Has anyone extracted anything out our ANET mole regarding when this Jan update will hit. I really want something new to explore...
I've heard the 20th tossed around. But they said the January patch won't be HUGE, so... I know this is
hilarious coming from me, but.... keep your expectations in check.
Been pretty dead in the Guild lately.
I've been sick since Thursday, and was almost better but had to put up with a ton of shit and stress yesterday and it wore me down again. Hawkian and Keoni have also been sick.
And we're in that grey area where there's nothing new to get people on. MMOs sort of have lulls like that. It's just lucky for us that instead of 6-8 months (or a year) like a certain MMO, ArenaNet does pretty significant monthly content updates.
fractals is pretty much what I want dungeons to be. a mix of puzzle like stuff combined with boss fights that require more than stand there and cycle through 1-5 on your keyboard.
Agreed, though I want all of the puzzle-like elements to fit along a theme that matches the dungeon. Fractals all have a specific theme and the things you do there all tie into it. The Blizzard fractal has you fighting to stay warm for the first part, melting an icewall in the second, defeating an elemental that keeps causing white outs, and finally picking your way through a dark forest. All of it involves using torches in different ways. The Colossus fractal makes heavy use of carrying and using the Hammer (why that hammer is not a weapon skin that drops in there, I will
never know).
I want to see that sort of stuff played up with the actual dungeons, with either the whole dungeon or each path having a 'theme' around which the action takes place. For example, Ghost Eater. The theme of the whole path should be 'traps'. Maybe you're going into the deepest, darkest part of the catacombs where most of the traps are at. But really, only one fight features them (the Breeder). So off the top of my head;
The Spider Queen fight changes, so that she now charges like crazy between a bunch of statues in the room, leaving thick strands of web behind her. Trying to move through these stands cripples you as long as you're in contact with them. So as she's weaving her web, you can get stuck in her path and destroyed quickly. She will also, after spinning a set amount of web, climb back up to the ceiling and start dropping egg sacs which spawn a ton of spiders that quickly overwhelm, unless you destroy them first.
At the center of the room is a rotating statue that shoots jets of flames which burns away the webbing instantly. This statue is turned by attacking two target-able parts of it (say, a shield and a mace) that rotate it clockwise or counter clockwise based on how much damage is being done. The flame jet itself is activated by floor panels positioned around the room. Care must be taken to not accidentally activate the statue when it is pointed at a player, and burning the Queen Spider herself causes her to accelerate (making her harder to dodge and shortening the time before she drops eggs).
So while she's laying web, you have everyone damaging her or using their skills to slow her down (cripples and such would make the fight easier if you can maintain them). While doing so, you also want everyone trying to get this statue turning as quickly as possible (all targeting the right object to turn it the right way)
and trying to stay reasonably near a switch to activate it, but also avoiding a huge spider charging around the room, so that when the eggs start to fall, the room is as web-free as possible so everyone can stomp them before they hatch. You'd have to coordinate which direction to turn it, when to hit the switch, and constantly watch for the Queen bearing down on you.
Sounds like a blast, and it fits the theme of using traps against the enemy.
Ghost Eater deserves a similar fight, beyond the goofy Mortars (Detha even calls them traps though). Likewise, with Kholer.
curious we haven't heard much word about the dungeons rework. surely they have at least 1 planned out by now. been a few months.
Yeah, but it's been a few months since an ANet staffer said it's 'on their list', not even 'in the works'. I'm hoping it's going to be soon though, hopefully the big Preview is coming in the next week.
People maybe on but they're aren't chatting, and it's harder to form groups. I probably run dungeons groups more than anyone else in the Guild and it's certainly harder to form anything that isn't AC or CoF. Not saying it isn't going to happen, but it's harder. Much less chatter as well.
I tend to be quiet because I've been told I talk too much.
Any GAF guilds on Tarnished Coast? I'd like an invite if so! ANet: DeejayKnight.6570
There aren't GAF Guild
s, because there is only one (well, there's the Overflow guild, but that should be empty...) needed. Guilds are cross server, though only people on Stormbluff Isle can do WvW/PvE together (until guesting is implemented, which they want to be in the next update). You also won't be able to utilize the Influence, though we've created a rank in the guild for people to spend the influence they're generating on non SBI-servers.
I will hop on and invite you momentarily. Invite sent.