Jira was mentioning that Friday nights are Guild WvW nights, is that still happening this Friday?
Here's our new schedule in EST times I believe.
the new dungeon isn't working, so no need to rush
TruuuuuuuueThe Blackout Cache is in the Obsidian Sanctum in Zraith’s Beacon.
The Cantle Cache is in the Hidden Garden at Mount Maelstrom.
The Troll Cache is in Sector Zuhl in Timberline Falls.
The Vexing Cache is in Fireheart Rise Vexa’s Lab.
The Mad Cache is located by Goemm’s Lab in Metrica Province.
The Weeping Cache is in Caledon Forest at the Tears of Itlaocol.
The Shipshape Cache is found in Fawcett’s Bounty in the Harathi Hinterlands.
Boss chest
Rare item
Drop of Liquid Karma
2 Silver coin 12 Copper coin - 2 Silver coin 75 Copper coin
Possible rewards
Recipe sheet
Recipe: Infinite Aetherized Tonic
Monocle
100 Dragon Coffers
Dungeon reward
13 Silver coin
760 Karma.png
35% of experience needed for character level
Bag of Coins containing 1 Gold coin
oshitThere are widespread reports that Aetherblades are tampering with the hologram projectors across Tyria. Approach them with caution.
Uh oh, hope that just means the visual effect and not that she can't be pulled.Improved the teleport effect for Tazza.
It's ok, but I doubt I'll do it again. I think MF was a more interesting dungeon, and the mechanics worked better there.
Finally gender changed Cierra over to a dude, then renamed to Anno to better match everything else. Seems...weird, but I've been meaning to do it for some time now and the sale just sealed it.
the new dungeon isn't working, so no need to rush
EST is pretty early for me cause I go to the gym after work, ack. Hopefully I can make it sometime I still haven't done any PVP in this game aside from the Halloween MOBA stuff.
where is leng jaiPhantasmal Berserker: Fixed an issue that was causing the damage from this summoned phantasm to not display. Updated the berserkers attack to make it more reliably hit a static target with all 4 of the attacks.
Nice little qol thing for us, the message before made no sense.A more appropriate error message now appears when a player attempts to invite another player who is in too many guilds.
dang, necessary thoughThe Outmanned buff is now hidden from enemies.
l think that thieves can live without the grand master trait that reduces steal's recharge an additional 20% since the base cool down was reduced to 35 seconds anyway. However, l have no idea what the recharge is on 30 in trickery without that GM trait but it's 17.5 seconds with it. Imagine bountiful theft giving fury every 17.5 seconds on top of whatever the group already has.
This is also incredibly nice in WvW and PvP under the ideal circumstances
For wubwub, you'll usually catch a few of us on for several hours so even if you don't make 9pm est, doesn't mean you miss out. 9pm is just generally when the matchup reset is complete and we can get back in. When I can make Friday nights I'm usually on until at least 1am EST. There's also a few of us there every night so you're free to pop in anytime. We don't always group up, but it would be nice to get some of us to become a regular havok/scout group.
There's a KT event Thursday night that I highly recommend anyone interested in WvW attending. These are good ways to get introduced to group tactics.
That sounds awesome, I'll try to make it. Do we jump in the mumble for WvW?
I'm looking at these notes and wish I played this game more because I have no idea what this stuff means
I'm still torn on what to play. Are necros any fun if you are not so into summon builds?
But imagine the entire world as part of the interaction. Imagine seasons changing. Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.
I love using two corruptions utilities, then using Dagger #4 to transfer all my conditions onto the target. Target just melts. Or use Well of Power. Or use Consume Conditions. The only summon I use is the elite. Everything else is gravy.I'm looking at these notes and wish I played this game more because I have no idea what this stuff means
I'm still torn on what to play. Are necros any fun if you are not so into summon builds?
4 big nerfs to mesmers:
25 points needed for Illusionist's Celerity (instead of 5)
Blurred Frenzy no longer grants immunity, increased cd 20%
Vengeful images nerfed to last only 5 seconds rather than lifetime of the illusion
Signet of Illusions nerfed down to 50% (from 200%), Illusion base HP increased in some areas to compensate, but PvP and WvW illusions will see lowered HP across the board, while PvE Phantasms have increased health and PvE clones have decreased health.
At least they finally fixed the iBerserker and bouncing skills?
