lol Diggin the new thread title. Would've been a contender for OT3 up against "|OT3| Evilore does not play Guild Wars 2"
Basketball?
New achievement chests?
Some of the new skill icons for the minigame:
New backpiece icons:
New quaggan backpacks:
Flute instrument:
New set of random minis?
Kites:
Quartz weapons(this isn't all of them but every weapon is here)
WvW masteries:
The new armor skins (helm, shoulders, gloves)
Heavy:
Light?:
Achievement Icons:
- Dungeons
- Fractals
- Beer Bash
- Belcher's Bluff
- Keg Brawl
- Mad King
- Wintersday
- Flame & Frost
- Southsun
- Dragonbash
- Sky Pirates
- Bazzar
I post this at around 9:00AM EDT on Thursday
At some point today, would any kind folks be willing to help someone (AKA: Me [Glyde Skyhawk account in game]) run Aetherblade Retreat?
I finally have a day off work, I've not yet run it (albeit watched some guide videos, particularly on Frizz, Mai & Horrik) and realize I'm running out of time to do so.
I'm one of the poor saps working today but if you still need to do it after 6pm EDT, I can help. I've only done it once myself.
Character Day!!!
.Happy birthday Hawkian!!
I don't remember this being posted before, but this website uses the API released to show all active events on a nice world map.
http://gw2hero.com/stormbluff-isle
The numbers visible while zoomed out correspond to how many events there are in that area. Clicking an event will take you to the wiki page for that event.
Character Day!!!
This is what I've been doing since release(minus a Thief...because I find them blegh now)
Thanks!Happy Birthday, Hawkian.
Quote this post for one free reply.
Both!Happy Birthday America.
Er, Hawkian
Well, so do IJenine-Ruby-Citrine
Apparantly I like redheads wearing red.
happy birthday hawk
Happy birthday, Hawkian!
Thanks crew! Bout to head down to Miami for FL Supercon, wootHappy birthday Hawkian!!
Damn, I really wish I had ended up liking this game, those are some really awesome looking outfits.
Edit: Happy birfday
You know, if it's been a while since you played, it might be worth taking a look again. Lots of class changes, quality of life improvements and new stuff is being added constantly. Maybe whatever you disliked about the game has been fixed?
I was generally not feeling the combat or public events, which were basically everything I was interested in about the game. I would hope they didn't change those too much for those who like them, but I think I will give it a whirl again at some point.
I was reading how AN are not planning on releasing expansions like GW1.
This sucks to hear.
One question I have, are there going to be quests in this game where you go to an area, and you can find a group and do the instanced area together? Hopefully they have something like that. Being alone till I get to the higher areas is going to suck hard.
I'm running around the starting area (Sylvari city) and there is NOBODY. I mean, it is just dead. 80% of the time, its just me completing the heart quests by myself. There some stragglers here and there, but man, I might as well be playing offline. (Luckily they put a crap ton of decent NPC's, so at least the world feels artificially alive)
Challenge accepted
I disagree.
There are dungeons that require a group, the first is around level 30. There's also Group Events, Mini Dungeons (non-instanced) and World Events that all require lots of people.
Finding a group for them can usually be done in the guild, or in map chat if you're desperate. They're working on a LFG tool, but they haven't said when it will be done. ThatShaman on Reddit datamined some LFG-related info a few updates ago, so it will probably be soon.
One thing I've noticed is the Sylvari area just isn't that populated in general. I think most players flock to Queensdale. That map is usually hopping with activity, with people calling out group events in map chat often. Maybe Wayfarer Foothills and Plains of Ashford too, to a lesser extent.
[...]
Point taken. Haven't even cracked level 10 yet, so yeah, I'll take your word for it right now, hehe.
Also, good to hear about dungeons. But I was wondering if it was like GW1. Where you would enter this little hub, and there would be people looking for groups in this hub. Like, looking for a monk, etc. You would group up with these random people, and do the story quest. When you were done, it would send you to the next story hub (I think it did anyways), and you can continue on, or leave the group, etc. Because I haven't seen that yet.
Point taken. Haven't even cracked level 10 yet, so yeah, I'll take your word for it right now, hehe.
Also, good to hear about dungeons.
But I was wondering if it was like GW1. Where you would enter this little hub, and there would be people looking for groups in this hub. Like, looking for a monk, etc. You would group up with these random people, and do the story quest. When you were done, it would send you to the next story hub (I think it did anyways), and you can continue on, or leave the group, etc. Because I haven't seen that yet.
Dunno where that is yet. Haven't ventured too far out. Just trying to complete the vistas, waypoints, etc., in my vicinity.
You aren't limited to completing hearts/events in your own race's starting area, so if you choose, you can go to Lion's Arch and try somewhere else anytime you want to try something different. Queensdale is the human starting area, and I guess it's just popular because lots of people play humans.
Queensdale is probably the weakest starting area too. Definitely worth it to check out the others. My favorite is the Norm one, Wayfarer Foothills. But I know a lot of people like the Sylvari one.
Awesome post as usual, Jira. There's a couple of things I should add (some positive, some negative).
Among the positives is that this approach doesn't fragment the player base. I don't think this is a coincidence, as their entire philosphy with the game is that someone can buy a box and in five minutes be playing with his buddies that have been playing since release.
On the "negative" (or perhaps "neutral") side, they really need to change the proportion of permanent to temporary content. While having temporary content gives us the push we need to experience it now rather than later, the cumulative effect, obviously, suffers from it. Guild Wars 2 is much different than when it launched, but certainly not "an expansion's worth of content" different. That said, it's pretty obvious they're exploring this pretty much uncharted territory, so we'll just have to see how it all develops. I for one give them the benefit of the doubt.
I wanted to say something more but I'm half asleep and don't remember what it was.