Is the coffer going to be another 0.00000000001% drop item?
Yeah. I probably won't buy anything with cash to spin the wheel, but I can see myself wasting an awful lot of gold by conversion trying to get a couple tickets. :'( A jade axe and potentially a jade pistol are very intriguing.Jade weapon? Ugh. That sounds like something I'd actually want,
Bah! The Fractal is an homage!if it has a similar look to the jade sea fractal area.
From data mine.
Looks like another set of RNG weapons incoming....
Bah! The Fractal is an homage!
That sounds fantastic, and is of course the only thing that would get them to alter their methodology to no longer include premium skins behind boxes/black lion chests with a low random chance of acquisition. This is the kind of thing that no individual player should support on an individual level, because the odds are stacked so unbelievably poorly against you.People need to stop giving them money for this garbage.
And I'm pretty sure they will eventually.
Oh I gotcha. The shaders are gorgeous for sure.Oh, I know. I just love the shaders and look of the jade sea in the GW2 engine. It looks so amazing. The jade sea was one of my favorite areas in GW1.
A shame it's all melted.
Well, this is how it is right now with the crates dropping in Southsun, right? They're available in-game with extreme RNG, without involving the Gem Store at all.It would be nice if they left a method of obtaining them in the game somehow, even if it's just rng but still available. I'm thinking like fractal weapons only a token to trade instead of a weapon. Like re purpose the Molten Facility somehow and make the fuse ticket a possible chest item. Make the sclerite ticket a possible drop from Karka Queen chest? I dunno. Maybe just make the tickets gem store items.
the guild missions are great fun. i can only do the stuff on weekends and theres about 20'ish people that join in the fun. it's a great way to hang out with the guild and talk to members and kil some monsters for loots. I guess this is the closest thing we have to raiding and I'm ok with it.
Should a drive from Minnesota to NOrth Carolina take a whole week?
From what some of the NPCs have been saying it looks like the next update "Dragon Bash" will be happening in Southsun mostly and I am ok with that but I hope the next one starts another thread somewhere else in the world that people don't explore as much.
Hopefully the Dragon Bash/Festival will leave some kind of hints regarding where the living story is going next.
I want a living story to go to the Tengu area. Because that blank area between kessex and lions arch pisses me off.
I think I've never logged on and seen less than five people, even during Euro morning (3-8 AM US).
Jade weapon? Ugh. That sounds like something I'd actually want, if it has a similar look to the jade sea fractal area.
Just let me flat out buy these things, ANet.
Is there a particular server all the Euro GAF types are playing on?
I dunno. If everyone gets something cool, it's not as cool. But I would at least better odds than the current RNG hosing.
I wish these current tokens were trade-able since I seriously have no interest in these current weapons. Also... why has no one mentioned the data-mined back-to-school outfit? lol
But the problem is that it's crap because you get a karka shell, and you get a karka shell, and you get a karka shell... everybody gets a karka shell!
Right now the system is terrible because it's an all or nothing type of deal. There aren't too many other mention-able "okay" items in any sort of box still yet.
So...I'm still playing on the Henge server, which is listed as a very high pop. Trouble is, whenever I go to play PvE (which is what I mostly play), zones are barren. Right now, in fact, I'm sitting in Divinity's Reach, and there is no /map chatter. I haven't seen a single player.
I know it's the middle of the day, but I've had this problem in the evenings. I'd consider a world transfer, but what good would that do if the Henge is listed as one of the most densely populated servers?
Any ideas?
Katoki and Hythloday were just talking about how they found the fluidity of movement on Thief to be very fun compared to Mesmer (swiftness on dodge sort of changes everything, IMO!). I tend to agree. The GW2 Thief is extremely close to what I'd get if I designed an MMO class myself. With a controller when I'm in the zone, it legitimately feels like an action game.I find Mesmer to be the class I have the most fun with.
Problem is, unlike my Guardian, Necro or Warrior...it's dangerous to leave him afk near mobs for too long. :-/
Stormbluff Isle, everybody on Stormbluff Isle.Is there a particular server all the Euro GAF types are playing on?
You should transfer over to SBI there is people everywhere.
Right now, in fact, I'm sitting in Divinity's Reach, and there is no /map chatter. I haven't seen a single player.
I don't think there would be many players in Divinity's Reach. Lion's Arch is kinda the main city. Hearts of mist bring your there and Fractal is there.
Playing my Mesmer is trying to perfectly execute a series of commands without being distracted or interrupted (and everything just dies when I succeed), whereas playing my Thief is more improvisational, active and reactive. However, when specced for damage my Thief is just hilariously squishy compared to my Mesmer even with the higher armor class, and as much as I miss the mobility and "any way I feel like" attack options on my Mesmer, I find myself missing my misdirection, utility survivability options from my Mesmer.
