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Guild Wars 2 |OT2| Funding An MMO Entirely On Quaggan Backpacks

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Awesome I should hit that soon. heh. Also I think I should be ready for the next story dungeon, just hit 43 last night. IF anyone is planning on doing the manor (story) soon I would be more then happy to go along and I promise I will try and not die as much as I did in the caverns.
 
Don't worry. I couldn't stay on much longer.
Is path 2 that much harder than 3 and 1?

It's a bit longer. I think it took us 45ish minutes for 2 compared to 20-30 for path 1,3.

There are a lot more silver mobs in path 2 which make it annoying, but the boss fight imo was actually interesting. It actually required a fair amount of communication. But running path 2 wasnt that bad.
 
It's a bit longer. I think it took us 45ish minutes for 2 compared to 20-30 for path 1,3.

There are a lot more silver mobs in path 2 which make it annoying, but the boss fight imo was actually interesting. It actually required a fair amount of communication. But running path 2 wasnt that bad.

Ok cool.
Might have to wrangle you guys into helping me do path 2.
 

Hawkian

The Cryptarch's Bane
Path 2 is objectively longer and has the hardest boss, but it's a great, satisfying challenge to complete. I actually really like the path altogether, but a combination of it being long and not remembering it so well made a couple sections longer than they needed to be. I single-handedly quadrupled the length of this one bit where you need to just slowly escort a rock-lifting dredge to lift a rock- I thought you could just run through and I was so deeply wrong.

There's a great mini-boss, too. Actually, both the mini-boss and boss are of the type where you're likely to just run at it the first time, get completely dunked on and wipe thinking "wtf," then come back and go "ohhhh, I get it" and actually like the fight in retrospect.

All that said, there are too many silvers. The path needs to be tuned to just not take as long to complete despite actually being as long as it is. Not that paths can't be more difficult or have larger areas to cover than others, but that length should be actual, not artificial (HP sponges, 12 silvers instead of 6), 4 champions in a row). On the plus side, what it really gets right are the waypoints. You'll never think, "gah, I have to run all this way?!" *cough* TA *cough*
Awesome I should hit that soon. heh. Also I think I should be ready for the next story dungeon, just hit 43 last night. IF anyone is planning on doing the manor (story) soon I would be more then happy to go along and I promise I will try and not die as much as I did in the caverns.
CM Story is laughably easy to me, so much so that if they tone it down to the degree they just did AC Story it would probably be soloable. I'm happy to run it anytime, CM is an interesting idea for a "dungeon" anyway; I can't wait for the revamp.

Re: dying, one important thing to remember is that unlike other areas of the game, dungeons really care that your gear is at your level. Note that I said level, NOT tier. Dungeons will artificially punish you for not having gear at or near your character level- I'm not exaggerating at all to say that, at level 60, level 60 Whites (purchaseable in your home city at any time for a paltry sum) are better to have than level 50 greens. Why this constraint? Because you can always, always get loot drops at your level in dungeons, no matter what level you are or what level the dungeon is. Actually, going in with whites and then repeatedly running a path is a pretty solid way to earn some gear upgrades in your level range.
 
Finally pulled the trigger on an MF set. bleh. Should've bought it months ago when the prices were lower. Live and learn.

Also, T3 bounties are harder overall.. but being that it's 6 targets, so far the mix has been good to us. I really think it's coded to give you at least 1 in the 30's zone and at least one of the harder traveling ones.
 

Hawkian

The Cryptarch's Bane
I would love to see the logic there.

It may guarantee you one lower one, one higher one, one "tricky" one- but are the rest truly random? Could you wind up with Sotzz, the Prisoner, and Trekksa all in one bounty from hell?
 

Retro

Member
Was thinking today, they should revise the starting zone for the Norn to reflect recent events. The Charr are okay because their fight with the Ascalonians continues, but it'd be badass if, instead of the Great Hunt (which has always felt like the weakest of the five starting areas) they had the Molten Alliance invading your homestead and you have to fight them off. Eir shows up to help, as usual, but plays a more important role than "Go kill this thing for reasons." End with a big dredge carrier and some kind of boss fight. Then you start in that hunting camp outside of Hoelbrak, now converted into a refugee camp.
 
