I just don't get most of the complaints relating to item grinding since all this patch did was give you more options for how to get these items.
For those saying it doesn't match what Anet said before release, it's almost EXACTLY what they said they were trying to do with the game. Make it so that you could get what you wanted, in the way that you wanted. Don't want to run fractals to get ascended gear? Well now you can get them through daily events in the world! What now we need ectos to get those? Well now the drop rate for rares in world event chests has increased! Don't have a whole lot of time to do dailies? Now you can do major occasional events with your guild!
For the person that mentioned that ascended items have an impact on player behavior, you're exactly right. But you're also missing the point: Anet has realized the fact that fractals were creating a player vaccum, and made it so that more people were going to all the other pieces of out-of-dungeon content in order to get it. They took advantage of the problem you mentioned in order to expand the amount of content people were going to.
They're not there yet, but seriously this patch went a HUGE way towards getting this game to where they want it. This is why I find so many of the complaints completely incredulous. They're doing exactly what people have been asking for. Problem is, people are looking at each issue in pieces. People go "oh, we can only get one chest from dragons now?" without realizing that now, OTHER event chests are more valuable. The concept is that they want to push people to more content, and that's not a bad thing. For MOST things in this patch, there was a pretty good reasoning behind a change.
Also: If you're grinding ascended gear for STATS, you're out of your mind. They're the best stats for that slot, but it's marginal at best. I've always felt like ascended gear was mainly meant to act as a barrier to streamline fractal progression, but people whined so much about stats that they simply made them more available. The audacity.
For those saying it doesn't match what Anet said before release, it's almost EXACTLY what they said they were trying to do with the game. Make it so that you could get what you wanted, in the way that you wanted. Don't want to run fractals to get ascended gear? Well now you can get them through daily events in the world! What now we need ectos to get those? Well now the drop rate for rares in world event chests has increased! Don't have a whole lot of time to do dailies? Now you can do major occasional events with your guild!
For the person that mentioned that ascended items have an impact on player behavior, you're exactly right. But you're also missing the point: Anet has realized the fact that fractals were creating a player vaccum, and made it so that more people were going to all the other pieces of out-of-dungeon content in order to get it. They took advantage of the problem you mentioned in order to expand the amount of content people were going to.
They're not there yet, but seriously this patch went a HUGE way towards getting this game to where they want it. This is why I find so many of the complaints completely incredulous. They're doing exactly what people have been asking for. Problem is, people are looking at each issue in pieces. People go "oh, we can only get one chest from dragons now?" without realizing that now, OTHER event chests are more valuable. The concept is that they want to push people to more content, and that's not a bad thing. For MOST things in this patch, there was a pretty good reasoning behind a change.
Also: If you're grinding ascended gear for STATS, you're out of your mind. They're the best stats for that slot, but it's marginal at best. I've always felt like ascended gear was mainly meant to act as a barrier to streamline fractal progression, but people whined so much about stats that they simply made them more available. The audacity.