So with this patch we have:
-5 Guild Mission types
-New Guild Influence rewards
-Guild Merit rewards
-Personal Guild rewards
-All AC bosses redone
-Some world bosses redone
-Fixed a bug with loot credit on high HP mobs
-Living Story is going to progress in a big way post-prelude
-New sPvP map
-New rated sPvP system
-Preview items on the TP
-Choose your own Daily Achievements with an aim to have many unique achievements to choose from with very little overlap throughout the month.
-Change to WvW where only when 25+ people are trying to take an objective will you see the orange crossed swords on the map so that smaller groups are able to sneak around and capture things without worry of a giant zerg rolling them within 2 min of sneezing on a gate. (that was one hell of a run on sentence but eh)
This is only what we know. There was a lot of stuff in the Jan patch that we had no idea was even coming and that patch was considered small by ANet.
-5 Guild Mission types
-New Guild Influence rewards
-Guild Merit rewards
-Personal Guild rewards
-All AC bosses redone
-Some world bosses redone
-Fixed a bug with loot credit on high HP mobs
-Living Story is going to progress in a big way post-prelude
-New sPvP map
-New rated sPvP system
-Preview items on the TP
-Choose your own Daily Achievements with an aim to have many unique achievements to choose from with very little overlap throughout the month.
-Change to WvW where only when 25+ people are trying to take an objective will you see the orange crossed swords on the map so that smaller groups are able to sneak around and capture things without worry of a giant zerg rolling them within 2 min of sneezing on a gate. (that was one hell of a run on sentence but eh)
This is only what we know. There was a lot of stuff in the Jan patch that we had no idea was even coming and that patch was considered small by ANet.