CM Story is laughably easy to me, so much so that if they tone it down to the degree they just did AC Story it would probably be soloable. I'm happy to run it anytime, CM is an interesting idea for a "dungeon" anyway; I can't wait for the revamp.

Re: dying, one important thing to remember is that unlike other areas of the game, dungeons really care that your gear is at your level. Note that I said level, NOT tier. Dungeons will artificially punish you for not having gear at or near your character level- I'm not exaggerating at all to say that, at level 60, level 60 Whites (purchaseable in your home city at any time for a paltry sum) are better to have than level 50 greens. Why this constraint? Because you can always, always get loot drops at your level in dungeons, no matter what level you are or what level the dungeon is. Actually, going in with whites and then repeatedly running a path is a pretty solid way to earn some gear upgrades in your level range.
Good to know. I'll be sure to grab some gear at my level for the dungeon. If CM story is short I'll see about sending you a message tonight when I get online. I think for AC story my gear was at my level or within 4 levels of it. I was using the Tier 1 armor I had just bought the day earlier, so level 35 and I think I was 38-39 when we did that dungeon. I was able to upgrade my helm to a level 39 from what I got from the run.
 

Complistic

Member
Finally pulled the trigger on an MF set. bleh. Should've bought it months ago when the prices were lower. Live and learn.

Really dont see the point to one. Lets say an enemy has a .25% drop rate for a rare. (which is probably pretty close for your average mob, could be lower maybe) A 100% mf bonus is still only going to improve that to a .50%. Woopty doo.
 
By MF we are talking about magic find right? That just increases the chance for better drops slightly? Or is there another benefit? Just wondering because I have a few of those coins sitting in my bank and was wondering if it was worth it to use them.
 
Really dont see the point to one. Lets say an enemy has a .25% drop rate for a rare. (which is probably pretty close for your average mob, could be lower maybe) A 100% mf bonus is still only going to improve that to a .50%. Woopty doo.

You can boost your MF by 167% just with Equipment alone. If you max absolutely everything out with boosts, food, guild bonuses.. that can jump up to a max of 319%. It's pretty costly to do all that though.

In any case, it will pay off in the long run as it affects everything in the table. So while it may seem negligible for something like Exotics, it basically means more loot overall and better chances at valuable loot over trash loot. It's not going to be a quick benefit but when you're farming for Unique or Legendary weapons.. it's the best move to make.

By MF we are talking about magic find right? That just increases the chance for better drops slightly? Or is there another benefit? Just wondering because I have a few of those coins sitting in my bank and was wondering if it was worth it to use them.

Yeah we're talking about Magic Find. It increases the chances of all loot in the mobs table to drop. People tend to focus on the greater chances to get Exotics and Rares but it's really all about increases the liklihood of anything to drop which translates to getting materials faster which can bring you closer to your Gear goals. You can use the doubloons if you'd like though they don't offer the best MF rates, but anything is better than nothing. You may want to weigh out whether you can use them in your crafting for something more valuable in the short run though.
 

birdchili

Member
i hope anet gives us the ability to do full-gear-swaps as a one-click in the interface soon (in town only, probably). i do so want a mf set, but sometimes i'd rather be as dangerous as possible rather than as rich as possible (particularly in cases were i'm more likely to be dead than rich).

manually changing gear just isn't likely to happen; though i *have* been pining for a more classy look of late...
 

Hawkian

The Cryptarch's Bane
Yeah we're talking about Magic Find. It increases the chances of all loot in the mobs table to drop. People tend to focus on the greater chances to get Exotics and Rares but it's really all about increases the liklihood of anything to drop which translates to getting materials faster which can bring you closer to your Gear goals.
It's really not something to worry about until you're at endgame, though, and farming for something in particular most likely. Definitely came in hella handy when I was saving up for my ascended back piece.

So guys, a week from today is the patch. By far the most significant changes will be the smattering of WvW changes, but I have naively high hopes for the Living Story to open up in a major way, and I'm growing more and more interested to see the impact of the tweak to the event chests.

