww. I love seeing legendaries out in the world!I'll completely be honest and say there's a certain amount of jealousy too. It's not a nice emotion. When I see people waving their legendaries about while I struggle to afford the gear I'm wearing, it's not nice. This is my fault, not theirs.
Well, maybe the problem then is that you set a quite staggering goal as your "first" one?Oh definitely. I've already caught myself bargaining with myself. "SWTOR is ~£9 a month, if I bought about that many gems a month, it'd be just like a subscription".
I don't want to though. I want the satisfaction of attaining achievable goals. The key word there is "achievable" though, and I don't feel like there are many at the moment.
Oh crap, I made this before your edit. Now I look like a jerk for suggesting something you already realized. No offense intended D:Edit: Looking at my post, I need to set more attainable goals.
As someone who has purchased both bank space and bag space and intends to buy character slots (I can afford two right now, but it would cut into my current goals so I'm holding off- haven't even started on my 4th alt, let alone 5th) without spending any real money at all, I am still not entirely sure what you intend to be saying about ArenaNet's intentions. :-/There are various 'traps' in this game to make you buy gems -
Character slots less than available Personal Story options
Bank space limited
Bag space limited (not as much)
But then, it is a 'free' MMO, so you can't be too mad at them for that. The whole world economy on the trading posts is an interesting idea, and it'll be interesting to see how it holds up over time. It's not something I've really used, so can't comment on it too much. Just seems a nice idea, but wonder if it'll suffer from certain people controlling the prices (which happened on a server by server basis in other games).
For a WvW fan like you, I believe GAF partners with another guild? Check out our forums and see if their Mumble information is on there, I have never done WvW with them, but everything I hear is good.