This seemed relevant!TLDR:
Legendary scavenger hunt is not coming any time soon, not even MMO Developer "Soon" (which is somewhere just shy of Valve Time).
New ways to earn rewards coming as early as this month's update.
Blog Post about 2013 plans next week.
So even though the scavenger hunt is far in the distance...? What be this?adding new ways you can earn precursors as rewards via new reward systems taking advantage of our open persistent world.
I'd sell greens to the merchant- either salvage whites/blues or sell on the TP if there's a buyer for notably over merchant priceAs of right now I've been salvaging just random gear drops that I get that I dont need (mainly common/green). Ive been using the fine salvaging one for trying to get the upgrades, but I was wondering if I should be doing that or should I just be selling those back to merchants?
In GW1, the expansions always carried with them big updates to the basic game mechanics and functionality that applied even to people who didn't buy the expansion (this may be totally normal for subscription MMOs but it really blew me away). I'm almost looking forward to the kind of stuff they have in store in that vein than the new areas and content, hehe.I cant wait for an expansion already,
Kiiinda doubt it.By the time they get the scavenger hunt working they should just add totally new Legendaries because, everyone who wanted a current Legendary will probably have one.
I don't even know why I'm writing all of this down here. I guess GW2 was my last hope of finding a new MMO to play with a bunch of pals I really like, and it went down the drain just so fucking fast. I want to love the game still, but I can't.
Oh well, I guess I'll check in when content updates arrive, but yeah, I'm actually very disappointed and sad. Anyway, have fun you guys.
Be there or be square!~
This sounds fun.
They've been almost wholly consolidated into the NA one, please feel free to join us on SBI if you like.Guys how are our guilds doing? I was part of EU one but got sidetracked by some RL issues. How is it going now?
What server is the US GAF on? And are the transfers still free?
Guessing they thought this zone would be packed with players all the time
can't pull anything without 5 more things coming with it, and oh they all will stunlock you to death.
it is a ghost town
You should really go down to Orr in a party, Ceebs, before abandoning it.
Both my 80s can solo there pretty well now actually :X
That's actually the second of the builds I use, a heavy condition scepter/sword and sword/torch Mesmer. Out of curiosity, what utilities are you bringing with you?My biggest problem is that my Mesmer is in a heavy condition build that can survive for ages by kiting, but takes quite a while to actually kill things. By the time I end up killing whatever I pulled half of them have respawned on top of me.
I think Ash is bound to be come a Neogaf Meme.
I don't know how he feels about it but it's about as infamous as neogaf will treat you
That's actually the second of the builds I use, a heavy condition scepter/sword and sword/torch Mesmer. Out of curiosity, what utilities are you bringing with you?
Bound to? It's done, man. He got banned, a locked thread, a Lionel Mandrake summary, and a video from Sunhi. There is no higher you can ascend or further you can fall. People are still arguing about whether or not he was telling the truth in the first place. I don't know how he feels about it but it's about as infamous as neogaf will treat you
Still makes me laugh, haha.
Ahh well if you're interested, Orr usually warrants mixing up your slots a bit.I use Feedback, whatever the one that makes 2 instant clones is called, and null field. With Time Warp as my elite.
Oh I am using my staff like 80% of the time with Sword + Focus or pistol
Just hit 80 as well. Not sure what to do now XD.
Greatevent everyone, awesome turnout!Thanks to all who attended.
I'm so glad to get that achievement finally. I think the other "hidden" chains like this would make perfect events. Definitely feel free to suggest future ones!
Ahh well if you're interested, Orr usually warrants mixing up your slots a bit.
-Blink is an absolute must for soloing in Orr. Breaks stun, huge range, confuse the crap out of mobs. Definitely couldn't survive without it. I'd replace feedback with this because reflecting projectiles isn't all that useful for most things you want to do in Orr.
-Unless you really depend on it for certain things, I'd swap Mirror Images for Decoy while in Orr as well. The stealth is perfect for retreating and can get you out of some tricky spots, especially if you bring a torch too.
-Null field is a good choice for the third- can cast it on yourself to instantly remove cripple/immobilize. Definitely remember to take advantage of its role as an ethereal combo field too.
One thing I know I want to do is, there's a hidden quest to kill the "Demagogue" in Toxal Bog, which we could do as a mini event since we have already mobbed Brisban Wildlansd.That event was seriously some of the most fun I've had in the game, and it helped me with my map completion as well! We should do this very often. What other locations would be good?
They've been almost wholly consolidated into the NA one, please feel free to join us on SBI if you like.
Ethics time, friends
Is it moral or immoral to post this screencap of ash throwin down that digital game on random tyrian hotties
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Like, you don't ever have to pay any money, right?
I'm cynical, so take this with a pinch of salt, but I feel like we're going to get a lot of 'feature Y' is only in the idea stages blog posts when people ask about them. Get the impression that a lot of the features mentioned during pre-release were just ideas on paper - scavenger hunts, mini-games, etc.
I'm not saying this game was released too early, but there are a lot of little things that are starting to bug me now, to the point where I'm thinking 'How did that get through'.
- Countless skills for on various classes not working
- sPVP unbalanced (which is probably linked to the above)
- Poor Tooltip descriptions of skills
- Pop-up boxes cancelling text input
- Not all crafting ingredients being assigned a collectables bank slot (only thing I can think of here is a cheap way to fill up bank space so you have to buy more)
- The low limit stacks of crafting ingredients that do have a collectables bank slot (assume this is to stop hording but again it seems like a cheap tactic to force people into buying bank upgrades)
- Mobs who have looped knock down mechanics and pretty much just pin you to the ground until you die
The current TP has so many spacing issues and general flow clunkiness (not to mention bitrot in the code) that trying to shove previewing in there would be a bit of a nightmare. Not to mention that it's essentially a prototype that we fleshed-out & then launched with. It also is still missing multiple features that were in the earlier designs but never got completed due to time constraints. I love how the TP works but the current experience bums me out.
New TP is going to take everything we've learned about the essential TP action flows (& how to build UI-style webapps) and should on the whole be a much more pleasant experience.
Reconsidering my place in a guild with this guy as a co-leader.They've been almost wholly consolidated into the NA one, please feel free to join us on SBI if you like.
Ethics time, friends
Is it moral or immoral to post this screencap of ash throwin down that digital game on random tyrian hotties
![]()
Reconsidering my place in a guild with this guy as a co-leader.
You know when you're in your very early teens and you finally understand those noises coming out of your parents' bedroom at night? That awkward revelation? It's like that. Except amplified through a megaphone - and everyone knows about it.