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Get the fuck out of here.BlazBlue hasn't broken a million in the US, I know 6 figures isn't a million.
It's still a very difficult hurdle.
Tekken Tag Tournament 2 couldn't break 6 figures.
You serious?
Get the fuck out of here.BlazBlue hasn't broken a million in the US, I know 6 figures isn't a million.
It's still a very difficult hurdle.
Tekken Tag Tournament 2 couldn't break 6 figures.
Grabbed one from the gallery, thanks.Have some avatars! Quote if you take one, etc.
Full gallery: http://minus.com/mbulTNFLcDfVLa
A sampling:
Dudes got BODIED. I'm gonna go ahead and say that GG has the potential to do better depending on how they present it in the single player department. A lot of people are just plain put off by Tekken's aesthetics in this part of the world(unfortunately). A new 2.5D fighter that makes SFIV look dated has potential to do much better than old Guilty games.
Though in your favor Mortal Kombat debuted at 1 million and Injustice seems to be around 660-700K+, so there are people at least buying something in the genre.Dudes got BODIED. I'm gonna go ahead and say that GG has the potential to do better depending on how they present it in the single player department. A lot of people are just plain put off by Tekken's aesthetics in this part of the world(unfortunately). A new 2.5D fighter that makes SFIV look dated has potential to do much better than old Guilty games.
The evidence does favor your argument, though.
Disapointed by art direction and how 3D renders it. Posting the image again to compare :
![]()
- The 3D lacks details for hair and small details on clothes as well on shadows on the muscles.
- Since it's 3D, the models don't deform like original sprites or like capcom did in SF4. So you can see that sol has short legs, a small head, large shoulders compared to his sprites (mainly on his stance, it's ok in most moves so it's cool)
- The models have the same problems some blazblue sprites have : it may be cool to use 3D but it negates the drawing part that made the original game stand out. For example the 3D model of sol has such large arms you can't distinguish the torso from the arm, it's ruining the silhouette of the characters, and the lack of deformation enphasize this.
About Art direction :
- Characters are more straightforward, less subtle in their incarnation. Sol has giant ponytail, giant muscle, giant sword, giant lighter... As if Arc was not sure people understand he is the badass of the game... Well now he's not badass anymore, he's just an anime hero with everything that could be enlarged being enlarged. Ky is the opposite : since he is a frustrated gay character, he has a ponytail as if gay means you are obviously feminine... I know it's for the bishojo thing but that's just shit too. It's juste like...
- THE GIANT BELTS everywhere... There were belts on GG characters, but not GIANTS belts. Sounding like the game is screaming "YO ANIME FANS I HAVE BELTS I AM STYLISH" but that's just ridiculous. Leather stripes/belts/wristband originally came from metal culture and GG was inspired by it... But now it's sounds more like a reference to anime than metal.
- The CG, portraits, chara design lost the Ishiwatari touch. It's the same characters, but streamlined to fit shitty taste of anime fans when Guilty Gear could appeal to both anime and metal fans/culture. No deformed art and faces, no grotesque attitude, no baroque, just anime, anime, anime.
I really like the fact they try something new, and when I see everyone liking this I am happy they are succeeding. I am sure they'll do a good job with gameplay,mWhat is left of it is just fragments of how genius it was before, when you could take risks and not just parody yourself. I just hope the next trailers/characters will prove me wrong.
Though in your favor Mortal Kombat debuted at 1 million and Injustice seems to be around 660-700K+, so there are people at least buying something in the genre.
SFxT tanked with under 200K though.
On the other hand, Mortal Kombat is a western IP, and Warner Bros spent a fair bit of cash promoting it (you can't simply walk up to Skrillex and get him to promote your game by way of remixing without some cash in hand, for example). Injustice is probably selling off the back of Batman and Superman being on the box.
I thought SFxT had opened with 235k or so. Oh my... those are bad numbers.Though in your favor Mortal Kombat debuted at 1 million and Injustice seems to be around 660-700K+, so there are people at least buying something in the genre.
