And for those interested, the "so grindlike" Holographic Dragon Wings, the ones that cost 100k taffy, are 27G and dropping on the TP at the moment.
That's like, 27 CoF 1 runs...which is... 4 and a half hours! My month has been saved!
And for those interested, the "so grindlike" Holographic Dragon Wings, the ones that cost 100k taffy, are 27G and dropping on the TP at the moment.
People on other forums are starting to bring down GW2 because of the constant grind being added monthly. It's no longer being considered as new "content" now.
Hey, I'm not bitter about anything. Update's just not for me. I totally get that the grind stuff is not meant to be done in one sitting, and it's totally optional and layered on top of all the other content in the game.
My favorite kind of content updates are ones where grindable content is fun and dynamic with a group, such as fractals/dungeons/instances. Going between "points" because there's gold to be made is a little less interesting.
Dunno, not disappointed or upset, just sayin' stuff's not for me. You won't hear any "Anet sucks" from me.
It isn't really "content" though, that's the issue I think some of us are having. Smashing pinatas, setting off fireworks, etc isn't "content".lol other forums. That is funny.
Yes, new content shouldn't have any grind at all to it! That way I can do it all in an hour and complain that there's nothing new to do for the rest of the month!
What kind of challenging achievements do you want that are for temporary content? I agree that they're grindy, but they're also temporary.
I'd love it if the pinatas spawned an event where a group of players could then join in, and the game would randomly blindfold a single player (hinder their vision) while giving them a pinata stick with one swing to try and smash it. If they miss, the game does the same to a different player until everyone had a turn or someone broke it open successfully. Reward everyone who participated, but reward the winner even more. Make the achievement to play this game 10 times or something.
Sounds like a complete bitch to program though for temporary content that will vanish in a month. If they try to do something so complex for every grindy achievements it gets even worse. They'll never do it.
I completely agree they need to reduce the overall number of times you need to do something, usually in half at least. Maybe even divide the number by 4 and have the game unlock each tier per week, so it appears less grindy, while still giving people the ability to go over the weekly limit to max the total needed.
I can't really think of challenging achievements that are easy for ANet to program in on a monthly basis for these temporary events. Putting dungeons in and other unique story related content tied to achievements takes a boatload of time for them.
The holo-kills are a little counter-intuitive to Anet's other principles. Nothing game-breaking, but it gets weirdly frustrating when people can steal your coffers by just warping around a zone. I thought one of their goals was enforcing co-operative gameplay over kill-stealing, but this seems to be exactly that.
Just realized the free "Polla" doll might be a breadcrumb for the last Guild Wars 2 book which comes out later this month.
http://www.amazon.com/gp/product/1416589627/?tag=neogaf0e-20
It has to do with the founding of Lion's Arch, so maybe an in-game reference.
Old. I knew all about that before you did.
Those steampunk armors
Also, dey be the gemstore ones, sorry Jira
who dat
who dat
Yeah, it's temporary. That's why I'm not mad. I understand that not every update is going to have new instanced content.
There's something coming with the next update for the living story that is very likely instanced and it takes place somewhere we haven't been before.
Neat! Glad to hear it. I do like a lot of dragon bash though, not trying to be a debbie downer.
Wait a minute... all this steampunk stuff... what if it's time travel related? WHAT IF CROSSROADS IS REAL?
A fine bloody zeppelin. Oh, now you've gone and spoiled the surprise. If an airship instance is in our fate, I do hope it contains plenty of goodies to gather.
It would've been cool if there were some quirky acheviements like...I dunno I'm not that creative
Kill a veteran with a firework! (Give fireworks some 4 skill that can be used sparingly as an attack, lol)
Puke on 3 enemies at once! (Poison them?)
If the Moa race was more like a guild rush, they could've made some for winning once, maybe tripping someone, finding a shortcut?
I dunno, anything to remove the repetition..
Edit: There is no real "stealing" because it's mostly uncooperative. If someone gets the one you were going to, you find the next one and move on because there's also the chance for a by-passer to hit it because it reactivated next to them. A holograph isn't yours because you looked at it, which is how I see it from what I've seen and from examples such as designer purses on clearance at department stores. However, low mobility classes and those that lack AoE get the short stick for sure.
New Class: Air Pirate!!!Let's see, going off of Jira's clues...
Sky + Zeppelins = Clearly something about flying airships.
Flag = Guilds have flags!
Conclusion: Colin listened to my idea and we're finally getting flying guild halls!!!
Case closed, guys.
Hmm..I want to come back to get the dragon bash festival items :O
Is there a better way to get candy than by simply hitting pinatas in LA? The wings seem pretty far.
What's stopping you?
At the end of the day, if you've got your heart set on it, maybe just buy it from the TP? The price has dropped a bit from yesterday. It will probably continue to go down or at least stabilize as the event continues.
I have actually popped nodes with my ele and had them die before she could tag any of them because people lay traps and turrets and Warrior's GS it down too fast. I have actually BEEN that GS Warrior who stands in a group waiting for it ... only to have one of the people waiting right next to it say "I didn't get to hit it :[" because they're a ele or some other light armor class.
I don't like that kinda practice at all.
I think people should simply be able to grab the drops like in the SB event. Or at the very least the high level nodes should be in places that arent surrounded by agro mobs so that more farmers at higher levels are ok with sitting there.
Also, not sure if the Coffers drop less with the higher level mobs or not.
I got tired of having nodes pop right behind my back with my warrior so I started just exploring level 40-50 areas and those coffers where NOT dropping much at all.
Either that or sacrifice a puppy to the RNG gods or w/e those people are doing to get these as random DROPS from mobs.