Not sure if this should be posted here, but I'm thinking about getting this game. I was skeptical at launch from some of the impressions, but I'm still interested. Do the impressions at launch apply now?
Some yes, some no. I'd say the vast majority of the positive impressions still apply with one potential exception (which I don't particularly think is anywhere near as big as deal as it's made out to be). Some of the negative impressions (especially complaints about how difficult and time-consuming the grind for dungeon gear and karma [a currency used to buy high level gear and other stuff] were perceived to be) definitely no longer apply. Some absolutely still do, though. I wish there was a free trial going on so you could check it out for yourself...Not sure if this should be posted here, but I'm thinking about getting this game. I was skeptical at launch from some of the impressions, but I'm still interested. Do the impressions at launch apply now?
I'm not sure what you mean. The launch impressions were positive. What are your concerns?
Basically, I've heard that the combat is spammy and boring and that once you're 80, there's little to do (Although from what I've seen in this thread, content is added regularly, so it's not a problem).
There's sooo much to do at 80. World vs world by itself is incredibly addictive and fun. Distracts me from all the things I should be doing at 80.
Basically, I've heard that the combat is spammy and boring and that once you're 80, there's little to do (Although from what I've seen in this thread, content is added regularly, so it's not a problem).
To address your concerns about combat being 'spammy', that was an early complaint that I think we can safely dismiss. Other MMOs tend to be about memorizing optimal rotations, so there's almost always a button that needs to be pressed. Guild Wars 2 is more focused on giving you a variety of tools, with success or failure being based on your ability to use them effectively. Anyone who runs into combat and starts pressing all of their buttons will quickly find that the tools they need are on cooldown just when they need them most.
This is complimented by the need to dodge, swap weapon sets (all but two classes can switch between two sets, the others are special cases), revive downed players, interact with the environment (though less to the extend we were hoping pre-launch) and combine abilities to perform combos. Essentially, it was labeled 'spammy' only because the game gives you other things to do than mash 1, 2, 4, 1, 2, 4, 1, 2, 3, 4 for hours at a time.
This is exactly what I was hoping for, thanks. I never had much experience with other MMO's, and this game's combat always stuck out to me.
Awesome, happy to help.
Whisper any of the GAFGuild officers (Ferny, Hawkian The Blade, Gojira, Ashodin Venteal, Professor Retro, Nephenee Reginleif or Wallach) for an invite, and the guild can answer any other questions you might have.
You can be in the guild regardless of which server you are on (we are on Stormbluff Isle, though) and you can be in multiple guilds at once (so if you have friends who have their own guild, you can switch between them at will).
Fixed a bug with diminishing returns affecting the daily rewards from the Wintersday dungeons. We will be following up in the next few days with our plans for the players impacted by this problem.
Sounds like some people didn't get their cogs/glue/wads, or maybe got less of it.Anyone know what this is about?
I read about it on reddit a little while ago. Basically, Dungeon Diminishing Returns activate more or less when you finish two dungeons in a row within an hour. If someone did a regular dungeon, took 45 minutes, then did the Tixx dungeon and took 10 minutes, Diminishing Returns would have activated. This is bad, because you need to be able to do each of the 5 Tixx dungeons and get max reward to have enough materials to make two of the special Wintersday mini-pets without any help.No timetable on Guesting. No real explanation either.
Anyone know what this is about?
1. I am in the guild but on a different server for now (Ganadra), can I access Guild armour? The vendor seemed to have none for me when I tried but that might have been as I am too low level?
When I was in GAF-guild (before the EU wing was set up) I couldn't buy guild armour either, and if I talked to a guild registrar or guild promoter they said I wasn't in a guild, so I believe it's a different server thing. On that note, if you get any items that give your guild influence (you'll get at least one from your personal story) they go towards Gandara influence, not Stormbluff Isle and so are more-or-less wasted - keep them until you get into SBI.
Well that sucks, if they are going to allow being in a different servers guild they could at least make it work.
So is there a guild I could join on Gandara just to get the backpack from the vendor, then I can just switch back to representing GAF?
So what's the easiest way get a mini pet?
