Welcome to the month of April- a time when only a fool would choose to camp out in Lion's Arch over Rata Sum. Why's that? An industrious little Asura named
Moto has unveiled his trademark invention: a cooperative, collaborative edutainment product that fosters communication, critical thinking and hand-eye coordination in Tyrians of all ages!
In the spirit of
ArenaNet's hilarious FAQ on this event, I have structured this little guide the same way. Some of the more humorous/irrelevant questions are pulled from my scouring of the official forums this morning.
What the hell is this crap?
If you're looking for an
in-lore justification of why there are 8-bit spiders breakdancing around the fields of Queendsale... first off, what's your problem? Second of all, the more eccentric Asura of Rata Sum have a long history of coming up with large, disruptive, even chaotically dangerous projects that make it to the production stage without getting permission from anyone.
Toymaker Tixx unleashed a bunch of haywire toys upon the townsfolk of Tyria just a few short months ago.
Moto's invention, one hopes, will be less threatening and nightmarish than an army of princess dolls. However, true to form, his untested product is leaking some of his patented solid-holography enemies out into the real world. But don't worry. They expect you to be fighting them with nothing more than a pointy stick.
If you're asking
in terms of gameplay, it's a silly, crazy fun minigame addition to Guild Wars 2 that replicates the feel of 8-bit Nintendo games, primarily Super Mario Brothers and The Legend of Zelda.
It will be around for the month of April, and it
will return later, with more Worlds and features each time.
We'll all be waiting.
Assuming you're telling the truth, I'm in. How do I Super Adventure?
Just step into the box in Rata Sum alone or with a party of any size.
Nothing about your GW2 character progression matters in the SAB. There are no levels, there are no skills, there is no gear, there are no stats. You can take three hits (represented by "heart containers") before you die.
As soon as you begin, you'll be given a pointy stick and set off on your adventure.
Okay but once I'm in the box, how do I Super Adventure??
The overworld of Super Adventure Box is split up into Worlds, with each world further split into zones.
(Note: it would be really awesome if someone could screengrab the 'M' screen for me to put here)
So far, we have access to the entirety of World 1, consisting of 3 zones, and an early version of Zone 1 of World 2, just teasing what is to come.
Your play session inside the box is likely to consist of the following as you progress through the zones:
- Collecting baubles. Baubles, baubles everywhere! These little blue orbs are a special currency for the SAB. At first, you can only carry a max of 250 with you inside the box. You can find them in the open world, get them from chests, or from killing sprites (just do not mess with the bunnies. Seriously.) Learn what you can buy with them below!
- Finding Keys. Most sections of a zone have a chest in them that your party can open for a bunch of baubles. Basically, if you see keys lying around or they pop out of enemies, that's an indication that the part of the level you're in has a chest in it. Your goal is to get everyone in your party a key- the chest won't open unless all of you have one. In a pinch, you can simply buy a key from most of the shops for 25 baubles. This seems like a terrible idea at first, but baubles are ridiculously easy to come by. It makes more sense, if you're just waiting on one last key, to just buy it and get the chest and move on, than to spend time hunting.
- Finding the chest. Sometimes the location of the chest will be obvious; sometimes it will be very out-of-the-way. When you do track it down, all members of your party must use their keys at the same time ('2' key) to unlock it. Bear in mind that with the 250-bauble cap, it may not even always be worthwhile to pursue the chest at all.
- Looking for the next checkpoint. To progress in the SAB, you must find musical checkpoints that look like a keyboard of blue piano keys for each player to stand on. When the first person reaches this gate, your progress will be saved, and you'll spawn from this checkpoint if you die even if you haven't completed the area yet. All team members must be present on the keys to get the checkpoint to open, launching you up into the air. Note: sometimes this boost up allows you to reach unreachable areas, which may lead to secrets!
- Shops. Shops are indicated by a simple door in a tree or wall you can enter. If you've ever played Zelda you know what you can find inside. Important stuff you should get early on include bombs (200 baubles to unlock, then cost 1 bauble to toss) and extra lives (25 baubles). In Zone 3, there's a shop available that can sell a bag upgrade to let you carry 500 baubles (250 baubles to unlock). You can also buy a whip to stun enemies, a shovel to dig for treasure, and health potions.
Oh, and feel free to pick up ('F') and smash anything that isn't nailed down. The shopkeeper won't mind, promise.
- Queen Bee Dog. Each zone contains a rather hilarious, pirouetting dog in a bee costume with a tutu. This is a hidden optional boss worth lots o' baubles. Hunt her down and poke her to death. Nearby, you'll find a tasty honeycomb you can break open for even more baubles. Mmmm, baubles.
