Guardian Cooldown of Retreat reduced from 60s to 40s. Swiftness duration stays the same.
Guardian Bane Signet Knockdown duration increased from 2s to 3s.
Slow and steady Guardian buffs, daddy like
Guardian Cooldown of Retreat reduced from 60s to 40s. Swiftness duration stays the same.
Guardian Bane Signet Knockdown duration increased from 2s to 3s.
Sooo what you're saying is - they know about how satisfying rapid fire is to use and I should hold off on making an ascended bow.
Gotcha.
Hello!
The adopted devs got together again earlier this week for a lunch meeting to bring feedback from their guilds and discuss their observations. The team has already begun addressing some of the feedback the devs brought back as well as some of the issues that you have brought up on our forums.
Coming with the build next week, build sites for rams will be trimmed down in size. This is to reduce the visual clutter with build sites, since rams are often built very close to each other, and make it easier to tell a ram apart from other siege when you are building it. There are also changes coming later to label the build interacts with what you are building. So you should see Build Ram, Build Catapult etc. instead of just Build. These were suggestions taken from the discussion on siege trolls.
We are going to make a balance pass on Siege Disablers. This was one of the most common pieces of feedback both from our adopted devs and from the forums. We really believe that Siege Disablers were a great addition to the game. They gave defenders a better chance of holding off attackers, they created new strategies and they created some fun fights outside of objectives by buying some time. But we agree that they need to be adjusted. We will be looking at things like radius, cooldowns and duration of the effect.
There were a handful of other tweaks brought up in our discussions that we are planning. These include reducing the number of people who can rally off of a kill. Removing white swords from objectives to give defenders a stronger role in alerting their team as well as giving attackers more of a chance to get through having their siege disabled. We are also going to test out awarding points per kill. PPK was part of the scoring discussion and something we wanted to try. We will be looking for your feedback on that change after it goes live.
Some bigger issues are factoring into longer term work. For example, we have been discussing what we have learned from our conversations on the forums as well as the feedback our adopted devs brought back from their guilds on the topics of population imbalance and scoring. These are bigger changes and are factoring into longer term solutions that the team is working on.
The team has a lot to chew on but some areas that Id like to discuss more with the community in the near future are rewards and supporting some vital roles like scouting and defending. Ill kick off some discussions on these areas in the next couple of weeks.
I was happy to hear from the devs that they would all love to do this again and felt it was a very fun and valuable way to spend their free time. Many of them have made some great new friends and they all felt like this was a great way to really connect with the community by playing side by side with new faces and getting new perspectives on Guild Wars 2.
Thanks again to everyone who signed up for or hosted a dev! We had a great time!
Removing white swords from objectives to give defenders a stronger role in alerting their team as well as giving attackers more of a chance to get through having their siege disabled.
after my dissaperance here im returning, i burnt out hard getting to 80 i think but im in mood to play now. also right in time for my 2 week break from work and halloween
Welcome back. Name.#### for the usual GAFGuild invite?
SBI is fucked. 9 times out of 10 when we manage to defend stuff it's because somebody just happened to notice white swords somewhere.
only been a month its angel chay in game i use to be ashley278 on here but i use queen of hunting / angel chay more i pmed a admin for name change on here
Works for me. Now we'll just roam looking for people with siege rather than looking for swords. SBI has long been doomed anyway.
I don't think SBI is completely doomed. More Points per Kill is up SBI's alley, for one. Shifting away from Coverage Wars, as I'm sure their feedback encourages, would be a huge step forward.
Then you have the issue of the people that only follow a certain commander because success. If no success, barren.
The ignorance and scrubbiness of this sentiment makes my head hurt.Too many rangers using longbow
The ignorance and scrubbiness of this sentiment makes my head hurt.
The Lurk Train, yep. As soon as he logs, it's like our maps just empty out and the other two teams have free reign. I probably shouldn't bitch, I could tag up if I wanted to but I don't unless I absolutely have to (i.e. "No one is coming, it's all on us").
Finished a set of perplexity runes. Not sure which to use it on: Engineer or Mesmer? Both have rabid/condition setups available. My friend swears by them on his engineer, and I've watched him murder everyone when we've duo'd.
These fucking devs, WTF, removing white swords?
I think White Swords should be an upgrade to be purchased like buying an extra worker or reinforced walls.
I think I totally screwed up and forgot to mention I'm in Orlando all weekend! at Hollywood studios right now Sorry I won't be able to make missions tonight guys. I will say hi to Mickey for you
I think I totally screwed up and forgot to mention I'm in Orlando all weekend! at Hollywood studios right now Sorry I won't be able to make missions tonight guys. I will say hi to Mickey for you
Heh, I just got back Monday from a week in the land of the rat. Small world etc.
MEANS YOU'RE BACK TO THE USUAL GAMING TIME?
in epcot right nowda fuq? I live in Orlando and will be doing Epcot this week
I remember you said you go frequently and were gonna be here almost the same time, crazy! it's been a pretty awesome day. got to experience it from the perspective of someone who has never been to a theme park so it's like 165x more awesome.Heh, I just got back Monday from a week in the land of the rat. Small world etc.
in epcot right now
park 3 of 4 for the day
international food and wine festival is apparently occurring
sometimes life is unnervingly good
I remember you said you go frequently and were gonna be here almost the same time, crazy! it's been a pretty awesome day. got to experience it from the perspective of someone who has never been to a theme park so it's like 165x more awesome.
will miss you guys for missions though. kick extra ass!
You are the best, neph.Missions are always awful.
So, I have enough gems to transfer over to NA. I just don't know what server to choose now that it's basically only WvW that matters. Piken winning all four weeks in the last tournament made me a bit spoiled I think
And my bf can join the guild, right? If so, can someone invite Crescendo.6170?
Today I learned, if you do the "Defend Captain Penzan until he recovers his hidden treasure" event (Yes, THAT Captain Penzan), on the way back from the sunken ship he gets pissed that his First Mate brought barrels of "Bjorn's Brew" and tosses them into the swamp. Later, a Priory group searching for artifacts comes upon the same spot and the two Norn bodyguards, much to the annoyance of their Asura commander, haul the booze back to camp and promptly get drunk off their asses. Just in time to be completely useless when Pirates attack the camp for supplies.
I wonder how many other Dynamic Events cross paths like this? I'm fairly certain I've seen both events before but never done one and then the other back to back (I don't play in Bloodtide Coast often). Pretttttty neat.