SFxT tanked with under 200K though.
There is the anime crowd to consider too. The appeal should be at it's peak point with a fighting game that looks like this.Right I mean I think it's certainly unlikely for this to debut at 100K+, but just that fighting games aren't wholly unsellabe here.
Art direction wise it seems like they are trying attract the general anime crowd like blazblue. After seeing those models up close like that they sure look really cartoonish.
Right I mean I think it's certainly unlikely for this to debut at 100K+, but just that fighting games aren't wholly unsellabe here.
Dudes got BODIED. I'm gonna go ahead and say that GG has the potential to do better depending on how they present it in the single player department. A lot of people are just plain put off by Tekken's aesthetics in this part of the world(unfortunately). A new 2.5D fighter that makes SFIV look dated has potential to do much better than old Guilty games.
The evidence does favor your argument, though.
Thanks, this one shall be mine.
and now you must FIGHTTaken, thanks!
I wish I could be more positive. But as long as Guilty is still seen as "anime", with its "outlandish designs that could only come from Japan" and all, I don't think this newer game will have any more luck blowing up in the West than its predecessors did.
The only thing that GG has in its favor is the nostalgia may entice some people back who may not have played since X or XX/X2, and were turned off by BlazBlue. But otherwise, I think it's just going to be more of the same...
The development of this game started a long time ago, probably 3-4 years, people that is part of the dustloop community know it. I don't have any concerns about the roster but it's clear how this games work, not everyone will be there from the start.
I'm super excited about new characters, Daisuke design are always very unique, also this will be the first GG game with a decent story mode, in past games the story mode was a mess in terms of story telling.
Though in your favor Mortal Kombat debuted at 1 million and Injustice seems to be around 660-700K+, so there are people at least buying something in the genre.
SFxT tanked with under 200K though.
Dudes got BODIED. I'm gonna go ahead and say that GG has the potential to do better depending on how they present it in the single player department. A lot of people are just plain put off by Tekken's aesthetics in this part of the world(unfortunately). A new 2.5D fighter that makes SFIV look dated has potential to do much better than old Guilty games.
The evidence does favor your argument, though.
The development of this game started a long time ago, probably 3-4 years, people that is part of the dustloop community know it. I don't have any concerns about the roster but it's clear how this games work, not everyone will be there from the start.
I'm super excited about new characters, Daisuke design are always very unique, also this will be the first GG game with a decent story mode, in past games the story mode was a mess in terms of story telling.
Yeah I call BS, although I can see them doing at least 6 months of work for what we're seeing now.3-4 years? That would imply that they were working on it even before they officially announced they got the license back 2 years ago
Wow i didn't see about that at all. Sorry it has probably been discussed 10 times but is it 3D or 2D then ? Cause the renders are 3D but it animates as bad as the 2D game, so did they just prerendered eevery sprites (explaining the lack of them) or did they purposely use something to animate real time 3D with no intermediary frames ?
Wow i didn't see about that at all. Sorry it has probably been discussed 10 times but is it 3D or 2D then ? Cause the renders are 3D but it animates as bad as the 2D game, so did they just prerendered eevery sprites (explaining the lack of them) or did they purposely use something to animate real time 3D with no intermediary frames ?
It's 3d, animated to look 2d
They're purposely keeping animation like this to keep the flow of the game.
Yeah I call BS, although I can see them doing at least 6 months of work for what we're seeing now.
Ok, well.. that's interesting.. Even if i don't really see the point of not using the 3D advantages to have something more smooth...
But i mean.. The frame count in GG is so low, don't they have some margin in 60 fps to actually have more frames while keeping timing intact ?
I explained the probably reason a couple pages ago if you take a look back.
Short version: hit boxes are discrete, animations need to be discrete to so that your brain can match character poses to hit boxes.
It likely depends on what "3-4 years" means. "3-4 years" that includes "1-2 years of planning", and "1-2 more of actual work after securing the license and getting the green light to proceed with the project" sounds a bit more plausible. Especially if the main thing that was holding up the works was waiting on Sega-Sammy's rights to GG to lapse or to otherwise work out a deal.
