Get More Out of WvW
We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.
The End of Culling
We wiped out culling in World vs. World, and now we’re doing the same in the Living World. By removing the limit on the number of characters you can see, we’re increasing the epic feel of exploring through a fully-populated world.
Quick follow up note, sorry about this one folks.
Both of the release notes above are still in testing and are NOT including in the May 14th release. Consider this a spoiler for things that are coming soon as they are ready and signed off on.
However, one release highlight wasn’t listed that should be, so bonus info for you to make up for the wrong notes going out →
In WvW the jumping puzzle in Eternal Battlegrounds will be split out into its own map, so those folks who wish to play there aren’t counting against the population cap for EB. This means more people can play in the EB jumping puzzle, and more people can play in EB as well with the populations separated.
We’re working out the kinks of doing a more frequent update, sorry again about the confusion! (
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