Although I haven't really gotten into PvP myself, I would really like to see this game blow up as an eSport. I know Anet originally had some intention of that, and I wouldn't mind seeing them focus their attention on it for the time being.
Very entertaining stuff.
Other than that, been playing a lot. Good to be back.
It will take time, but the Custom Arenas and spectator mode were a big step. Shoutcasting is noticeably picking up some steam and I hope it continues. Granted it'll only get more intimidating to get into, but it would be great to see.
Jira said:
They're such teases about the Living World stuff... I can't believe they have literally a full year of arcs planned out at this point.
Sounds like they have a very interconnected arc planned following the Secret of Southsun. But I do hope we find out more about how the Molten Alliance formed and they don't just leave that hanging. You don't really expect loose plot ends in the ongoing story of an MMO if there is one at all, but this format is rife for it.
Speaking of which, as I was driving home from work today, I suddenly understood the full scope of ArenaNet's intent with the Living World stuff.
The "tune in to your favorite TV show" thing isn't just a metaphor explaining why some content will be temporary. It's the entire model they plan to follow in attempting to tell a cohesive story that actually changes the game world over time.
When you open the launcher now, there's a spot for a preview of the next "episode" along with the date it's "airing." This will always be there.
You can follow it to a blurb which gives you the "coming soon" in a few short paragraphs. There's no need to have been following the plot all that closely to understand the gameplay implications of what you see there, but of course it's more rewarding if you do.
From there you can get to the
Full Releases Page. Don't be surprised if they start to really pretty this page up (embedded video, etc.) and make it more accessible from anywhere on the site. This is going to be ArenaNet's "programming lineup." See what's up, what's coming, what you might have missed. Look, they aren't even being subtle about it- "Now Playing"!
Heralds (marked on the map, in every city, along with audible dialogue to attract nearby players even if they've never seen one before) are your "
Previously on Guild Wars 2..." It doesn't matter how long it's been since you played last- you might not get all the details and nuances of the plot, but in about 30 seconds you can find out what's going on and how to find the right "channel" to take part in the ongoing story if you want to.
If it isn't clear yet, this is a pretty ambitious thing to attempt. I believe that they can be successful if they adhere to a few key points with each release:
- Stick to a consistent schedule. Pay very close attention to the dates of the Flame and Frost: Retribution release and The Secret of Southsun.
- Make sure to touch multiple areas of the game each time. Even if a release focuses way more heavily on one aspect of the game over others, toss a bone to one or two others. Demonstrate that the "season" isn't just about the main plot points but reasons to hit content you just haven't done in a while or maybe never tried before even if it's always been there.
- Don't neglect the implications of an arc as soon as the next one begins. Transitioning between story arcs is going to be clutch. ArenaNet won me over with their ability to pull this off with the fact that- simple as it was- the Lion statue didn't just simply pop back up fully formed after the Mad King destroyed it in October, but was gradually repaired over a month. Someone happening into the game and seeing the statue under construction might ask someone in chat what the hell happened. Inadvertently they'd be getting their fellow players to recap the last episode for them. Similarly, on a subtler but more important note, the refugees in LA have been mentioning that the Consortium was setting up a home for them on Southsun since February. There was no "wtf Southsun where did that come from?" if you've been paying attention. More of this.
At the moment, I have no reason to believe that they can't do those three things. If this works, and continues to work, so far as I know it will be the most revolutionary aspect of what GW2 has brought to the table. Beyond the altering of typical tropes like the Holy Trinity, gear-checking, world traversal travel, and so on... if they pull this off they'll have fundamentally changed the way storytelling works in MMOs, making it into something perpetual, something that can keep you guessing and get you excited on its own, rather than merely being "something that happens whenever an expansion hits." By this time in 2014, people could already have "favorite episodes," characters they'd like to see return or get more screen time, and a whole slew of "I-was-there" memories to share with new players and returning friends either by showing off a piece of gear, pointing out a change in the game world, or actually reliving the moment inside a Fractal.
Make it happen!