A big thanks to Levyne and Kos for getting Guild Makeups going today. My wife's been off since the 4th so our sleep schedules have been messed up, woke up at noon and had stuff to do that kept us from getting on at 4. Seriously, thanks guys.
On to business;
From the "GAF, what is "THE" MMO to play now?" thread:
1) Blizzard finally kept true to their goal of releasing fast patches. We get a new patch every 2 to 3 months now.
fast patches. every 2 to 3 months
Sorry, thought that was amusing. Lots of recommendations for GW2 in there, and not from the usual suspects too. I wonder how many GAFers are playing without GAFGuild.
I can't decide on a race for thief. There are too many humans thieves around. So that's out. Norn look pretty neat, but their female voice is a little annoying. Asura are nice, but I believe -all- of their armors are trench coats. Bleh. Sylvari and Charr are good too, but I already have one of each.
I went Sylvari Female for my thief; Jennifer Hale's VA and their ultra bony, almost skeletal appearance (not to mention you can have completely black eyes which looks kinda cool) made it a pretty easy choice. That and I have more humans than I'd like as well.
I'm beginning to suspect it's not that the necro is the only class that doesn't relly click with me, but that it's actually the weaker class in terms of gameplay overall.
I tried a Necro recently, and it didn't click. Their weapon skills don't do it for me (Melee Dagger auto attack with no other melee skills?), their heals are pretty dismal (I know they have lots of lifetaps, but still) and pet classes never did much for me anyways (I know you can go non-pet builds, but you know what I mean). I also didn't care for the staff being all targeted AOEs, but that's just me.
The ideal recipe for a Necro, at least for me, is to just rip off as much as possible from Vanguard's Blood Mage class. Don't even be subtle about it, just smash and grab. SO MUCH was right with that class, without falling into the usual traps related to Necromancy and blood magic.
I feel the same way about Necromancers and pets as I do Rangers and pets; conventions waiting to be broken.
I wish I could figure out why I can't play this game any more. I log in to do the Sky Pirates achievements but just... can't. I look at them and just don't care, even though I know it's going to bug me to see the empty list once they're gone.
Burn out? I mean, it's B2P so there's no penalty for taking a few updates off, or just waiting until you see one you like and coming back. I know that the Dragon Bash / Aetherblade story hasn't been nearly as interesting as the Flame and Frost story, and I'm hoping their next one, on the heels of the official 2-week cycle announcement, will be better. Or at least a little more laid back.
I'm worried that the 2-week cycle will actually be detrimental in some ways, in that there's literally too much to do. With other MMOs, I would get burned out because there wasn't anything to keep my attention and I'd get sick of fighting boredom to recapture that spark. With GW2, I'm worried I'll have TOO MUCH to do and will constantly feel overwhelmed.
That said, I'm more excited for the 2-week cycle than worried. They've got a chance to do something really cool here and I hope it pans out better than some of their other attempts. The core of the game is so good though.
This is a no-brainer as far as I'm concerned. What is the holdup? What am I missing?
I'd be perfectly okay with this. Was just sort of spewing my own brand of stupidity about this into guild chat last night before bed. It's too easy for people to grab a Commander Tag. Yes, it costs 100g, and that's a lot of gold, but in some ways it's not. I've been sitting on more than 100g for a while. I just don't see the need to buy a tag when I don't have the knowledge or the desire to lead in WvW.
I'd be all in favor of them removing the 100g cost and tying the commander tags in to WvW progression. The people who have them now can keep them, but stem the tide before everyone does. Or better, create a new, better Commander Tag that is unlocked via WvW progression; blue hats can be there to show that you know how to waste money, some other, better tag can exist to show you've at least played WvW enough to know your ass from a hole in the ground.