Mordremoth's Mordrem Moth Champion Mothra.
Why am I in this picture? I don't remember this.
Mordremoth's Mordrem Moth Champion Mothra.
Why am I in this picture? I don't remember this.
You're the egg?
Why am I in this picture? I don't remember this.
I've stockpiled about 30 so far so I can use them if I ever make an engineer and I want to skip the slow levels. But so far all my other 9 characters are level 80, and the ones I keep makingI'm having too much fun leveling up.and then deleting :C
Currently the most disppointing fight in the game, especially if you consider visual appeal vs. gameplay appeal. Dude looks BADASS.... and he just isn't, really. The fire elemental is more threatening these days.Speaking of shatterer , he definitely could use a boost .
Yes! 40,000 times this!I think GW2 group-play in general plays a lot more like a co-op action RPG than a typical MMO. This became really apparent to me when I started using a gamepad. It's much more about knowing your skills and when to use them rather than consistently filling one role within the team.
Anyone remember who it was that saved us at Alphard in Arah that one time?There have been more than a few times I've been the last one standing to finish off a boss. Sometimes we wipe, sometimes we don't, but it's always a thrill.
I didn't really even pay attention to combo fields until after reaching 80, but they are absolutely integral to advanced play. Guardians have access to a couple fire fields, which are some of the most useful to any party <3Never bothered with anything else since I thought everyone kinda went their own way, minding their own business. I am really gonna have to change that!
Unfortunately though, I've only played the story mode of AC and I could almost stand still most of the time during bosses, maybe I've been lucky?
Hehe. AC Story is the easiest dungeon path in the game (minus the Cave Troll which isn't a random encounter- I figure you haven't run into him yet or you'd have mentioned it? ), but at launch it was incredibly challenging. It really took a lot of coordination and adjustment and absolutely wrecked PUG groups trying to force their way through. It was a real introduction to the tougher side of GW2's content.I hear a screeching hawk(ian) approaching
The leveling curve in GW2 is pretty unique. It literally took me less time to go from 70-80 than from 30-40 on my first character. Remember that there's no truly "irrelevant" content for leveling. Like I said you could literally hit 80 by doing that very same easy old AC Story if you wanted to (although that woudl be lame), or get a few levels in your 60s by clearing a level 1-15 zone. Just about eeeeverything you can possibly do gives you decent XP.Weirdly enough it felt like the first couple of levels, like 1-13 was slow like hell. It definitely feels a lot faster right now.
The big thing that sets Guild Wars 2 well above the Traditional MMO fray is that when things go wrong in a game like WoW, it's usually over. Main tank is dead? Wipe. Adds got into the healers? Wipe. Even if you recover with stuff like Rebirth or Soulstones, or the off-tank manages to pick up the slack before everyone dies, your DPS may not be able to beat the enrage timer, and most groups (at least the ones I played with, when I played Traditional MMOs) would just tell everyone to wipe so they could start the next attempt faster.
When things go wrong in GW2, it gets much more enjoyable. When people go down, there's a flurry of options; is the boss on me and can I lead it away? If not, can I get over to revive them in time, or should I drop my Warbanner? Is there another enemy I can kill off quick to rally? Is anyone closer and headed that way and can I help keep things off them long enough to heal? What other special, encounter-specific mechanics are in play that I could help with?
I start grinning from ear to ear when shit goes wrong, I love those moments when you pull victory from the jaws of defeat. That's why I've never understood the criticism about GW2 being 'chaotic'. Chaos is fun. In any other genre of gaming save RPGs, things coming at you from multiple directions at once is when you know shit is getting real. Predictability is boring ... but then again, if all you're after is an easy, reliable loot grind, predictability is your best friend.
I actually thought Blind was like a 3s 100% miss chance or something like that, good to know that it's just one attack, maybe that's why I've been killed a couple of times going into 5-6 mobs thinking I can kill them faster than they can kill me.