OOoh, permanently.I mean after the crates are gone.
Actually, this might be counterintuitive, but I don't think this particular angle is a solid argument.Those RNG skins as they are now just make shrug. I see people with the zomg awesome Fused Greatsword and I just say to myself, so what, I could of had it too if I wanted to spend $50 on keys. It just really cheapens them imo.
Yeah I'm down with that idea. Reward the people who keep trying despite bad luck. Of course, while this would benefit the individual player it would also continue to encourage more "gambling."It should be Every crate you opens contains a token. Get so many tokens and you can trade it in for a weapon ticket. That way you're guaranteed to get it eventually but can still luck out and get it on your first one.
Specifically, I don't know much about Henge at all, but:So...I'm still playing on the Henge server, which is listed as a very high pop. Trouble is, whenever I go to play PvE (which is what I mostly play), zones are barren. Right now, in fact, I'm sitting in Divinity's Reach, and there is no /map chatter. I haven't seen a single player.
I know it's the middle of the day, but I've had this problem in the evenings. I'd consider a world transfer, but what good would that do if the Henge is listed as one of the most densely populated servers?
Any ideas?
Why has no one mentioned the data-mined back-to-school outfit? lol
But the problem is that it's crap because you get a karka shell, and you get a karka shell, and you get a karka shell... everybody gets a karka shell!
Right now the system is terrible because it's an all or nothing type of deal. There aren't too many other mention-able "okay" items in any sort of box still yet.
So...I'm still playing on the Henge server, which is listed as a very high pop. Trouble is, whenever I go to play PvE (which is what I mostly play), zones are barren. Right now, in fact, I'm sitting in Divinity's Reach, and there is no /map chatter. I haven't seen a single player.
I know it's the middle of the day, but I've had this problem in the evenings. I'd consider a world transfer, but what good would that do if the Henge is listed as one of the most densely populated servers?
Any ideas?
[Raid versus guild missions]
I didn't want to say for sure though because I always expect the familiar frowny faces to show up the instant I say anything that could be taken as the slightest exaggeration.
But on the other hand, I know that if everyone had one of those skins, it would greatly lose a lot of the appeal. It wouldn't be quite as badass.
So...I'm still playing on the Henge server, which is listed as a very high pop. Trouble is, whenever I go to play PvE (which is what I mostly play), zones are barren. Right now, in fact, I'm sitting in Divinity's Reach, and there is no /map chatter. I haven't seen a single player.
Any ideas?
There is literally nothing to do there (though it's a popular RP destination).I don't know about regular zones but I am not surprised Divinity's Reach is barren. I am unsure if there's anything to do there, I can't really recall the last time I've spent an appreciable amount of time there.
Aaaaaactually, now that I think about it, I think the fact that the Sclerite Karka Shell is time-limited is far more troubling than anything we've talked about regarding RNG, limited-time skins, etc.The Censer is alright, as is the tentacle backpack, but not for everyone.
Hahaha. Liking cooldowns. That's rich! You got me good Kanik!Thief sounds fun but I just can't get into the initiative system. I like my cool downs and not having to maintain my ability to do anything.
Yup, that's exactly how I feel about my Mesmer. Totally different playstyle, extremely rewarding.I built my Mesmer to be a glass cannon because I love the mentality of the class that if I do everything right, time it all perfectly, I basically won't be touched. So if I go down, it's my own fault.
On the flip side, my Guardian can basically stand in place and not die to anything outside of a dungeon. Going from a tank to a guy who is squishy is a bit of a shock but I find it to be extremely rewarding when I don't get killed.
I don't have any characters I want to dress up as a naughty school girl?
Eh travel to your race's home city should just be free! It would instantly incentivize players going to the other cities in the game for basic services and idling (at the expense of, you know, encouraging racial segregation )It would be neat if you could set your 'home city' such that going through the mists could take you to any of the major hubs instead of Lions Arch. They could either make it the users choice, have it based on your race, or simply have portals to all cities from the mists. The difference between users having to go to LA, WP to the asura gates, and than travel to the other cities is the difference between people setting up home base in other cities vs people only ever seeing Lions Arch.
And you're saying that without even being fully traited.I agree on Guardian, despite mine only being level 30, it's plainly obvious it's simply an objectively easier class to play. There's nothing wrong with that, the classes shouldn't all be equally daunting for new players and having a guardian in a group is always wonderful. But yeah, going from my squishysquishy Thief to a Guardian even many levels below feels like easy mode in many regards. So many heals and blocks and boons...
Hah! It's so funny, after I made that post, I was thinking about how much I really dig all the classes and how diverse they are in everything from ease-of-play to action mechanics to group utility.And you're saying that without even being fully traited.
