Alright, done with Bioshock Infinite so time to jump back in. Though now it's Easter weekend and also a weekend with a fighting game major. I need to clone myself.
My pain right here.
Alright, done with Bioshock Infinite so time to jump back in. Though now it's Easter weekend and also a weekend with a fighting game major. I need to clone myself.
Can anyone recommend a fast and easily repeatable event chain? Need to finish my monthly over the next 3 days.
Alright, done with Bioshock Infinite so time to jump back in. Though now it's Easter weekend and also a weekend with a fighting game major. I need to clone myself.
Roll Mesmer.
Roll Mesmer.
Mesmered.I'm an 80 mesmer!
I'm an 80 mesmer!
Can anyone recommend a fast and easily repeatable event chain? Need to finish my monthly over the next 3 days.
Is it true that they made AC harder in with one of these newer patches?
If so, then is anyone still up for helping (aka babysitting) my level 75 ele through a few runs?
Also, I currently have 3 characters and I want to roll a mesmer and guardian in the future ... but I read that they confirmed that in the expansion they're gonna add a new race(s). Pulling for the Kodan but I expect it to be the bird dudes :/
Anyway, do they normally give you more characters slots in these expansions or should I hold onto them until when ever the expansion come?
edit: Hmmm the fused bows have a badass effect on shot (unless that's a skill?): http://www.youtube.com/watch?v=CjpzCTeIElg
Truuuuuuuue? I'm all about itHeads up, looks like some of Hrouda's changes for CM went into this patch all stealth like. CM explorable run tonight?
They work by being awesome.
We do them multiple times a week- so far we have Bounties (tracking and hunting tough targets in the open world) and Treks (scavenger hunts) unlocked. The way it works is that we want to get the highest "tier" (most difficult) version done as a guild once a week, to give us Merits, a currency for the guild itself that lets us unlock more missions as well as cool buffs for the whole guild (like reduced waypoint costs).
On Fridays, we do a tier 1 bounty (two targets) at about 9PM EDT.
On Saturdays, we'lll do a trek in the afternoon EDT, prior to our tier 3 bounty at 4PM EDT, and probably again afterward. The Tier 3 is six targets to be killed within 15 minutes- and we need to get it done for the merits!
If you participate in killing any one bounty for the week, you also get a personal reward of two Commendations, some silver and loot. Commendations are used to buy some rather good stuff at a vendor in Lion's Arch by the Bank. It doesn't matter which bounty you kill or what tier it was. The weekly reset for this happens on Saturdays at 8:00PM EDT, so typically we'll also do another tier 1 Saturday night so that people can get their Commendations for the week. But there are also "makeup" bounties 2 or 3 times during the course of a week for those that missed out.
Fused Greatsword in action (sometimes I like the shoulderless look)
Any officers online? Would like to get an invite if possible!
I plan on being on tonight! Don't cut me! Patching now.
So, forgive me for being the noob to the new-ish content here, but what's the Living Story people are talking about? It looks like an achievement, but is there really a storyline that's flowing with these monthly content updates? If so, that's kind of cool, keeping some story elements outside of major patches and expansions.
Username.#### or character name please.
If you're interested, just talk to a Herald- they're all over the place. They'll fill you in on where we're at and how to participate if you'd like to (I suggest at least doing the story missions to meet Braham and Rox).I plan on being on tonight! Don't cut me! Patching now.
So, forgive me for being the noob to the new-ish content here, but what's the Living Story people are talking about? It looks like an achievement, but is there really a storyline that's flowing with these monthly content updates? If so, that's kind of cool, keeping some story elements outside of major patches and expansions.
Idk who I was just doing a run with on SE, but my Power shutoff
I think one of you was lil Jp.
https://www.youtube.com/watch?v=7eBGKSqtyzk
Tales of Tyria podcast calls it quits. Interesting last show with differing views on the game. They severely undersell the difficulty of fixing culling and the technical issue it is, but I understand frustration with ArenaNet's lack of attention towards their own PVP legacy.