So far regarding utility spells, for healing I just use a signet, one signet for knockdown, a stability spell, a sprint/aegis spell and one to recharge my virtues. Never bothered with anything else since I thought everyone kinda went their own way, minding their own business. I am really gonna have to change that!
I noticed that some, if not most bosses so far, you are either able to immobilize or knock down/stun, which to me is quite new and I think it's quite neat actually.
Unfortunately though, I've only played the story mode of AC and I could almost stand still most of the time during bosses, maybe I've been lucky?
Well, 5 friends are playing it I guess. Where 3 of them are not on the same server (Though I learned that didn't matter much) and the other 2 I guess play very casual, if at all?
Actually considering paying for a move, since I recently got fiber and all, so the latency shouldn't be that high.
That was classic GAFractals. Everyone played perfectly.there was a time hawk made a party to go into fractals, we got mai trin.
we tried hard, we were being destroyed, but after a wipe, when hawk said it was his last try, and said make it count.
There have been more than a few times I've been the last one standing to finish off a boss. Sometimes we wipe, sometimes we don't, but it's always a thrill.
XD Who was in that group?The other night when I was in SE1, the whole group wiped while we were fighting Nokk. His health bar had depleted to the point that there was literally no red left and he was a walking zombie.
Thankfully, we all managed to sprint back before he rezzed. Someone in the group lobbed an axe as we approached and that was all he needed to drop dead...
I wanna tryyyGAFractals has been very clean with Mai lately. She used to be easier?
XD Who was in that group?
You got a taste of what dungeons used to be like. There was no "you cannot waypoint in combat" and you'd just keep res-rushing back to the boss whittling its health down. I hated it
I wanna tryyy
She just does more damage now, especially if you get in melee range.
Mordremoth's Mordrem Moth Champion Mothra.
edit: Actually Retro, for bosses with Unshakable, Blind only has a 10% chance to cause a miss :'[ That can still make a difference though. Immobilize is huge for sure.
Nokk has several pretty unique attacks that many people don't understand, pugs not least of all.
-He can place a 10s stun on you, which also creates a a wide AOE ring around you. When the stun ends, anyone inside the AOE radius is knocked back, often into the lava (I assume this is where he gets him name).
-The Singularities also cause AoE around them and shoot bouncy projectiles. If a party doesn't have the damage to kill Nokk before he gets over 3 singularities going, it's often a good idea to target one for a little breathing room and to give people the chance to rally.
Fighting him with your backs to the door leading to the next section nullifies a lot of his advantages, most of all the lava.
She's trying to save her egg, so she's Mordremoth's Modrem Moth Champion Mother Mothra.
I still don't know all that much about the lore in Ascalon besides the fact there are ghosts everywhere. Would someone care to gimme some background so I know what's what?
Just watched the trailer, it didn't show too much but it looks like things sure are hotting up!I still don't know all that much about the lore in Ascalon besides the fact there are ghosts everywhere. Would someone care to gimme some background so I know what's what?
http://m.pcgamer.com/2014/07/22/guild-wars-2-trailer-teases-the-dragons-reach-part-1/The Dragon's Reach: Part 1 will be the penultimate fortnightly Season 2 release before the Living World goes on a mid-season break.
http://m.pcgamer.com/2014/07/22/guild-wars-2-trailer-teases-the-dragons-reach-part-1/
Am I reading that wrong or are they taking a break after next release?
Ahaha, cliffhangerhttp://m.pcgamer.com/2014/07/22/guild-wars-2-trailer-teases-the-dragons-reach-part-1/
Am I reading that wrong or are they taking a break after next release?
But yeah, two more updates and then a break, that's a bit surprising, but I bet some sort of update or another comes during the break that isn't Living World content.