An AH Guardian doesn't even use his heal skill.
It's an LGA1366 socket. Someone else must get how hilarious and a little disturbing his answer isDear customer,
I am afraid that is a server socket that only allows server coolers. Our desktop products are not compatible with server motherboards. I sincerely apologize for the inconvenience on this matter.
Eh travel to your race's home city should just be free! It would instantly incentivize players going to the other cities in the game for basic services and idling (at the expense of, you know, encouraging racial segregation )
There is literally nothing to do there (though it's a popular RP destination).
A travesty. It's a remarkable city, and I don't use the word "city" as one typically does when talking about MMO population centers... it feels like a real city.
Far from being a whatever-gated purely aesthetic prestige item, this is an easily obtainable, time-limited, but statistically unique item. Screw the skin, someone who wants that stat array for their character won't even be able to get it to transmute once the Southsun event is over. Nobody's up in arms about this just cause it's so easy to get right now
I agree on Guardian, despite mine only being level 30, it's plainly obvious it's simply an objectively easier class to play. There's nothing wrong with that, the classes shouldn't all be equally daunting for new players and having a guardian in a group is always wonderful. But yeah, going from my squishysquishy Thief to a Guardian even many levels below feels like easy mode in many regards. So many heals and blocks and boons...
Thinking more on this you set everyones home according to their race. It maintains the atmosphere of every city but for those looking to base out somewhere else put a "Black Lion Moving Truck" item in the gem store that allows you, for a price, to change your home location. Most people won't so your home city will feel like your home city but you'll still see other races kicking around.
This is a good idea, just create a drop down when you click the symbol. We can already go to any city for free anyway so it's not like it cheapens the journey, it just eliminates the middle man, LA.I'd be okay with just being able for players to just pick a city to port free to instead. Because there is choice, there's slightly less of an argument for segregation.
Your first time will take you between 10-15 minutes. After that... I mean... people might well be able to kill him <2 mins.How much time does the Canach thing take? Is the explorable mode worth doing?
How much time does the Canach thing take? Is the explorable mode worth doing?
Your first time will take you between 10-15 minutes. After that... I mean... people might well be able to kill him <2 mins.
The explorable mode Boss is worth doing once a day for the reward.
I like both fights a lot but it's very very brief content.
You won, GAF, I bought GW2. It is installing as we speak. I can't wait to see you guys there!
Yeah, I was a bit perplexed on why it was called a dungeon as well. Coming from the dungeon team previously, it really felt more like a boss instance, but I dont write the patch notes or do the marketing.
I didnt build the Canach encounters, but I did enjoy them. Its a neat variation that changes gameplay, and I liked the mechanics. Sure theres a few things that can be done better (as is with everything), but given the time the designer had to work on the instance, I think he did a great job.
There are multiple living world teams, each with assets from all departments. The initial scope for Canachs instance was as it is now we had a shorter time table to build things, so we just wanted to plan for a story boss fight (easier) and a multiplayer boss fight (harder). The designer accomplished what we planned to do with it, but we never really considered it a dungeon that was just a bit of a marketing mistake that set unrealistic expectations as a result of calling it a dungeon on the heels of MF.
He did it alone (or as alone as we all develop things as a team) because it was only a couple bosses in a small area he didnt and shouldnt have needed any assistance with it, and it was finished within the scope of our initial plan.
I cant give estimates on how long our team was developing this content, but it was an accelerated dev cycle for our team. Thankfully due to the schedule of our release, our team was staffed with some of the fastest iterative folks from the company to get something good out in a short time.
Our next schedule is much more relaxed than this one is though, so Im very eager to see what we can do with it.
Stormbluff Isle my friend, and post your account name for a guild invite!You won, GAF, I bought GW2. It is installing as we speak. I can't wait to see you guys there!
The allure of the AH build is that at the very basic level, you are your team's guardian angel.Hah! It's so funny, after I made that post, I was thinking about how much I really dig all the classes and how diverse they are in everything from ease-of-play to action mechanics to group utility.
Like, sure Altruistic Healing means you may, you know... never die ever, but it won't stealth your entire party through 75% of the Risen in Arah, or strip 5 stacks of Defiant off Sotzz or Colossus in 2 seconds. I don't have any trouble understanding while most people would prefer the tankiness, but I'm all about the "this is a job for...." moments.
You won, GAF, I bought GW2. It is installing as we speak. I can't wait to see you guys there!
1. Roll the class you think looks interesting and fun, not which you think will be most useful. If one doesn't click with you, try another. Whatever choice you make, you won't be penalized further down the road (i.e. you can get into a group no matter what class you pick now). Every class can contribute, even breaking MMO-tropes; Guardians (the Paladin-like class) have a couple ranged attacks, Rangers are good in melee, etc.
