Nemesis121
Member
Vet slayer complete in 6 mins hahahaha Some kinda of bug at Melandru or maybe it was changed, instead of vets and regular enemies, nothing but vets spawned for the final event...
Hey guys, been lurking in this thread a bit, just wanted to say I'm really happy you've all been enjoying the dungeon. I did all the enemy and boss design for it, so seeing lots of positive comments totally makes my day.
Hey guys, been lurking in this thread a bit, just wanted to say I'm really happy you've all been enjoying the dungeon. I did all the enemy and boss design for it, so seeing lots of positive comments totally makes my day.
The end fight is by far my favorite in the game. As I put it during my first run "This sucks in all the right ways." Too many bosses were push overs or didn't really require tactics. So I do have to ask: Is it intentional that the second boss goes to full health after downing the first? Seemed odd that we had both to about 10% health left, we downed one and then the other was back to full.
Indeed If you notice, Braham also revives/heals everyone, so it's very much a rallying "time to finish this guy" sort of moment. One guy basically absorbs the power of the other, which includes the game logic of healing up. Everyone's on an even playing field for the final phase.
Of course, a "hard mode" version of the encounter would be a bit different. We originally had the ground pound rings knock you down, like in the Weapon Test. But that was one element that just pushed it over the top difficulty-wise for the mid-range players we targeted. Of course, a lot of hardcore folks want to see a hard mode version, and folks that haven't run a dungeon before would say it's still too hard as-is.
Balance was the hardest thing about getting the encounter just right, but I think we got it to a good compromise.
Our QA group was also pretty amazing at trying to exploit the hell out of everything with mesmers and thieves, so I put in a lot of precautions for that.
Indeed If you notice, Braham also revives/heals everyone, so it's very much a rallying "time to finish this guy" sort of moment.
*tip* It's really a blast. Thanks for the hard work, and welcome to GAF!Hey guys, been lurking in this thread a bit, just wanted to say I'm really happy you've all been enjoying the dungeon. I did all the enemy and boss design for it, so seeing lots of positive comments totally makes my day.
Whoa, great catches! I have my own theories now, but I'm actually starting to feel like a conspiracy theorist in fleshing them out. Sooo let's just see.Make sure when you finish Rox's chapter of Flame and Frost, you interrogate the prisoners in the Black Citadel. They have some... choice things to say. I'll spoil tag it and my speculation;
Hahaha,.. congrats, man. You've got a keeperSo what you see is Tooth of Frostfang the precursor. And thanks to the unnamed for jumping in and helping even though is was all customer crazies
Definitely worth it to focus on one far more than the other, only attacking it to get the enrage stack off.The end fight is by far my favorite in the game. As I put it during my first run "This sucks in all the right ways." Too many bosses were push overs or didn't really require tactics. So I do have to ask: Is it intentional that the second boss goes to full health after downing the first? Seemed odd that we had both to about 10% health left, we downed one and then the other was back to full.
Hey, Bruiser!I still say the best part of the entire dungeon is the cut scene where the berserker and fire storm come in.
It feels very well-tuned. We'd certainly love a hard mode, too, though. GAFGuild devours challenge! Om nom nom.Of course, a "hard mode" version of the encounter would be a bit different. We originally had the ground pound rings knock you down, like in the Weapon Test. But that was one element that just pushed it over the top difficulty-wise for the mid-range players we targeted. Of course, a lot of hardcore folks want to see a hard mode version, and folks that haven't run a dungeon before would say it's still too hard as-is.
Love the cutscenes as well. And I actually found myself rezzing Rox when she went down during that. She, um.... rules.Also, I can't stress enough how much I love them going back to in-game cutscenes. Seeing the bosses jump out of the wall to attack you definitely set the tone.
Also, not sure if it was a bug or not, but Rox survived the entire fight for me. Tanked the boss, just about. Finally, an NPC we can count on.
Who else is in the Frostbite Fan Club after the new dungeon?