One thing I'm rather curious about is if the Megadestroyer and Gates of Arah will get the new rewards, and the Fire Ele untangled from the Fire Shaman- looking back, maybe the fact that they've been working on this solution is the reason they never bothered to "fix" their chests to the way the events are now. Maybe it'll just be a flag from now on ("Daily Rare? Yes/No") that they can choose to apply to an event without having to muck about with too much in terms of the loot tables within that event.

I'm really hoping that they do include those event fixes in this update. In my heart of hearts, I'm also really really hoping for them to add 2 or 3 more events to the "daily list," without mentioning a thing in the patch notes, for us to hunt down and find- setting a precedent for the idea that at any time, any big event in the game could "come online" so to speak.

On the other hand, they seem really really attached to the idea of having unique drops from each of these events. I can see where they're coming from as this is very cool, but I hope it doesn't slow down the enormous potential they've got to spread people out to less common areas of the game now that you can't just cycle the easiest events through your list of alts.

On that note, here's the spreadsheet of Unique Exotic drops Ashodin and I have been working on. This is just the confirmed/almost-definite items. For the accessories, for some of them we know the item by seeing the Blue drop, but don't know the full stat combination because we haven't seen the Exotic. The unique weapon drops are always exotic.

Dark Red is not found yet/conspicuously missing... Black is probably doesn't exist.
 

Jira

Member
Whats the least played class?

Besides Necro

Necro and Engineer I think. ANet has said they have a real time chart that tracks the amount of people playing each class and it's pretty even with outliers being Necro/Engineer on the low end and Warrior/Guardian on the high end.

A week from today we should have the Razing update.

I hope the event page on the main website finally updates today and gives us some more information on what is to come.

I'm betting the page will be updated on Wednesday with a WvW progression blog on Friday.
 

Hawkian

The Cryptarch's Bane
And Guild Treks Saturday (Friday maybe?).
That new content. omnomnom.[/QUOTE]
Good question. I'll have to look at the timer and see what we're shaping up to, but yeah around then.

I'm so psyched for Guild Puzzles. I almost want to skip Rushes and go straight toward saving for that. But it definitely wouldn't be the most efficient way to progress, sooo yeah.

Also, I discussed this with Retro yesterday (and I suppose Ash has the right to overturn it) but I believe our policy for the time being regarding Guild Buffs will be the following:

-+5% Influence from Events should be perpetually active for us. There are too many of us at big events together too much of the time these days to let this go by.
-This can be achieved by simply starting the queue for it every day in the early evening EDT (before the reset). It takes 24 hours to queue and lasts for 24 hours, so as long as we maintain this schedule we can have constant uptime on that for the cost of 200 influence per day; we make this back in less than an hour.
-On weekends, when activity spikes, we'll activate the other influence buffs as well so that we max our gain during peak hours of play (+10% total, +20% dungeon).
 

Ashodin

Member
Necro and Engineer I think. ANet has said they have a real time chart that tracks the amount of people playing each class and it's pretty even with outliers being Necro/Engineer on the low end and Warrior/Guardian on the high end.



I'm betting the page will be updated on Wednesday with a WvW progression blog on Friday.

You should be on to do a dungeon run tonight. Wink. Wink.
 

Jira

Member
Good question. I'll have to look at the timer and see what we're shaping up to, but yeah around then.

I'm so psyched for Guild Puzzles. I almost want to skip Rushes and go straight toward saving for that. But it definitely wouldn't be the most efficient way to progress, sooo yeah.

Also, I discussed this with Retro yesterday (and I suppose Ash has the right to overturn it) but I believe our policy for the time being regarding Guild Buffs will be the following:

-+5% Influence from Events should be perpetually active for us. There are too many of us at big events together too much of the time these days to let this go by.
-This can be achieved by simply starting the queue for it every day in the early evening EDT (before the reset). It takes 24 hours to queue and lasts for 24 hours, so as long as we maintain this schedule we can have constant uptime on that for the cost of 200 influence per day; we make this back in less than an hour.
-On weekends, when activity spikes, we'll activate the other influence buffs as well so that we max our gain during peak hours of play (+10% total, +20% dungeon).

