PSO 2, if I remember right, charges for mostly cosmetic stuff and character slots. You only get one character slot at the beginning, but you can freely switch between classes, so it's not the worst thing in the world. It's a pretty damn good game, too.
Yeah, I really only had one character in PSO anyways. I'll probably end up picking it up at some point, though maybe not right away depending on what GW2 is doing and/or Starbound's release.
So, I've noticed a small hatedom for GW2 growing over on the gaming side. In a lot of MMO threads, there's a lot of "GW2 is casualized and horrible" and "GW2 has nothing I love from GW1".
Seriously though, a lot of the hate comes from people who have loyalty elsewhere or are such huge GW1 fans that any change is considered for the worst. I can understand not wanting a series to change, but it was never going to last forever and it's clear the developers wanted to move on.
EDIT: On a random note, has there been any talk about the possibility of new weapon types being added into the game? I'd love to see fist weapons added.
Somebody asked about that during an AMA on Reddit, specifically Great Axes, and the developer said something to the effect of "You're right, there should be Great Axes." As is traditional for MMO communities, this was extrapolated to mean "Great Axes are coming, every patch that does not contain them is a failure and you should post as such on the forum repeatedly so we don't get lazy."
And yes, fist weapons need to happen;
Warriors become brawlers, dual-wielding them with lots of dirty tricks like sucker punches, uppercuts and the like.
Thieves also duel-wield them, turning into martial arts masters. Lots of fast punches (with some kicks being worked into the combo)
Elementalists use it to channel permanent elemental weapons based on their attunement; a lightning spear, flame whip, a hulking stone hammer and icy claws. Main-hand only.
Mesmers use it in the off-hand, with a spell that causes an enemy's weapon to disappear temporarily ("Slight of Hand") or unleash a burst of dozens of enemy-seeking projectiles that bleed and shatter on contact for bonus splash damage ("Shard Trick").
Engineers use it as an offhand, with a taser-like skill that can be used to pull enemies to you if you cancel the daze effect ("Retractable Shock Cable"). The second skill launches the entire gauntlet off the Engineer's hand, causing confusion on impact ("Rocket Fist").
Guardians would use it in the off-hand as a casting device, to create a magical hand that keeps an enemy from getting closer than a set distance (or it can be cancelled to grasp, immobilizing them), or to generate a batch of Flaming Javelins. Once cast, the player can use the skill a set number of times (let's say 5) before invoking the cooldown, so you can turn them on and have a handful ready for whatever. The Javelins would pass through multiple enemies and create little vapor trails that regen any allies who walk through them.
No ideas on Necros (too many claw abilities already) or Rangers. Somebody come up with something cool.
This thread gets weirdly aggressive, comparative and chest-thumpy from time to time, doesn't it.
Comes from years of having people who cheered on other MMOs poo-poo GW2 before it came out. With the exception of WoW (and Rift, I guess, but Rift players are always very nice), all of them have come out, bleed subscribers after a month, languished, and gone Free to Play, usually in a half-assed way. Tera is just the latest.
I guess we could be the bigger men about it, but where's the fun in that?
Would LOVE new weapon types.
I want non-aquattic Spears (both one-handed spears, two-handed Halberds and off-hand Javelins), Fist weapons, Great Axes and Whips (with one-handed flails, of course)
Arken wants Scythes for his Guardian. Could throw in single-handed sickles as part of a theme.