I appreciate the feedback, it's my first week with the game and it plays rather different from other games I've experienced previously in the genre.
In all seriousness, though, at THAT low a level you shouldn't really be concerned with finding an optimized anything or even worrying about how your skills work together. At level 7 you'll get weapon swapping, which is totally critical for a mesmer, and your utility skills are incredibly important as well. Finally, the nuances of shattering are deeply complex, and you literally won't have the full array of options to consider with regard to the mechanic until level 80.
What you want to focus on first are the core game mechanics- namely, at that level, dodging. The game doesn't force you to get good at doing so until much later- really, not until the first explorable dungeon. But mastering it early on will make the rest of your leveling experience much more enjoyable and give you a foundation for skilled play as you develop your build. And then one day, when you unlock the trait Deceptive Evasion, you'll feel OP as hell
To answer your question about staff skills more seriously, you are definitely not using them in the most efficient order.
What you'll want to do is open with Chaos Storm- run up to your target so that you can position the AOE over both you and it at the same time. Chaos Storm gives you boons (good effects) and puts conditions (bad effects) on enemies, so it's always best used with both in mind. Then, while still in the field of Chaos Storm, use Phase Retreat, which is a Leap Combo Finisher, and watch what happens (edit: missed that you knew about the the combo already, ohhhh well.) Back off a bit further from the retreat (staff has a very long range) and summon your warlock, then another clone with retreat as soon as it's up- you want to have the three of you attacking the target, stacking conditions and keeping the enemy focused on your summons rather than you. Utilities you can unlock early on will help a lot with your clone production and survival. Use Chaos Armor the moment aggro turns back to you. Finally, don't shatter until your enemy is close to death and you can use it for the kill- early on, the distraction provided by your summons is way more beneficial than the shatter effects.
But really don't worry about getting that stuff down exactly as I described at level 4 Mesmer has a steep learning curve. You're going to be rallying from down state plenty of the time prior to level 20, and it'll be even further after that before you get a feel for where you want your build to go. Luckily, leveling in the game is very fast.
Make sure when you finish Rox's chapter of Flame and Frost, you interrogate the prisoners in the Black Citadel. They have some... choice things to say. I'll spoil tag it and my speculation;
.The second mentions that some "Fast talking friend from the city" arranged the deal, someone with a "Silver tongue", a "snake-nosed trickster".
Make sure when you finish Rox's chapter of Flame and Frost, you interrogate the prisoners in the Black Citadel. They have some... choice things to say. I'll spoil tag it and my speculation;
Something bigger is coming. The first prisoner says our (that is, the players) time is coming and we should prepare to die in their fires. He also mentions that the Molten Alliance doesn't fear the Elder Dragons, that they'll be around long after they've devoured the rest of us.
The second mentions that some "Fast talking friend from the city" arranged the deal, someone with a "Silver tongue", a "snake-nosed trickster".
We know from the dead drops that "Something pushed the Flame Legion and dredge together, but it wasn't desperation or minions of Primordus". What the hell could be strong enough to make them feel like they'll survive the Elder dragons? They don't mention Jormag either, maybe the 'Frost' part has yet to kick in?
Either way, I think we'll get more answers as the event wraps up.
Hey, thanks for dropping in. You should join us in game too, you wouldn't be the first dev to do so.
As to the dungeon, great boss encounter. Looking forward to the continued dungeon revamps and future Fractals / Dungeons if these are the kind of encounters we can expect. Keep up the good work, you guys rock.
How big/active is the eu gaf guild? Maybe I'll transfer.
I have no idea whats going on but my main has changed from SBI to a European server. I'm pretty damn sure I never transferred that character. I did transfer an alt back when it was free so I could play with a buddy. Do server transfers move all of your characters? Urg I am so damn pissed I can't play with GAF now :/
Who else is in the Frostbite Fan Club after the new dungeon?
Dawwww Frostbite.
