Kos Luftar
Member
UPDATE DATE!
I look forward to all the Mumble craziness and everyone saying "UPDATE UP"!
I look forward to all the Mumble craziness and everyone saying "UPDATE UP"!
Wish I could be in there!UPDATE DATE!
I look forward to all the Mumble craziness and everyone saying "UPDATE UP"!
The first of the Guild Mission types that can be unlocked is the Bounty Hunt mission. At a whopping 50,000 Influence to unlock (with 200 Influence per mission build) there are obvious issues for smaller guilds. There is plenty more to come on that issue later.
The missions are split into three tiers. In Tier 1, you get two bounties that you need to complete within 15 minutes. For each NPC you get a cryptic clue that will test the lore and map knowledge of your guild to decide where to go hunting.
In Tier 2, you will have to chase down four named NPCs in the same time. At Tier 3, an improbable seven bounties will test guilds with even the largest resources of players to complete.
The NPCs can spawn in one of many points across the map so expect lots of “/MAP: Has anyone seen…?” going on. I wonder if, once the spawn points have been memorized, this gives a large guild an advantage by parking people all across those points to quickly hunt down the target.
Once you find the NPC you can start the fight which is scaled in the same way as other dynamic events. If two or more guilds are on the same mission, as long as you have one member of your guild involved when the killing blow is struck, your guild will get credit.
Upon completion you receive the popup chest bonus (such as when you complete 100% of a map) which will contain two items with a minimum of rare quality.
And by minimum, yes, I mean you will have a chance at exotics and pre-cursors (confirmed by ArenaNet Game Designer Anthony Ordon).
Ordon stressed that the weekly lockout was intended to make sure that the missions were a one night a week thing for guilds to do and the limitations set were to prevent guild missions being something that people felt they had to grind constantly.
If you have just the first type of Guild Missions unlocked it will take you at least six weeks to accrue enough commendations to get ascended accessories... If you have all the missions unlocked, it will take you two, though there is a chunk of gold needed to go along with those commendations.
After we ran around as a gang of about 15, it became obvious that a lot of coordination would be required even on the first tier of bounties.
I won’t spoil [guild puzzles] for you, but it will certainly challenge many guilds initially, especially as the whole puzzle has to be completed in 20 minutes. The design of the event is quite incredible, with the kind of hand crafted excellence that you would expect from the game at its best.
Keep that influence comin'!!!You will also receive a not-to-be-sniffed-at 50 silver. You can only receive one chest for each mission type per week. But still, with each mission type giving the same level of reward the first time you participate (except Guild Treks as they are essentially a bit of fun and only reward Guild Merits). That means you will have the chance to get 2g plus eight shots at rare gear or better each week if you have all of the content unlocked.
Hey we have like double what we need to unlock that already! Score.
So maybe we queue it up and then schedule an event to actually do the mission sometime over the weekend, when the most people could attend?
Yeah, I'm glad we jumped on the Influence hoarding early rather than trying to get a bunch now. I can see us having influence drives even more in the future. After all, if everyone donates one gold, even amongst our regularly active players that's 20-30k influence.
And yeah, this will definitely have to be something we schedule in advance so we can get as many people involved as possible. If we have a ton of people on tonight (as we usually do when new content is pushed) we might be able to swing one, but I'm not 100% sure. It sounds like they can be done with 15-20 people.
Either way, exciting times ahead.
It's one event per type per week, but yes, generally it would be a good idea for us to schedule them in a similar way to how we schedule our internal guild events, with at least a few days' notice and reminders. I believe Retro was saying that the guild is likely to have a lot of active members on tonight without needing to be informed to log on, which is probably true, and it'd make for a good crowd for a mission.Aren't they restricted to only one event a week per guild? Meaning that it would be wise to schedule an event in advance instead?
But hey, I'd much prefer we schedule our first one for this weekend or something cause I won't be able to play tonight anyway.![]()
You guys are fine, it's perfectly reasonable to wait until the weekend. I just know that we'll have a lot of people on tonight and it being the shiny & new, people will want to do it. But yeah, in terms of potential influence gain (remember, you gain influence for doing things together as a guild) I'd rather have a glut of people doing them on the weekends though. So we'll wait.
Who even knows what other things!! Plus, there's the tooling around with the new achievement system- tell the truth, who's going for the rest of the first batch after you get your daily reward? I love Patch Day.Not to mention, people will have other content to check out, such as the new AC boss revamp, more Living Story events, among other things.
Not to mention, people will have other content to check out, such as the new AC boss revamp, more Living Story events, among other things.
grumble grumble wish I could play grumble.
What have you heard?! TELL US!
Besides, some of those sound tough, so we'll want to ease into them and learn the way they work first. 7 bosses in 15 minutes? Yikes.