Yeah, although the PvE side of the game is doing well, the competitive scene centering around sPvP and WvWvW has really started to die out, as teams have been getting frustrated with the stale metagame, ArenaNet's handling of the matchmaking system, or just burnt out in general.
I totally agree with their views about the small size of the map in wubwub limiting strategies that consist of something other than rolling around in a big ball of death. The maps need to be vastly larger, to create the opportunity cost they spoke of, with some sort of content to keep the players interested.
wrt sPvP, I'd bet a majority of the population has literally no idea who the top teams are in the game, which is a huge problem imo. Guild Wars 2 doesn't foster the competitive scene that you see in other games like Dota 2 in any way, which is awful since ArenaNet intended it to be an e-sport.
It's in desperate need of a solo queue option for tournament pvp. There's zero fun to be had being a solo pug facing group after group of premades. New modes would be pretty swell, and a spectator option doubly so.
d/d ele bunker builds definitely need to get looked at as well. There's a reason they're so common. They're just so fucking good.
anyway, bed time~~
Vitalnerv?
Yeah we figured something happened. SE1 isn't too demanding so we can always get another group going.
Lol, yeah that's me. we'll do it another time I guess.
On another topic, has anybody here heard of koroshi? I was watching some vids of this guy earlier today and thought to myself "that is some badass gear" he stated that he made it and that it was valkyrie emblazoned. I have 400 leather working with the valkyrie insignia so I set out to make it. I made the whole gear and it turned out nothing like how he looks, same stats but different look, can anybody tell me how he would have changed the appearance of the armor? if you need a pic with his equipment and look I can send link.
AC redesign (Feb. patch):
-Story mode: much, much much much easier. Like, facerollable for 80s. Easily completable by a team of PUGs that doesn't just throw themselves into AOE without a care in the world.
-Explorable mode: HP for all mobs dramatically lowered, but almost every encounter was totally redesigned to be more challenging in terms of skill. The bosses are sort of harder, but really they just require coordination, whereas they required none before.
Remember: After the T3 Bounty tomorrow (4:00 EDT) we are doing Story Mode Dungeon Runs
Lol, yeah that's me. we'll do it another time I guess.
On another topic, has anybody here heard of koroshi? I was watching some vids of this guy earlier today and thought to myself "that is some badass gear" he stated that he made it and that it was valkyrie emblazoned. I have 400 leather working with the valkyrie insignia so I set out to make it. I made the whole gear and it turned out nothing like how he looks, same stats but different look, can anybody tell me how he would have changed the appearance of the armor? if you need a pic with his equipment and look I can send link.
I'd need a link to the specific video, but looking at the first one that came up for him, it looks like the Twilight Arbor dungeon set's visuals; http://argos-soft.net/GW2ArmorGallery/index.php?sex=0&weight=2&race=2&armorSet=nmcourtmi&color=10 The Leafy bit on the back of his head is the dead giveaway.
Edit: Nevermind, he links pictures of his gear and it says "Nightmare armor of the Wurm." Definitely the TA armor set.
I think at one point he was wearing that set, but from what he posted most recently this is what his gear is
http://i.imgur.com/p50LQyH.jpg
They can cause issues if you have a ton of superior arrow carts lined up, but it may be the 5-target limit that is holding all siege back from deterring zergs.
Yeah, although the PvE side of the game is doing well, the competitive scene centering around sPvP and WvWvW has really started to die out, as teams have been getting frustrated with the stale metagame, ArenaNet's handling of the matchmaking system, or just burnt out in general.
I totally agree with their views about the small size of the map in wubwub limiting strategies that consist of something other than rolling around in a big ball of death. The maps need to be vastly larger, to create the opportunity cost they spoke of, with some sort of content to keep the players interested.
Are you able to make a bigger WvW map?
Colin: No, bigger we can't do. With our existing tech those are the largest maps we can make (engine limitation). We're currently looking several different ways to spread players out, and that's been a big focus of the World Vs World team right now.
