Hasn't this been fixed in fractals? I thought when they fixed the disconnect issue for fractals they also fixed this.
No, it's not fixed and has never been fixed.
It's real easy to test this. Join a party with someone who has opened a fractal. It could just be you and that other person. Enter that instance. Tell that person to leave. When that person leaves, you will be booted.
I remember reading some person on reddit saying that it was fixed, but I tested it and nope, still get the boot.
Takes courage to communicate that embarrassing news. Anet needs to concentrate on better fundamentals as opposed to new content.
They can do both, as the content designers aren't the people trying to fix existing systems/visual issues in the game. Getting Last Stand at Southsun doesn't mean that the Ranger/Necro trait redesign was pushed back or something.
It is getting a little tiring seeing the minor issues persist though. I'm not talking about gameplay bugs like condition duration not working properly or mesmer greatsword 4 being borked for a couple months - those things should be high priority and fixed ASAP. For these quality of life kinds of of things I tell myself okay it's not a big deal, just be patient and they'll improve it, but the game's first anniversary is fast approaching and they are sure taking their time with this QoL improvements.
Stuff like...
- Your characters go bald when displaying most headgear. Looks especially bad on female characters.
- Numerous clipping issues with hair, sheathed weapons, and shoulder armor.
- Using "Small" interface size ruins the trading post - the TP was clearly designed to be used with Normal interface size only.
- Can't filter trading post search by armor weight or search for backpieces
- Trading Post should remember what page you were on when you open it again after closing it.
Each of these things is pretty minor on its own but all together it becomes pretty annoying and tends to show sloppiness and lack of attention to detail.
The interface is something every single player uses every single time they play so to offer alternate interface sizes from "small" to "larger" when the TP text only plays nice with "Normal" is a bit of a farce. Buying armor is also harder than it should be as you will have to ignore 2/3 of the armor that the TP shows you.
Normal - no problem said:
Larger - bad said:
Small - awful said:
Clipping and art issues don't have gameplay consequences but are still important. The endgame of GW2 is about visually appealing equipment, not more powerful equipment, so I would argue that art issues in GW2 are even more of a problem than in other games.
Ow said:
My braid can cut through anything said:
And I mean anything said:
Unfortunately, this kind of thing is very common.
I'm sort of glad I haven't leveled an an engineer yet because they seem to be the most screwed class when it comes to the visuals of their backs.