Yeah, that was definitely weird. Died more than once trying to get there I think.Been binge gaming the last 2-3 days and now I'm finally lvl 50 I don't know if my method is the fastest or anything, but doing hearts and completing low level maps is a lot of fun either way. Though I keep forgetting I have several exp boost items to use xD Is it just me or was it a bit weird to have a personal story mission with a around lvl 39 recommendation inside a 50ish zone? The mission was easy, but getting to it was a bit rougher (and I was aboce the mission recommendation at the time).
Anyone remember who it was that saved us at Alphard in Arah that one time?
You'r reading it wrong, penultimate = "second to last". Part 1 is next week (7/29), Part 2 will be on the 12th, then there will be a mid-season break. The article also says "before the Living World goes on a mid-season break", which could also mean that just the Living World content will pause, but that there still might be an update on the 26th (which is actually the 2nd anniversary of the Headstart).
My guess is that we'll see 4 episodes (Gates of Maguuma, Entanglement, The Dragon's Reach pt. 1 and The Dragon's Reach pt.2) then a break, then four more episodes to carry us through September and early October before events like Halloween and Wintersday start up again. If they take one update off, they'd start up again on September 9th, which would take them to October 21st, a week before Halloween.
I didn't really even pay attention to combo fields until after reaching 80, but they are absolutely integral to advanced play. Guardians have access to a couple fire fields, which are some of the most useful to any party <3
Story mode AC is a cakewalk (it used to be MUCH harder, but ANet realized crushing dungeon runners into paste right out of the gate was a bad idea), you'll find AC explorable MUCH more exciting. You have much to look forward to, my friend.
Don't abandon your friends, but if you can swing a transfer to NA and convince your friends to tag along, everyone is welcome to join. Since I'm typing all this out on my phone, I bet Hawkian has already replied with great enthusiasm for getting you into dungeons.
There's no reason to go as zoomzoom fast as possible, but you could be doing a few dungeons here and there if you're interested! And remember, events are always better XP out in the world then hearts, and often fill hearts in for you simultaneously.Been binge gaming the last 2-3 days and now I'm finally lvl 50 I don't know if my method is the fastest or anything, but doing hearts and completing low level maps is a lot of fun either way. Though I keep forgetting I have several exp boost items to use xD Is it just me or was it a bit weird to have a personal story mission with a around lvl 39 recommendation inside a 50ish zone? The mission was easy, but getting to it was a bit rougher (and I was aboce the mission recommendation at the time).
That's right. thing of beauty.Neofafnir, never forget.
Neofafnir, never forget.
AC Explorable is from 35+, right? Am I crazy for wanting to try that now? Will I even find a group?
And remember, events are always better XP out in the world then hearts, and often fill hearts in for you simultaneously.
You're not alone.Shit. Two years on, I'm still picking stuff up. Guess I better Lrn2ply.
Hopefully we get another feature pack somewhere in there.You'r reading it wrong, penultimate = "second to last". Part 1 is next week (7/29), Part 2 will be on the 12th, then there will be a mid-season break. The article also says "before the Living World goes on a mid-season break", which could also mean that just the Living World content will pause, but that there still might be an update on the 26th (which is actually the 2nd anniversary of the Headstart).
My guess is that we'll see 4 episodes (Gates of Maguuma, Entanglement, The Dragon's Reach pt. 1 and The Dragon's Reach pt.2) then a break, then four more episodes to carry us through September and early October before events like Halloween and Wintersday start up again. If they take one update off, they'd start up again on September 9th, which would take them to October 21st, a week before Halloween.
Not at all (though that did teach me how to successfully soloI believe he's talking about the run we PUGd that boss after one of us left (after several wipes), and the guy helped us finish the path easily.
Make a group on the LFG saying something like "First time Explorable Path 1, Good listener!"AC Explorable is from 35+, right? Am I crazy for wanting to try that now? Will I even find a group?
Wait... After Part 2 of the update we will be half way done with Season 2? D:
Wait... After Part 2 of the update we will be half way done with Season 2? D:
That's what I was wondering too
It feels like it's only just started.. I know we have two more updates but still.. I suppose we're always going to want more than we get. How long was Season 1?