You can't skip anything. You have to unlock Rushes > Challenge > Puzzles.

You should be on to do a dungeon run tonight. Wink. Wink.

Will do.
 

Jira

Member
How do you figure?

I saw people say on reddit that you need to unlock in a certain order. There's prerequisites for each one, some people tried to go right for challenges and the game was like NOPE and said they needed Treks and Rush first.
 

Hawkian

The Cryptarch's Bane
Right, I guess each unlock has a previous unlock as a prereq. At least it ensures your rate of merit acquisition is maximized.

Just looking this stuff over now. At least Rushes, Challenges, and Puzzles only have one tier each. What's crazy is that once we've got everything unlocked, we'll be able to earn merits at a rate of 110/week, with nothing to spend them on except glorious, tasty brand new buffs.

Of course, by the time that milestone is reached, they'll probably have added a brand new batch of missions to the game...

edit: Dat Ghost Wolf run.
 

Hawkian

The Cryptarch's Bane
Can it be AC? Seeing as how you don't need to hit the Furnace anymore (unless Kos wants his 2 run).

I can't get enough of the way the new AC plays in comparison to the other dungeons (specifically HotW, right now those two are polar- heh- opposites).
 

Vossler

Member
Man I wish I had a lot more time to play, but looks like I may be out of luck for a couple of weeks. Might have some time this weekend, and can hopefully finish the Flame&Frost cheevos before the update, but not counting on it.
 

zon

Member
The rate you earn money stays the same but depends on the effort put in. The market however does react to the money people continue to make.

As for his earnings, assuming he's been event hopping all weekend with a dungeon thrown in here and there, I'd say 35g < earnings < 75g. This is only factoring in the constant money you get from event and dungeon clears as well as looting coin off stuff. This excludes any exotic drops and crafting materials (mostly loadstones and the sort) he may have found. It also kind of depends what his "weekend" is as well since my weekend sometimes includes fridays and sometimes doesn't.

LMK how my guess was Hawkian!

Over the weekend, tens- but in all honesty, this was the first time I had ever simply attempted to directly make a lot of money all in one period. There were plenty of times I was saving up for something in particular before, but I either immediately made the purchase and fell into bankruptcy upon reaching the goal (my first exotic set, my first black dye, the gems for a bag slot/character slot), or I was saving the value in something more relevant to the goal than gold (ectos, t6 mats, etc.).

Over the course of this weekend, counting gold from selling things on the TP that were either dropped or crafted from drops (with gaps filled in by TP purchases) as well as gold earned directly (from Dungeon rewards/drops + Raspberry Peach) plus a very little bit of Karma converted to gold (Jewelry Boxes), I actually stockpiled more gold on top of what I had in the bank than I had ever had saved total up until that point.

The biggest change between how I'd been playing up til now (roughly until the beginning of this month) and since is that I didn't have anything in mind to buy. Not saving for anything in particular has a twofold effect, both because you aren't looking to blow the whole stack on something, and because this game has a real exponential effect with your earning potential I never noticed before. The more risks you can take with investments and foundational capital the more profit you can make more quickly. When I first started out crafting Exotic jewelry at the beginning of the weekend I would only buy enough Ori to add on to what I had in the bank and complete a couple of pieces based on the Orbs I had stashed. I was very cautious not to overbuy. By the time I'd already sold a few, I was just buying stacks of Ori without even placing buy orders, upconverting all the gemstones I had accumulated and crafting even the less profitable pieces I had the gems for, because everything I was putting in was going to be so eclipsed by the profit.

As for inflation, this will sound dumb, but I really believe the Commander's book will lend some small degree of stability to the worth of a gold coin. I always think of 100g as the price for a Commander tag and a sort of threshold of wealth. The vast majority of the gear in the game is priced well below that, while some really crazy unique Exotics rest above it, and Legendaries hilariously far above that. Not that inflation isn't an issue, of course, but I have a good sense of what my money's worth- and it's not all that different than having it a few months ago would have been.