I am a little confused as to the direction the devs want the mesmer class to take. Putting Illusionist's Celerity deep in Illusions pushes Mesmers to use Shatter Builds. Any other kind of Mesmer will passively see a decrease in power since he will create phantasms 20% slower than an Illusions mesmer.
So much for build diversity. Hopefully these changes are only the beginning (There is still no compelling reason to use Scepter, despite today's buffs.)
From reading reddit and what not, it seems more like they're trying to push for less illusion heavy builds and use it more as a supplemental thing. It could just seem that illusions are the only way to play because that's all people have used since the beginning of whenever that time was.
I can't actually speak for builds as mine have been using the illusions for additional damage rather than depending on it in the case of a legion build. I can't say much for those that use full shatter builds since I haven't used them since about late December/early January when I stopped actively playing my mesmer whose name people still refer to me by.
Tooltip's apparently calculated differently than they wanted. It recharges in ~21 seconds.l think that thieves can live without the grand master trait that reduces steal's recharge an additional 20% since the base cool down was reduced to 35 seconds anyway. However, l have no idea what the recharge is on 30 in trickery without that GM trait but it's 17.5 seconds with it.
Kite(complete version with spool): [&AgE1qgAA]
Recipe: Aetherized Tonic [&AgElqgAA]
Dragon's Revelry Starcake:[&AgEeqgAA]
Aetherized Scraps: [&AgEgqgAA][&AgEhqgAA][&AgEiqgAA][&AgEjqgAA][&AgEkqgAA]
Sea of Sorrows ( 5 skill pts) : [&AgEmqgAA]
Aetherized Shoulders ( for heavy/light/medium): [&AgEnqgAA] [&AgEoqgAA][&AgEpqgAA]
Monocole: [&AgEqqgAA][&AgErqgAA][&AgEsqgAA]
Aetherblade Cannon: ( formerly known as the big ass cannon): [&AgEuqgAA]
Aetherblade Sword: [&AgEyqgAA]
Chests for upcoming boss?: [&AgFvqgAA][&AgFwqgAA][&AgFxqgAA][&AgFyqgAA][&AgFzqgAA]
Trophy after defeating upcoming boss? :[&AgF0qgAA]
Tooltip's apparently calculated differently than they wanted. It recharges in ~21 seconds.
Four stacks of Torment while the target is moving is equal to a burn. Mesmers can have near permanent 5 stack Torment using Scepter. Hmm.
Necromancer:
Path of Midnight: This trait now properly reduces the recharge of Tainted Shackles.
Necromancer downed health is now the correct amount in all formats on all characters.
- New dungeon is fun and not nearly as difficult as people made it out to be.
- First boss is Molten Facility-levels fun, I love fights with tons of stuff going on.
- Last boss is a little long in the tooth, but otherwise enjoyable.
I really don't get the complaints, and one gold every time you run it more than makes up for any durability loss (I think I died once?). Just gotta bring your 'A' game.
Ran this with a pug for my first try. This lasted past my old man bedtime. For future reference,does the boss take more damage when the first mate is more hurt?
Just eyeing up our objective which is the 3rd floor. It's works well to take this high ground, then lay arrow carts to rain down the central hole and onto the lords room.. said:
This is after we took the 3rd floor. Notice how we used siege to conceal the jump up to our platform? A few groups tried to rush us up there and most just fell off lmao.. said:
Look at all those enemies! And we wiped all of them. It sill took forever to take the circle though because it only takes a few enemies to contest. Warriors can use their elite skill to resurrect the Lord as well, which can be a pain in the ass. A good strategy though.. said:
Took some pics in WvW tonight that were kinda cool. We took Blackgates garrison from them during primetime which is pretty nuts. It took like 3 hours and some very good coordination between two of our best guilds to pull it off.
Just eyeing up our objective which is the 3rd floor. It's works well to take this high ground, then lay arrow carts to rain down the central hole and onto the lords room.
This is after we took the 3rd floor. Notice how we used siege to conceal the jump up to our platform? A few groups tried to rush us up there and most just fell off lmao.
Look at all those enemies! And we wiped all of them. It sill took forever to take the circle though because it only takes a few enemies to contest. Warriors can use their elite skill to resurrect the Lord as well, which can be a pain in the ass. A good strategy though.
So yeah, not sure why I felt like posting this. I guess probably because the scale of the combat you encounter in WvW still blows my mind. All those people, all those skills going off and interacting with each other...it's a miracle that mode works as well as it does.