Would also like to know this...
Haha. That's what I went for (although it ended in tragedy...). I don't recommend buying a single powerful blood outright. It's going to be expensive no matter what, but let me know what the max you'd be willing to spend would be (if not 40g) and I'll let you know if there's a realistic path toward getting it.I really want to put together a quiver for my ranger, but man those things are expensive if you need to buy the mats. I guess I could do the bone one just for looks, but really wanted the powerful blood one, not about to spend 40g on it though.
Is there any items/titles that can only be obtained wintersday event (other than the weapon skins)?
I should really come back to GW2 :S
So what's the easiest way get a mini pet? Will these be available until Jan 3rd? With finals this week, I won't have much time to play.
Would also like to know this...
For this event you can make a mini toy by putting 250 stuffing, 250 glue, 250 gears and 1frame of the toy (so far ventari and princess doll are available).
You can buy mini packs on gem store. Not sure how much they cost I never buy them because minis never interested me.
*sigh* I'm such an idiot.
Dunno, it's like other games to me. You have a set rotation you adhere to, regardless of enemy type for most of the game. You have a few a dodges, but they're not that important. Proper positioning is more important, but that isn't unlike other MMO's either. There's less skill to manage which is nice I guess. GW2 isn't really a game you play for the combat mechanics. The game is gorgeous and there's an active community.This is exactly what I was hoping for, thanks. I never had much experience with other MMO's, and this game's combat always stuck out to me.
Ahaha. Ahahahahaaha. Depends on your class, I'm sure.You have a few a dodges, but they're not that important.
It's unlike lots of the ones that I've tried. The vast majority; but I have played far fewer than many people have, so I'll defer to your examples.Proper positioning is more important, but that isn't unlike other MMO's either.
Whoa, maybe it's not a game you play for the combat, but it's definitely what keeps me going and especially willing to repeat content dozens of times. It has some of the most fun combat of any RPG I've played, personally. Full disclosure, I play with a gamepadGW2 isn't really a game you play for the combat mechanics.
I played a Thief and Sorc. Tera online actually had a reliance on dodging. Here you can just tank most of it, outside specific situations. The fast majority of time you are still fighting normal mobs you really don't have to dodge them, if you have a good build/rotation going.Ahaha. Ahahahahaaha. Depends on your class, I'm sure.
Well I mentioned Tera there, I'm sure other action MMO's do the whole position dodging thing as well. Feel free to articulate what is so different about the combat in GW2.It's unlike lots of the ones that I've tried. The vast majority; but I have played far fewer than many people have, so I'll defer to your examples.
As I said 1 rotation works on almost everything you encounter in the field. Which isn't unlike other games. Not sure what you find special about this.Whoa, maybe it's not a game you play for the combat, but it's definitely what keeps me going and especially willing to repeat content dozens of times. It has some of the most fun combat of any RPG I've played, personally. Full disclosure, I play with a gamepad
Here you can just tank most of it, outside specific situations.
What does playing a gamepad have to do with this? It almost shows what you like about the game is pretty superficial, if you think that playing a gamepad makes a difference.
That's exactly my point, how much of the game are you fighting bosses. In other MMO's actual bosses require different tactics and proper positioning as well. If other MMO's have the dodging mechanics as well, the Boss mobs tend to hit hard as well. Nothing new.I find that most bosses melee really hard. If you don't dodge, you're dead. But then I play a ranger only marginally spec'd with vitality/toughness. I usually use melee pets to keep pressure off me.
I'm harsh if someone laughs without having the decency to properly articulate what's wrong with what I said.This seems a little harsh...
That's exactly my point, how much of the game are you fighting bosses. In other MMO's actual bosses require different tactics and proper positioning as well. If other MMO's have the dodging mechanics as well, the Boss mobs tend to hit hard as well. Nothing new.
I'm harsh if someone laughs without having the decency to properly articulate what's wrong with what I said.