Happy I can get back ascended back peices without using ectos!!!
I hope they randomize the spawns for the boss missions.
You can do that now, with Laurels.
Nope, big ol' wrong on that one (unless they're adding them with this patch).You can get back pieces with laurels?
Hmm, how come?looks like I am going to have to work on my World Completion if I plan on participating in these Missions
You can get back pieces with laurels?
I hope they randomize the spawns for the boss missions.
It'd be nice if the bosses interacted with existing DEs, too. It would be pretty neat to hunt down a later tier boss only to see he's wrecking a centaur camp. Adds to the challenge, too.
I am particularly eager to see how the official forums manage to complain in equal measure about the choose-your-own-achievement system.But seriously, we all know everyone's just going to be spending all their time previewing stuff in the Trading Post. And complaining. Wouldn't be an update without some good complaining.
12 commendations for ascended back peice. Look at guildwars2hub preview.
It's not 100% clear those are back pieces. The exotics are, but then you have a pen, a shell, a mug....back pieces?
There are a total of 150 Guild Treks to participate in.
Scoooore.12 commendations for ascended back peice. Look at guildwars2hub preview.
This change does a solid job of making the prospect of playing more sPvP less intimidating to me, which I imagine was a general intention. On the whole, though, I really just haven't explored sPvP much because there's so much else to do. So many complaints about this game I can sympathize with, but "I don't know what to do when I log in" is not one I'm ever likely to shareI'm surprised there hasn't been an implosion about Paid PVP being removed, from all the people who have put gems into them already...
... probably because not many people take sPVP seriously. =\
Where many people might think Oh well eventually, it will be on Wiki anyway this is inevitably true, but ArenaNet have implemented such a huge navigation path to the NPCs that you could spend 15 minutes searching an entire zone, even when you know they are there. In addition, the Bounty you get every time you activate the mission is random, adding another spanner in the work..
what are these commendations?
I feel like this is something is should get in before everyone knows about it.
Damn.That GW2hub article is loaded with useful tidbits;
Hahaha.. don't worry guys, we're still gonna have those too!In many ways Guild Missions provide a clear framework for guilds to undertake fun activities as a group, as opposed to requiring Officers or Guild Leaders to think of spontaneous activities for their guild to participate in.
I'd be willing to mail one of you a gold piece (can't access the same bank with my home server being Kaineg).Yeah, I'm glad we jumped on the Influence hoarding early rather than trying to get a bunch now. I can see us having influence drives even more in the future. After all, if everyone donates one gold, even amongst our regularly active players that's 20-30k influence.
And yeah, this will definitely have to be something we schedule in advance so we can get as many people involved as possible. If we have a ton of people on tonight (as we usually do when new content is pushed) we might be able to swing one, but I'm not 100% sure. It sounds like they can be done with 15-20 people.
Either way, exciting times ahead.
I'm surprised there hasn't been an implosion about Paid PVP being removed, from all the people who have put gems into them already...
... probably because not many people take sPVP seriously. =\
That GW2hub article is loaded with useful tidbits;
This is gonna be good. From the sound of things, some of the content (especially the timed puzzles and the guild challenges) is tougher than anything in any of the explorable dungeons.Can't wait for guilds to start failing missions and start complaining because, god forbid, they did not complete a piece of content on the first try.
I saw someone claim, a couple days after the achievement change in the last patch, that you should get a laurel just for logging in once a day. At first I thought it was satirical (because so many people were asking for the achievments to get easier, because getting ascended gear is so difficult and so important), but nope. Dead serious. "Why should I have to do anything specific in-game that I don't want to?"I'n just gonna wait for some lucky guy to get a precursor while the forums explode into madness as everyone demands compensation.
Nope, big ol' wrong on that one (unless they're adding them with this patch).
It also doesn't say anything about being able to get them with Commendatios (it mentions exotic back pieces and ascended accessories), but maybe I'm missing something.
Hmm, how come?
Unless you mean in the more general "completion" sense of "being familiar with the world" when it gives you hints about where to go. I definitely look forward to putting my embarrassing knowledge of Tyria to good use.
Goddamn. That and needing level 5 upgrades? RIP every small guild. Kinda disappointed by this.ANet said:Guild Missions can be unlocked by spending influence within your guild panel. The first tier of Bounty costs 30,000 influence to unlock (a steep price but certainly one to work towards) with other tiers costing 50,000. Once unlocked, the Guild Mission can be activated for an additional cost of 200 influence per attempt.
Goddamn. That and level 5 upgrades? RIP every small guild.
Goddamn. That and needing level 5 upgrades? RIP every small guild. Kinda disappointed by this.