- Secrets. NES-style secret rooms abound. Keep a keen eye out for any tough-to-reach areas or bombable walls. However, be aware that not all bombable walls are obvious or indicated by rubble.
- Fighting the Boss. Each zone has a boss. Zones 1 and 2 have you face the giant floating head of the princess' abductor- he will rotate and shoot a laser beam at one of you at random. You can dodge forward to avoid it, so work on your timing! Otherwise, just bash the heck out of the cage and claim your goodies in the chest.
Zone 3 has you face off against King Toad. He is tough! Smash his crystal until shards pop off, then hold onto them until he opens his mouth showing his tongue. Throw the shard into his mouth and he'll be stunned, and your team can wail on him for a while. His stomp/shockwave attacks all have big tells, so keep an eye out to time your dodges and positioning. If no shard is thrown while he's holding his mouth open, he'll immediately afterward use a nearly screen-cleaning tongue-sweep attack. Watch out! King Toad is best tackled by a group, though he can be soloed.
That sounds fun, but what do I get for it?/That sounds horrendous, why would I want to put myself through it?
You can spend your baubles on Moto's wares right outside the shop. Most of his stuff costs
Bauble Bubbles, better baubles basically boosted from Bubble Bobble, the best 8-bit bubble-based blast of bemusement
eber. It costs
250 baubles per Bauble Bubble. You can also get 2 Bauble Bubbles directly from each of the Zone boss chests, once per day per character. These chests also have a chance to drop unbound versions of the Super Skins directly!
Here's what Moto can sell you:
- The Super Skins. Really cool 8-bit-inspired skins with cube particle effects and other animations (the Staff has a fully articiulated 8-bit bird on top of it ). 50 Bauble Bubbles + 1g each.
- Continue Coins. When you run out of lives in the SAB- in addition to seeing your impending doom and the
- you'll need a Continue Coin to hop back into the game.
25 baubles. edit: This was removed!
Note: Moto also sells 5 continue coins for 1 Bauble Bubble. This is an insanely bad deal. Do not buy it. Now costs the same as buying individual Coins inside the SAB. Neither a good or bad deal.
Continue Coins can also pop out of any chest in the open world of Tyria, so don't hesitate to jump a few puzzles when you need a break from the Super Adventure!
If you don't have any Continue Coins when you die, you can buy one from the continue screen for 50 baubles. If you can't afford it, you get booted out of the 'ol box.
There are also a few useful things you can get with Bauble Bubbles even if you don't have any interest in the skins:
- Obsidian Shard - 1 Bauble Bubble
- Crystal - 1 Bauble Bubble
- 6 Philosopher’s Stones - 1 Bauble Bubble
- Super Adventure Box o’Fun. This is a revised version of the traditional Box o' Fun complete with 8-bit fireworks, transformations into the Monkeys and Spiders in the game, and more. 3 Bauble Bubbles.
Also important to note: so far as I can tell, there's no method by which to convert baubles to gold, at all. So if you don't want any of this stuff, it's not worth your time to try and collect baubles during the month.
50 Bauble Bubbles is insane. I can't believe you had to add a grind to the only fun part of this game.
First of all, it should be noted that the consensus actually seems to be that these requirements are
way less demanding than the majority assumed they would be based on the quality of the skins. Some had even theorized that the April Fool's joke would be that you couldn't actually EVER get the skins permanently at all. So just keep that in mind.
Next, it's really not that bad. At all. 50 stacks of 250 baubles, or 12,500 baubles, sounds like an extraordinarily massive amount to collect by grinding the SAB, but this will
never be necessary in practice.
Actually, I'd go so far as to say that, if you're willing to play the SAB and open-world content regularly over the course of the month- not solely, just in addition to or instead of other stuff you'd be doing in-game, whenever you feel like it- you'll easily be able to get 1 or 2 skins without even really trying, or get
all of them with some coordinated effort.
What's great is there's a deceptively large number of ways to go about it...
- First of all, the boss chests give you 2 Bauble Bubbles directly, per character per day. And those boss chests also have a chance to drop a rare, unbound version of the skins outright, too. And remember there are ZERO character requirements (a level 2 character with no weapons equipped would literally be equal in the SAB to an 80 in full zerker gear ;-]). So if you were to, say, run all three zones on 3 characters once a day for 3 days- just rush through and fight the bosses, no need to touch anything else- that would get you more than enough for a skin... on top of 9 chances per day to get one instantly. This potential just goes up the more characters you're willing to do it with.