Correct. Daisuke has been working for a long time on how to make it right, probably with a small team, doing prototypes and stuff, Pachi hinted in 2010 that if a new GG would be created, it will be like SF4 and more "friendly".
Hmm well ok. That's not totally clear to me how they cannot adapt that to more frames, or even why they have to keep there engine roots if they changed the whole render engine anyway.
But hey they must have there reasons, i'll believe you^^
I think ArcSys will definitely increase GGs input buffer in Xrd. The way the game is now is too strict because it's meant for an arcade setting, not for online.I understand some things will likely change to make the game work better with ASW's modern netcode and so forth...but still...
I think ArcSys will definitely increase GGs input buffer in Xrd. The way the game is now is too strict because it's meant for an arcade setting, not for online.
This is why you go the Baiken/Anji route. No belts there!Just because they're using 3D to emulate a 2D look doesn't mean they have to emulate having a five dollar animation budget.also, fuck belts
This is why you go the Baiken/Anji route. No belts there!
Disapointed by art direction and how 3D renders it. Posting the image again to compare :
![]()
- The 3D lacks details for hair and small details on clothes as well on shadows on the muscles.
- Since it's 3D, the models don't deform like original sprites or like capcom did in SF4. So you can see that sol has short legs, a small head, large shoulders compared to his sprites (mainly on his stance, it's ok in most moves so it's cool)
- The models have the same problems some blazblue sprites have : it may be cool to use 3D but it negates the drawing part that made the original game stand out. For example the 3D model of sol has such large arms you can't distinguish the torso from the arm, it's ruining the silhouette of the characters, and the lack of deformation enphasize this.
About Art direction :
- Characters are more straightforward, less subtle in their incarnation. Sol has giant ponytail, giant muscle, giant sword, giant lighter... As if Arc was not sure people understand he is the badass of the game... Well now he's not badass anymore, he's just an anime hero with everything that could be enlarged being enlarged. Ky is the opposite : since he is a frustrated gay character, he has a ponytail as if gay means you are obviously feminine... I know it's for the bishojo thing but that's just shit too. It's juste like...
- THE GIANT BELTS everywhere... There were belts on GG characters, but not GIANTS belts. Sounding like the game is screaming "YO ANIME FANS I HAVE BELTS I AM STYLISH" but that's just ridiculous. Leather stripes/belts/wristband originally came from metal culture and GG was inspired by it... But now it's sounds more like a reference to anime than metal.
- The CG, portraits, chara design lost the Ishiwatari touch. It's the same characters, but streamlined to fit shitty taste of anime fans when Guilty Gear could appeal to both anime and metal fans/culture. No deformed art and faces, no grotesque attitude, no baroque, just anime, anime, anime.
I really like the fact they try something new, and when I see everyone liking this I am happy they are succeeding. I am sure they'll do a good job with gameplay, I'll probably play it and all... But man... Guilty Gear, from an art point of view, is dead. What is left of it is just fragments of how genius it was before, when you could take risks and not just parody yourself. I just hope the next trailers/characters will prove me wrong.
The CG, portraits, chara design lost the Ishiwatari touch. It's the same characters, but streamlined to fit shitty taste of anime fans when Guilty Gear could appeal to both anime and metal fans/culture. No deformed art and faces, no grotesque attitude, no baroque, just anime, anime, anime.
I really like the fact they try something new, and when I see everyone liking this I am happy they are succeeding. I am sure they'll do a good job with gameplay, I'll probably play it and all... But man... Guilty Gear, from an art point of view, is dead. What is left of it is just fragments of how genius it was before, when you could take risks and not just parody yourself. I just hope the next trailers/characters will prove me wrong.
I nearly had a heart attack when I saw Unreal Engine in the title. Man, this looks fantastic. Can't wait to see some more footage.
it's just a tool though. does the UE really have that bad of a rep?