- That said, most people say the Guardian, Warrior and Ranger are good classes to start with, while Mesmers, Elementalists and Engineers have a bit of a learning curve. Seriously though, try what sounds cool to you, as all of the professions are pretty approachable and you can always ask for help here or in-game.2. Race has no statistical advantage; it will only give you a few race-specific utility and elite skills (none of which stand out over the others). Otherwise it is entirely cosmetic. Be aware that the "Tauren Effect" is in play here; the two large races, Norn and Charr, feel like they move slower than the others even though run speed is normalized. Likewise, Asura feel like they're flying. Some people (myself included) find it detracts from the game, YMMV.
- For what it's worth, Norn look insanely cool in full armor (especially plate) and Charr have an awesome four-legged run animation, so there's silver lining everywhere.3. Buy a copper Mining Pick, Harvesting Sickle and Logging axe as soon as you have the money; there's no gathering professions, everyone can gather everything so long as they have the tools. Resource nodes show up on your mini-map (Grey rock, green leaves, brown log pile) and are instanced for everyone; don't rush to mine a Copper node just because someone is running towards it, you will have your own copy waiting just for you.
4. Likewise, buy a basic Salvage Kit. This is similar to Disenchanting in WoW, but you actually get resources like cloth, leather and metal rather than dusts/essences. This is the primary method for getting cloth and leather, actually. You will get items from enemies that serve no purpose other than to be salvaged, and will be labelled as such.
5. You don't need to be at a waypoint to travel; you can open your map and travel to any waypoint you've previously visited at any time.
6. If you want bags, take up any of the armor crafting professions (Armorsmith, Leatherworker, Tailor) as all three can produce bags right away. You may also want to check the Trading Post (shortcut: o) because the prices there are pretty low.
7. You get weapon swapping at level 7 (unless you're an Elementalist or Engineer), and unlock utility slots at 5, 10 and 20. Elite skills unlock at level 30.
8. For a quick level or two, explore your race's starting city. When you open your map there will be a checklist of the waypoints (Diamonds), Points of Interest (Small squares), and Vistas (Two Red Triangles), all of which give you XP just for visiting them. It also nets you some money and goodies for fully completing the map.
9. Learn to dodge early, it will save you forever. Most enemies have a 'wind up' animation just before they deliver a large attack. The default dodge key is V.
- Red Circles on the ground are enemy AOE attacks; dodge out of those too.10. When your health reaches zero, you aren't automatically killed; instead you enter a 'downed' state where you can defeat an enemy (or heal yourself if none are around) to rally back at half health. Keep an eye open for a blue "V" symbol over other players, or on your mini-map; this indicates another played who has been downed, and you can revive them (default key: f) and get some experience.
11. Wander around and do stuff. One of the biggest complaints people new to the game have is that there isn't any direction it shoos you towards. There are traditional quests (marked with hearts on your map), but the real meat of GW2 are events which can happen anywhere at any time. Pay attention to your surroundings; people will often run up to you and ask for help, or you'll see signs that something is amiss (people are sick and the well water is green? Follow the pipes to investigate the water supply.)
12. Whisper any of the officers for an invite to GAF guild where your questions will be answered. Ferny, Ashodin , Hawkian The Blade, Gojira, Professor Retro, Wallach, Melisande Storm or Katoki. You can be part of GAF Guild regardless of which server you are on (We play on Stormbluff Isle, but it is often full), and you can join multiple guilds as well (so if you have friends already playing, you can switch between them as you like).
13. We use Mumble, and have a GAF server just for our guild; talking is optional but being able to listen helps, especially in dungeons. We also tend to hang out and get overly excited about new features:
Server Address: atl.eoreality.net
Port: 64742
Use your GAF Name as your username to avoid confusion.
14. You can also register at GAFGuild.com, we post all sorts of events and discuss things a little more indepth than we do here, just to keep this thread open for general discussion without getting bogged down in theorycrafting, event notices and such.
AWESOME TIPS (i.e. "Why don't other MMOs have that?!")
- There are no mailboxes anywhere, because you can send and receive mail anywhere via messenger pigeons.
- Likewise, you can buy and sell on the trading post from anywhere. However, any items you buy, or any money you make from selling, can only be picked up at a Trader NPC (marked as a golden scale icon on your map).
- You can click the small gear in the upper right corner of your inventory and select "Deposit all Collectables" to automatically send any crafting materials to your bank. These items appear on the "Collectables" tab at your bank, a special space that holds all of that stuff for you instead of forcing you to hoard it in your regular storage space.
- Your bank space is shared between all of your characters, and there is a space on the lower right to deposit money.
- There is no mob tagging in the traditional sense; as long as you do above a certain threshold of damage, you will get credit and looting rights regardless of who attacked first.