The answer to the "running back and forth" problem would be to make the maps larger, and also add more waypoint opportunities. If towers could also get waypoints, they'd make great outposts on far reaches of the map to teleport to and then trek over to a supply camp. The fact is that they raised the population cap on each map to a point that was probably too high for the size of the maps, and then there were all the rumors of them lowering it and not telling anybody, pissing a lot of people off.I can see how making the map larger would help small groups have enough time to accomplish something before getting wiped out and perhaps encourage more dispersed groups, but I also agree with the point that so many complain about running back to fights on the map already that making the map bigger would make those types of people just give up after getting rolled.
I think there might be other solutions. I think the issue I most agree with is the lack of siege importance. Arrow Carts were deadly in the first beta, got nerfed heavily and now don't make much a difference to the zerg. They can cause issues if you have a ton of superior arrow carts lined up, but it may be the 5-target limit that is holding all siege back from deterring zergs.
There is also an issue with the LOS and the walls of towers not providing enough protection. AoEs hitting arrow carts and the people on them without the defending players being able to get to the edge to hit back creates a problem. However, when I've seen siege set up against a zerg at a choke point like the SW BL supply camp or the Ogre Camp in EB, all the arrow carts and ballistas works extremely well. It's just that at most keeps and towers, it seems its the defenders are the ones choked off from getting at the attacking army.
As for sPVP, there's still a ton of work to do. Perhaps its time for ArenaNet to stop adding new features and switch teams over to sPVP to get that into the shape it needs to be. I'm not a fan of e-sports, but I am a big fan of GW1's pvp. They don't just need leader boards, spectator mode and a better solo queue, but a mode/map that offers a deeper and more varied meta game. The way their Conquest is setup, there's no room for there to anything other than bunker v burst/roamer.
Helllllllllllll yeah. Char/account name?Out of nowhere, is there still room in GAFguild? been pondering that it would be nice to actually play with a group of people instead of always soloing.
The answer to the "running back and forth" problem would be to make the maps larger, and also add more waypoint opportunities. If towers could also get waypoints, they'd make great outposts on far reaches of the map to teleport to and then trek over to a supply camp. The fact is that they raised the population cap on each map to a point that was probably too high for the size of the maps, and then there were all the rumors of them lowering it and not telling anybody, pissing a lot of people off.
As for siege, there's supposed to be a much larger AoE cap (40) on any siege. If you noticed that it was less for arrow carts that was because of the damn arrow cart nerf. Catas and Trebs seem to stick to the higher cap at least.
I agree on building design problems and LoS issues. While I think they might be balanced in the end, they're frustrating to work with and don't seem to be initially designed for what the reality of the game system turned out to be.
As for Conquest, here's the thing. It works. It works really well. For an action game. It sucks for an RPG. When I go in playing my own combination of direct or condition DPS, some survivability skills or stats, and just depending on game knowledge and combos to stay alive and dish out punishment, it's fun. When I play it like an action game, it's fun. When I try to see it as an RPG, I see an unbalanced mess. The extremes of burst damage vs. survivability are way too far apart, and are stuck on a few classes for each side. But if I just go in with the assumption that I'm going to die within 3 seconds if I don't know what to dodge or how to counter what the other guy is doing, like in a lot of other action genres with low Time To Kill (e.g. FPS games), then I don't care anymore and manage to have fun anyway.
Overall, I would have preferred if Time To Kill was a lot longer, closer to duels in a fighting game than a 3-shots to kill FPS games. But then you'd need a block button or more dodges.
In addition: I've noticed that a lot more people are saying to "Practice with Knights, then go full Berserker" for everything PvE. That's another problem, I think.
Yeah, it seems siege doesn't have a player hit cap like player skills do, but they just aren't as effective as player skills.
For me, it's more than the time to kill that bugs me about Conquest. It's the lack of roles. That MOBA-like mode they had for Halloween had more roles and ways to contribute to victory than their main spvp mode has.
I hadn't heard that theory about PVE. It doesn't make sense to me. I can go full berserker on my Mesmer, but I feel that Mesmer is in an exception in how it can survive without needing to carry defensive stats. I think my Engineer is much better without going full damage, and instead more support/tanky stat combinations.