Guild Influence and Buffs
I threw this together both to inform people who may be new to the game, and solicit suggestions and thoughtful discussion on our guild buff usage.
First and foremost, Ill explain what Im talking about: the guilds influence is generated by people simply playing the game while representing GAFguild. As we attend dynamic events and group together in dungeons, we generate influence for the guild. The guild even gets influence just for people logging on. Some of the proceeds from the occasional guild lottery also go towards the purchase of influence as well.
The guilds accrued influence is displayed on the guild window, and the guilds officers can spend it as a currency on buffs and missions now that weve maxed out all the guild features. Influence is server-specific, so there will be separate pools of influence for members on different servers. We have the Remote Operator rank in the guild for those who may play on servers other than SBI and want to use any influence theyve accrued.
Were limited to building 2 things at a time. We can build a 3rd thing if we use the Contract Asuran Outsourcing upgrade, which allows us a temporary 3rd build slot at the cost of 2000 influence if we speed it up. (ArenaNet, if youre reading this, it would be fantastic if there was some way for guilds to unlock a permanent 3rd slot or even just a 3rd slot that lasts longer. Make it cost a ton of influence and merits, it would be worth it. We need more merit sinks anyway!)
For more information, check out
http://wiki.guildwars2.com/wiki/Influence.
So,
guild missions.
Each mission (Guild Rush, Guild Challenge, Guild Bounty, and Guild Puzzle) requires 200 influence and 24 hours of build time to be available for use. We can use influence to speed up the build time, at a cost of 2000 influence (or 500 for each 25%). Tier 2 and Tier 3 Guild Bounties have a shorter build time, and there is a Guild Bounty Training available as well. The Guild Bounty Training takes 3 days to build, but it generates 3000 influence for the guild upon a successful kill. We havent done this often, just because it takes so long to queue, in addition to the fact that it awards no commendations. Its something I personally would like on the table a little more often if we can work it in. Guild Treks are also available, and they give both influence and merits, but we havent been doing them since they dont give commendations.
Guild missions are obviously a good value for the cost, but not infinitely available. Typically when Im managing the influence I try to have at least 2 of each mission type available, in case we fail something and need to start over. If there are no failures, we have enough for a couple days worth of fun.
Guild buffs vary in cost and build time. They all cost influence, and some cost merits as well. So far, the officers have attempted to keep these on a schedule to maximize the benefit versus the cost. The missions come at a higher priority, but the buffs are hugely beneficial. I am going to list the buffs that we most commonly use, along with their cost and build time. If you are wondering why a particular buff isnt available more often, its probably because we just havent been able to work it in.
Priority buffs that we keep up as often as possible:
+5% Influence for 24 hours (costs 100 influence, build time: 16 hours)
+10% Influence from Events for 24 hours (200, 24 hours)
+10% Magic Find for 3 days (500, 36 hours)
Im going to try and add WvW +5 Supply (200, 15 hours) to this rotation, since its cheap and awesome. Weve been saving it for Friday nights, but if more people are in WvW throughout the week we can totally try to work it in.
There is also +5% Gold From Kills for 24 hours (3 merits, 300 influence, 24 hours) and 10% Gathering Bonus for 48 Hours (500, 32 hours) that are great also. We tried to keep up the Gold bonus daily, but its fallen off track for the past week or so and Im aiming to get back on schedule. Moneys good.
These buffs are the equivalent of fine china that you only use when grandma comes over for dinner:
15% Reduced Waypoint Costs for 24 Hours (20 merits, 2000 influence, 3 days build time)
15% Reduced Repair Costs for 24 Hours (20 merits, 2000 influence, 3 days build time)
In the past few weeks weve kept the Waypoint buff up on Saturdays since people are traveling all over for guild missions, and Repair costs for WvW on Fridays. They are good merit sinks, but 3 days is a long time and theyre pretty much impossible to speed up at our current rate of influence gain.
I encourage everyone to take a look at the Upgrades tab on the guild window, and check out the various buffs in different categories. If theres something you think weve overlooked, or if theres something youd like different about our schedule, please speak up. I hope this was at least a little bit helpful!