I know this was a long response, sorry! I guess what I keep coming back to is the fact that I have never made a concerted effort to earn gold, that is, I never set out to, merely for the purpose of saving it, complete any activity to get money. I just essentially did what I felt like as often as I felt like it, and then applied principles I had noticed and tips I'd gotten from others as to how to convert some more of what I'd completed into cash.

Very, very close. I mean, it definitely was in the range you specified. I'm thinking it was around 40g but I made the error of not really noting what I had between all my characters in total before starting out. Very impressive guess!

Basically, it definitely definitely excludes any exotic drops I found (in fact I've never sold a named exotic I've picked up, and the one I got from fractals couldn't be sold), but does include some crafting mats (I sold the corrupted lodestone I got from fractals, and upconverted some charged/molten/destroyers as well).

What's really crazy is that I know if I actually liquidated all I have on all my characters per the methods above (all skill points, dungeon tokens, banked crafting mats, and hundreds of thousands of karma), I'd likely more than double what I have banked. All of my near-term goals are either quite cheap gold-wise or don't require gold at all. Similar "problem" to etiolate- I'm not quite sure what I should be saving for. Can't say I mind.

Going by this it sounds that the rate of gaining gold is the same or has only changed slightly. I was a bit worried when I logged in last week and saw most precursor weapons having gone up in price by over 100 gold.

I can't say buying cores to convert into lodestones is particularily good though unless something has drastically changed since late January. The profit back then was really really low considering what you invested. Simply flipping crafting mats would yield a better return on your investment. Of course, if you have cores you want to sell it's a good option for quick cash but I'd recommend doing Citadel of Flame p1/p2 instead. It should only take about 30-60 minutes to complete both and you get to keep your cores. From what I've seen farming CoF p1 might be the most effective strategy if you want to make money at a steady rate. Depending on the drops you can make 1-2 gold for every run after the first one and it should take 15 minutes or less with a experienced group.
 

Levyne

Banned
Yeah I don't think the suggestion was to buy convert sell rather just convert what you obtain by other means and sell for a profit compared to selling cores individually.

Yeah CoF has always been an option but it's so damn boring.
 

zon

Member
Too true, when I had 1k CoF tokens I had to stop because it was getting silly. :p

I still prefer it over Arah though, I hate that place. The only thing that makes it somewhat fun is fighting Lupicus. He(?) is one of the only bosses in the game that gives a you real challenge.
 

Hawkian

The Cryptarch's Bane
Going by this it sounds that the rate of gaining gold is the same or has only changed slightly. I was a bit worried when I logged in last week and saw most precursor weapons having gone up in price by over 100 gold.

I can't say buying cores to convert into lodestones is particularily good though unless something has drastically changed since late January. The profit back then was really really low considering what you invested. Simply flipping crafting mats would yield a better return on your investment. Of course, if you have cores you want to sell it's a good option for quick cash but I'd recommend doing Citadel of Flame p1/p2 instead. It should only take about 30-60 minutes to complete both and you get to keep your cores. From what I've seen farming CoF p1 might be the most effective strategy if you want to make money at a steady rate. Depending on the drops you can make 1-2 gold for every run after the first one and it should take 15 minutes or less with a experienced group.
The rate of gaining gold for someone who has been flocking to the updated world events in addition to whatever shenanigans he or she was getting up to before has dramatically increased. I don't know how you could argue otherwise. It may theoretically slow in a week with the account-bound chest nerf, although the more I think about it, I don't think it will be an appreciable slowdown to the savvy player. There are a lot of events out there. I can't speak to what the prices of precursors indicate, but in my casual viewing they've always been incredibly volatile.

I absolutely would never recommend buying cores to convert to lodestones to sell back, which is why I never suggested it. :p Depending on the lodestone of your choice, you could actually end up paying money for the privilege to do this. I was saying that if you have cores (and you will just get them over time, they deposit as collectibles now), it's a good idea for most types to spend the ~45s investment to upconvert them and sell them for massive profit. "You get to keep your cores" isn't a particularly compelling reason to not do this for someone who (like me) has absolutely no use for them at present. Similarly, tips like forging Mystic Weapons or crafting Exotics to sell take advantage of your existing inventory you have no use for in order to get an infusion of cash with little to no risk.