Have you guys seen this? I've always wanted to make some gifs of the cooler GW2 skills, but the process I've always used is so exhausting and inconsistent.
GAME CHANGER.
the real question is which testicle is missing
Ok, spectator mode is officially my favorite part of this update. I haven't even logged in since it patched: just keep popping on twitch to watch streams or recordings.
Like this one: http://www.twitch.tv/blu42/b/397845894
Or this one: http://www.twitch.tv/tehmaker/c/2230050
Whats up GW2 GAF? I just started playing again, I'm leveling a new character but I also have my 80 Elementalist as well. I'm playing on Dragonbrand but I know the questing feature will let us play together. If possible I'd love to get into the guild and play with you guys. I've been lurking in this thread for a bit and it sounds like you guys have a blast.
Post your username.#### and someone will get you an invite ASAP.
My username is Resonance.6149. Thanks a ton! Hope to see you guys in game soon. For now, bed time.
I don't want to get into hyperbole here, but has there ever been a game that attempted anything like what Guild Wars 2 is doing? I mean, the idea of having an evolving and non-permanent storyline in a game. It's almost like a TV series. I think if they tighten up the writing a little more, and maybe give us some more to chew on, it would be downright revolutionary in terms of game narrative.
It just seems so radical from anything I've ever thought of having in a game. Sure, execution is wonky sometimes, but the most recent update blew my socks off. It's kind of sad to me that the game doesn't get much mention in most gaming news outlets. I know the game isn't for everyone, but the ideas it has for what you can do with story and content in a persistent world is pretty fascinating.
The only issue with spectator mode is that spectators take up slots on servers. So if you have a server set for 10v10, but spectator mode enabled and 4 spectators join it really brings it down to a 8v8 game. You also can't spectator games that are full because of this.
The next thing they need to do is get a full blown unlimited observer mode.
Update 3 - 30 April 2013
General
Re-enabled spectator mode
Fixed a bug with spectator mode preventing players from joining a team
Fixed PvP daily achievements not incrementing at the end of matches
I don't want to get into hyperbole here, but has there ever been a game that attempted anything like what Guild Wars 2 is doing? I mean, the idea of having an evolving and non-permanent storyline in a game. It's almost like a TV series. I think if they tighten up the writing a little more, and maybe give us some more to chew on, it would be downright revolutionary in terms of game narrative.
It just seems so radical from anything I've ever thought of having in a game. Sure, execution is wonky sometimes, but the most recent update blew my socks off. It's kind of sad to me that the game doesn't get much mention in most gaming news outlets. I know the game isn't for everyone, but the ideas it has for what you can do with story and content in a persistent world is pretty fascinating.
Flame and Frost is the first "actual" Living Story arc. It served as both the first story being told in an ongoing sense in-game as well as a prototype for the living world technology infrastructure they'll be using from here on out.I just started playing about a month or two ago and I was wondering...is Frost and Flame the first living story they've had? Did I miss any? I think the game was out like 6+ months before I started.
Res-rushing has been completely removed from the game mechanically (you simply can't respawn form the nearest waypoint and run back to win through attrition anymore; it's either win a fight or wipe).So I have been thinking about getting back into GW.
One question. Did they change the dungeons, or is it still basically whack-a-mole -> respawn?
Res-rushing has been completely removed from the game mechanically (you simply can't respawn form the nearest waypoint and run back to win through attrition anymore; it's either win a fight or wipe).
However, the encounters themselves are in the early stages of being completely redone, so right now the dungeons as a whole are still hit or miss. I don't know how extensively you played them before, but if you had tried them all you must know (for example) how radically different the HotW fights are versus the ones in CoE.
To see the new design philosophy in action, you'll want to replay AC, which has been completely redone including radically different boss fights, and the new story dungeon that is in the game for the next 10 days. More full dungeon redesigns are coming, as are (one imagines) more temporary dungeon content along with future ongoing story arcs.