Dunno in Tera the game actually gave you a decent pool of dodges/blocks. You could spec your character on 100% damage and rely on dodges to mitigate all damage. You can literately take no damage if you are good enough. In Guild Wars 2 you will always take damage regardless how your build is set up, you are always reliant on regeneration and healing.As someone who played a lot of TERA it's strange to hear someone say they are very different games in the area of dodging as it's probably the area that always struck me the most similar between the two games. Both games strike me as penalizing you fairly similarly for missing a dodge; usually harsh penalties are reserved solely for positioning mistakes and not failed dodges. In both games you almost never need the tactic against "normal" targets; in TERA your typical on-level BAM would hit you fairly hard (maybe 30-40%) if you actually missed a dodge, which is what happens here on most silver and champion mobs. BAMs often had an attack that hit a lot harder than that which you were expected to dodge, which most champion mobs in this game also do. Dungeon bosses in both games were generally more interested in punishing positioning failures hard and not dodges as much.
I'm surprised... I play a thief, and I can't tank anything... at all. I can hold aggro well but it has nothing to do with taking hits, and I'm pretty squishy in all three of my builds. It's cool to know that's a viable option though, it just doesn't really interest me.I played a Thief and Sorc. Tera online actually had a reliance on dodging. Here you can just tank most of it, outside specific situations. The fast majority of time you are still fighting normal mobs you really don't have to dodge them, if you have a good build/rotation going.
I mean, what others are on your list? I haven't played Tera but I hear the combat is fantastic. I would say Vindictus also did it well, but it sort of fails at being an MMO at all (much more along the lines of Monster Hunter).Well I mentioned Tera there, I'm sure other action MMO's do the whole position dodging thing as well. Feel free to articulate what is so different about the combat in GW2.
Didn't deny that, when you get a solid skill rotation down you can definitely rely on it except for special cases.As I said 1 rotation works on almost everything you encounter in the field. Which isn't unlike other games. Not sure what you find special about this.
Er... it makes it more fun for me... :-/What does playing a gamepad have to do with this? It almost shows what you like about the game is pretty superficial, if you think that playing a gamepad makes a difference.
It's a differentiating factor. I've actually only seen one example posted so far of an MMO with better combat.Look Guild Wars 2 is a good game, but combat is definitely not the differentiating factor.
I apologize for that, it was glib. It struck me as funny because dodging is absolutely crucial to both of my characters, and will be for my Ele as well at least when I raise him up.I'm harsh if someone laughs without having the decency to properly articulate what's wrong with what I said.
Dunno in Tera the game actually gave you a decent pool of dodges. You could spec your character on 100% and rely on dodges to mitigate all damage. You can literately take no damage if you are good enough. In Guild Wars 2 you will always take damage regardless how your build is set up, you are always reliant on regeneration and healing.
It may be important for you, but again it isn't crucial. Since in my experience I didn't need it at all. GW2 half assed the dodging mechanic making it some sort of hybrid. Hence I don't find it crucial and by extension the difference with your standard WoW mmo fare becomes small. Especially with ranged classes the whole dodging mechanic falls flat, you only have 2 dodges with a pretty long cool down. Unless you build your whole class around dodging. Hence I feel that a proper regeneration/healing rotation with good position meant much more survivability then dodging ever did.I'm surprised... I play a thief, and I can't tank anything... at all. I can hold aggro well but it has nothing to do with taking hits, and I'm pretty squishy in all three of my builds. It's cool to know that's a viable option though, it just doesn't really interest me.
Dodging is incredibly important to my playstyle. Completely crucial. It does a lot more for me than just avoiding damage, and avoiding damage any way I can is essential to me in the first place.[
I apologize for that, it was glib. It struck me as funny because dodging is absolutely crucial to both of my characters, and will be for my Ele as well at least when I raise him up.
The combat in GW2 is a refinement over older MMO's it's however not different enough to say it's completely different. If you for example despise MMO combat in general. GW2 is not the game that will make you think otherwise imo.I mean, what others are on your list? I haven't played Tera but I hear the combat is fantastic. I would say Vindictus also did it well, but it sort of fails at being an MMO at all (much more along the lines of Monster Hunter).
Most of the MMOs (and plenty of action-RPGs.... this is where I look sideways at Diablo III) I've played put far less emphasis on dodging and positioning.