- Baubles are so addictively easy to come by in the game that you'll be looking for chances to blow them in the shop to get below the cap more often than you will be bauble-starved. Another good method of getting to 50 Bauble Bubbles would be to pick one or two characters to take through to get the Zone 3 bag upgrade (to hold 500), and use that character or those characters to play the crap out of the SAB. As above, 6 Bauble Bubbles and 3 skin chances would be guaranteed per run, but with this method you'd also want to hop around collecting as many as possible so that you hit the bauble cap and get an extra two Bauble Bubbles when you jump out of the box. Then you could literally hop right back in. As long as you don't try to do the same Zone twice in a row, there doesn't seem to be any DR whatsoever with regard to the regular baubles in the SAB.
- You could simply run about in the open world hitting the 8-bit mysterious chests, turning in the baubles for a Bubble every time you get 250. I have no doubt at all that you could hit 50 and get a skin just playing the game regularly over the course of April this way. Each chest contains like 20-30 delicious baubles.
- If you really Gotta Go Fast and you have an open character slot, you could simply make a character, speedrun Zones 1 and 2, deposit the Bauble Bubbles in your bank, delete the character, remake, and go again. This method ensures the only limit to how many guaranteed Bauble Bubbles you could get per day is how much time you can play.
- Finally, the Super Skins have already made their way to the TP. The "easiest" method of getting one, as long as you have the patience and don't need the skin riiiiiiiight like now, would be to wait until the supply peaks late in the month and get in on the skins you want before the event ends and prices jump. The drop rate seems to be generous enough that prices will probably plummet once more people get some time in the box.
Of course, they can also be unlocked in PvP.
I don't like the skins, they don't fit my character. Why should I do this?
No kidding, it's a blast. Especially with others if you can get on voice chat.
This is going to sound a little silly, but I can't actually think of a single other example of another game like this game-within-a-game in this game. That is to say, it's not just a gimmick, but a rather detailed and lovingly-crafted online multiplayer platform adventure, with the traditional Nintendo design ethos: satisfaction on figuring something out, shiny rewards around every corner, clever hidden rooms and bonuses. It's early to tell, but my instincts tell me it even has the same ludicrous skill ceiling with regard to speedruns that shave fractions-of-a-second off each time you get better and memorize the levels further. Nothing would make me happier than somebody putting out a "Zone 1 world record speed clear" video within the month that the rest of the community could attempt to beat.
Everything in there can be done alone, but the multiplayer aspect
really works. It's what I keep coming back to as something that hasn't really been done before. It's just not the kind of game that people design to be played
online, if they add multiplayer at all. But it works. You can lead each other to secrets. You can buy keys for your party members. You can show each other how to make tough jumps. The closest thing I can think of would be: it's a little like being able to play New Super Mario Brothers or Zelda: Four Swords online, minus the occasional frustrating accidental (or satisfying intentional) murder of your teammates.
Is there anything else I should know?
If you suck at jumping puzzles, like a lot, there's Infantile Mode, which eliminates every scrap of challenge from the experience. Your white-hot jumping rage can be assuaged by way of rainbow bridges connected by clouds. If you do not feel this is enough to soothe your temper bear in mind the clouds are very happy about it.
Just go to the cloud in the middle of the 4 World selection Houses to activate it. Intrepid jumpers with a knack for exploration will have found the cloud high up on a tree in the same location. This is for
Hard Mode, although it's not in the game yet. Word is that the mode is complete, but in testing, the additional crazy restrictions imposed by the difficulty
tanked the ArenaNet servers, so they need to develop more stable tech to roll it out. If reading that perked your ears up, then you are one who understands the implication;
the true Super Adventure Box starts here. I can't wait to see it.
If you look at the list of achievements, there is a whole bunch of stuff to try for. Finding all the secrets and baubles in each zone, digging 100 times, etc. Check 'em out, they're in their own category in the Achievements tracker.
Anything else related I should know about?
There's a pack of minis in the Gem Shop for 500 gems- you get the Super Spider, Super Monkey, and Super Bee Dog. And let me tell you it is all about the bee dog, dog.
This is a serious fantasy world. Guild Wars 2 does not need this kiddy stuff in it. I'm annoyed by the 8-bit noises of people's minipets.
Feel free to turn down the impeccably-rendered 8-bit versions of Jeremy Soule's exquisite score, smear some sort of fake blood on the edges of your screen, and listen to Emo while imagining the Super Adventure Box as some sort of lamentation of mindless consumerism. I suggest
red food coloring for extraordinary value and
The Used for extraordinary screaming.
That's all for now-
see you in the Box!