Also, running CoF1, or flipping between 1 and 2, is included in what I put as the first method on the list: dungeons. Dungeons in general are basically the most reliable source of easy gold in the game once you get past an initial learning curve.

Why didn't I say "run CoF1?" Because that is boring. There may be a number of single things you can do over and over and over and over again to completely maximize your gold-revenue efficiency, but I dare you not to get completely burnt out on doing whatever that thing is in the process. I mean, of course, more power to you if you wish to run COF1 ten times in a row. You're absolutely right that it'll make you money. But with a good group, I can easily complete any two paths of AC within an hour, too. Or run one path of AC, plus SE1, and two World Events. Or take a temple in Orr and stick around afterward to kill and harvest til my inventory fills up.

You have to understand, even though I listed a bunch of methods, the most important tip in that post was after the list when I said do a mix of everything. From my perspective this is crucial to maintaining enjoyment of the experience while earning oodles of gold at the same time. It's a game, it's supposed to be fun! Again, if finding the most efficient gold/hour source and repeatedly performing that task until you have enough gold to be satisfied (or your head falls off) is how you want to play, there's nothing at all wrong with that. Basically I was just demonstrating with that list that it's not necessary to do that, and point out some of the lesser-known conversions and resources that can help grow your fortune.

Btw, I forgot one: Do (or at least finish) your dailies on an 80 character. If you manage to do them each day, that's a quiet little 35s extra per week for doing stuff you were gonna do anyway.
 

Retro

Member
Too true, when I had 1k CoF tokens I had to stop because it was getting silly. :p

I know that feel, bro.

X2igL72.jpg

(That's 3091 for those who don't feel like adding 'em up)
stealthbragging about my gobs of karma collecting dust
 

Retro

Member
I love that you have a single innocuous pristine fractal relic in there... hahaha

Yeah, I don't do high level fractals as much as I should. I see people offering all the time, I just usually don't have solid blocks of time where I know I won't have to go AFK for a few minutes at a time.
 
and now I'm worried that by the time I decide to start running CoF for my lodestones, everyone in the Guild who does dungeons will be burnt (if they're not already). Yikes.
 

Desaan

Member
Just started playing again this month (EU GAF), logged in today and I've been booted from the guild. I was playing as recently as Sunday. House cleaning? I play at odd hours and there is only ever 1 or 2 people I see online.
 

Levyne

Banned
Just started playing again this month (EU GAF), logged in today and I've been booted from the guild. I was playing as recently as Sunday. House cleaning? I play at odd hours and there is only ever 1 or 2 people I see online.

If you are (were) in the EU Gaf guild, that's all but dead, talk to an officer about an invite into regular gaf.

(I think that's possible, right?)
 

Desaan

Member
If you are (were) in the EU Gaf guild, that's all but dead, talk to an officer about an invite into regular gaf.

(I think that's possible, right?)

Still on Gandara? I thought it was weird seeing hardly anyone online but I thought it was my playing hours.
 

Levyne

Banned
I don't know much of anything about the EU guild, but NA one has most of its member on Stormbluff Isle. Some people are on other servers and Guest, but unfortunately you can't guest from a EU server to an NA one :(
 

Taffer

Member
One of the EU-GAF officers (not on GAF) went on a rampage and kicked everyone except the 6 or 7 people he saw online regularly, it is absolutely dead now.
 

Scum

Junior Member
Sweet writeup, Hawk. I needs me some gold.

Still on Gandara? I thought it was weird seeing hardly anyone online but I thought it was my playing hours.

One of the EU-GAF officers (not on GAF) went on a rampage and kicked everyone except the 6 or 7 people he saw online regularly, it is absolutely dead now.

I'm usually in from work by 1am GMT, so I just paid the transfer fee and moved promptly moved over to Stormbluff Isle [US]. No regrets whatsoever as it suits me just fine. :D
 
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