Also, the following features stand out hugely to me in making GW2 combat "different":
-Weapon swapping
-Skill-based/cross-profession combos
-Alternate skillsets- kits, summoned weapons, environmental weapons (things that temporarily replace your main weapon skills)
-Fully customizable rune/sigil sets (these affect all of my builds massively; to clarify "fully-customizable," you can obtain any weapon that looks and functions exactly the way you want with relative ease, and use any rune set on any armor)
-Combat-relevant class mechanics which are themselves unique (Shatter would be the clearest example, I just really don't know what it would compare to in other games)
Also, semi-tangential but I really am a fan of the underwater combat, and I usually loathe underwater gameplay.
It's a pretty huge difference. The tank needs to properly pay attention and block all the time. I played a healer in Tera and I die and the party can still survive without me. In Tera you survive because you can properly dodge all damage. In GW2 it's more because you created a good build. The game rewards pure skill regardless of your build. GW2 you need to have some survivability build into your class(unless you are a shortbow thief ). You as a low level character could kill high level mobs or party mobs in GW2. The only thing is that you do less damage.You can avoid (almost) everything in TERA but a lot of that isn't actually due specifically to the dodge mechanics themselves. TERA's enemies are much very strict from a predictability standpoint to the point that there are a lot of attacks you don't need to dodge at all if you are already moving (or simply already in the safe area) when you see the first tell. GW2 you can't really rely on avoidance 100% because the game doesn't design enemies with the idea that you can avoid something that you know is coming without dodging or burning a control skill.
To me, it plays out to a very small difference in regards to dodging itself. There are some classes in TERA where the dodge is a significant positioning tool (Mystic/Sorc) whereas in GW2 high mobility classes use actual skills for that kind of positioning. But the idea was generally the same; in both games you actually really only need to dodge some very intentional, visible attacks. When you're tanking in TERA it's sort of a different matter, and they kind of stand alone in that regard even compared to other TERA classes out of necessity.
The way the rest of the attacks are handled they diverge but in ways I think are pretty predictable for their game systems. Given TERA has dedicated healers it stands to reason that positioning accounts for a lot more total damage avoidance, and with GW2 giving everyone healing you'd expect individual players to manage that with active skills (stun/interrupt/reflect whatever) or through their self-healing. Basically I think the stuff you actually don't need dodge for is where they are much more different than the stuff you actually need to dodge.
Gonna have to agree with you there, I mean, it's not like you don't have a skill bar, lock onto mobs, see visible health bars, etc. I think it's a substantial refinement and feels quite "action-y" to me in comparison to Guild Wars 1 and almost all the other MMOs I've tried, but it is definitely not completely different.The combat in GW2 is a refinement over older MMO's it's however not different enough to say it's completely different. If you for example despise MMO combat in general. GW2 is not the game that will make you think otherwise imo.
That doesn't sound quite right. I don't remember being able to swap weapons in combat in my brief experience with L2, but I could be remembering wrong. Actually, I am having trouble even coming up with other RPGs in general that let you do this, let alone do it better. The Souls games are the only game I've played personally that do a more awesome job with this feature.Weapon swapping has been in Lineage 2 since 2003 even full armor swapping.
I'm referring to like, as an Ele, you can summon an ice bow with a utility skill, pick it up and have it replace your 1-5 weapon skills.Alternate skill set is nice, but all it is a refinement over say something like L2 where you had skills that worked for specific weapons. It's just a nice that you can press 1~5 instead of where ever you mapped that skill.
I gotcha, it depends on your setup to an extent. Two of my builds use rune sets that affect combat distinctly for me (not just a stat boost). All of my sigils have active effects in combat.Fully customizable runes is awesome, but that's more a system in the game and not combat mechanic.
Yeah, steal or shatter would be another example. I agree that they are simply special types of skills, I meant that they themselves were pretty unique when compared to skills in other games. At least some of them anyway, have not played every class anywhere near enough to tell.Not sure what you mean with Combat-relevant class mechanics? You mean things like steal+initiative? While cool, it's just special type of skill.