Muchi Muchi Pink
Member
I always thought shoryukens look weird in SFIV because of the extra frames. I love the strange look of moves in 2D games. It's easier to tell what move is done. Pretty hard to explain this.
I always thought shoryukens look weird in SFIV because of the extra frames. I love the strange look of moves in 2D games. It's easier to tell what move is done. Pretty hard to explain this.
Nothing really compares to this, not even Paperboy.
Why are people assuming Sega's gonna be publishing this?
As previously said in this thread, the background used was an homage to the first reveal of guilty gear, it very well could be place holder. This is the first thing we have seen from the game, assuming every little aspect is set in stone for final release probably 1-2 years from now is silly.
I will agree to disagree on the subject, but no cell shaded 2D game whether a fighter, RPG or otherwise looks this good at 1080p with high levels of AA and a nice frame rate because the PS3 is incapable of it. If you want to talk about games looking like previous gens, look at most niche JRPGs on the PS3, many of them look like PS2 RPGs with slightly fancier character models, or not much better than PS2 HD-makes. A generation is not defined by polygons alone. As long as the best looking cell shaded 3D of this gen looks as jaggy as it does, I will not believe this is possible on the PS3. Otherwise it means somehow the people at ASW have tons more talent than plenty of big named studios that have large budgets, and I kind of doubt that.
Think of it as an investment. Most 2D fighters have strong roots in basic quarter circles, dragon punches and dashes which go back a decade and a half since ST and Vampire Savior. When you know the movements and buttons to press it becomes second nature in just about any 2D fighting game. The problem comes in thinking too much and expecting to not get your ass whooped when you start.If only these games weren't so hard to learn![]()
Think of it as an investment. Most 2D fighters have strong roots in basic quarter circles, dragon punches and dashes which go back a decade and a half since ST and Vampire Savior. When you know the movements and buttons to press it becomes second nature in just about any 2D fighting game. The problem comes in thinking too much and expecting to not get your ass whooped when you start.
It's like Mario (yeah, I've seen you in the Nintendo threads). You learn the 3D and 2D ones inside out and you'll definitely have an easier time than a newbie ten year old who has only played Angry Birds or something. Sniff around for a fighter that appeals to you and isn't too punishing and maybe you won't get completely wrecked when Xrd launches sixteen to twenty months from now.
If only these games weren't so hard to learn![]()
I could teach you how to play at an intermediate level in a week
It seems overwhelming but there are honestly steps to learning a character and the game engine you can take a bit at a time to learn a game really fast. Just don't expect to win much in the learning process, I never do.
I could teach you how to play at an intermediate level in a week![]()
ArcSys fighters are easy to get into since they do a lot to teach things and the execution barrier is lower than many other games.
I talked about this earlier but kinda in a hurried way. For anyone who works on 3D animation, if you could shed some light into this because I'm probably going to be way off-base:
I'm guessing the characters -being 3D models- are animated on an indefinite number of frames, (let's say theoretically they could move at 120fps or higher on a beefy enough PC) but to make them look like 2D animations they purposefully skip all those frames. This means all the full 60fps animations are still coded into the game but just not visible. Let's say Arcsys could make uncapped animations a hidden/unlockable option for those who are not happy with the current games' look, would that be even possible?
Personally I love as it is. To me they look indistinguishable from sprites, except for the part where the camera rotates, obviously.
Haha playing random matches with me is different than actually having me coach you.If only this were true![]()
Hit me up whenever if you settle on something. If the ACR+ plus patch actually does come out and the netcode isn't ass I'd say that would be your best learning toolI'd appreciate that, thanks.
BB is only easy to pick up on if you already have a set playstyle you know. At that point it's just asking what character plays how you play. Going in raw though is a major pain in the ass. Still harder than learning GG or P4A though.I can only agree with this for p4a and maybe even gg to some extent, but definitely not bb, the game needlesly complicates things with its many mechanics compared to other arcsys titles.
Haha playing random matches with me is different than actually having me coach you.
Hit me up whenever if you settle on something. If the ACR+ plus patch actually does come out and the netcode isn't ass I'd say that would be your best learning tool
haha I can't "teach you" how to work muscle memory. But if you are actually having trouble playing the character I'll walk you through some stuff in a week or so. I'm going to be busy this week getting ready for Fanime then I'm going to be at fanime from thursday to mondayTeach me how to play slayer and nail all his links pls.![]()
ArcSys fighters are easy to get into since they do a lot to teach things and the execution barrier is lower than many other games.
I'm not saying that it can't be on the ps4, its that it most likely was made on ps3 hardware and ported up to the ps4, as besides the aa and higher res(what you normally get from games that are ported up or older titles released on newer consoles) there's nothing that looks like it cant be done on ps3 hardware. I don't know why its so far fetched to believe that the game could be cross gen or that development started on the ps3. Didn't one of the directors talk about making another fighter on the ps3 anyway?
They're not developing on PS3 or PS4, they're developing on Ringedge 2.
They're not developing on PS3 or PS4, they're developing on Ringedge 2.
Just because it's UE doesn't mean 30fps, as MKvsDC, MK, and Injustice prove repeatedly.
And why does that mean a second developer can't do the same thing?The mk engine is the only ue game that runs at 60, no other developer has gone through all the effort of optimizing ue to make it run at 60.
The mk engine is the only ue game that runs at 60, no other developer has gone through all the effort of optimizing ue to make it run at 60.
Yeah I can't believe so many people are entertaining the thought that this game will run at 30.
What other developer has developed a fighting game in UE3?
It's alot easier for fighting games to maintain locked 60 on console because there's a whole lot less going on on screen at any given time I imagine
Using something like gears as a precedent doesn't make much sense.
Sure I can believe that they started development on PS3, and last month they did say they wanted to work on a PS4 game too so who knows. I'm just saying the best looking games of a similar style and scale look significantly worse and it is not AA alone that fixes that, if you were to smooth out stuff like Naruto Ultimate Ninja Storm 3, that would not be enough to make it look like 2D in motion. I'd say the technical prowess of it is quite a bit higher anyways, it's just less obvious than something like a new Uncharted because of the type of style it portrays. I'm really not sure how you would make a game of this art style look 'next-gen' otherwise.
BB is only easy to pick up on if you already have a set playstyle you know. At that point it's just asking what character plays how you play. Going in raw though is a major pain in the ass. Still harder than learning GG or P4A though.
I think people aren't being optimistic enough regarding platform.
The trailer has English subs, after all, they could actually be aware of the rest of the world.
After all, who would ever have expected a GG with 3D models, or a new GG at all before this announcement? They could surprise us.
I think a simultaneous release would be interesting, leaving it up to player preference, instead of holding exclusives hostage that do not require anything consoles can't provide. Of course, who would leave their house and pay each time to play a game, when you could buy it once and play infinitely? Something so many of us realized on the SNES. But unlike the US, Japan still uses exclusive games people want to squeeze people dry for their money, because no one will put their foot down and let it die. And people complain about DLC?
Ok, "for".
Terrible at the Guilty Gear games but holy shit that's incredibly good cel-shading.
Have they announced which systems it'll be on?
Hardest part for me to learn in BB was successful oki with most characters. GG and P4A practically everyone had something easy, safe jump and oki.
But lucky me I main Rachel. lol
It does make you wonder why the Guilty Gear games on Sega's hardware, though. After all, Taito X2 and NESiCA are squarely kicking the RingEdge 2's ass at the moment in Japan, so Sega was definitely the more unpopular choice to go with if you wanted more exposure for your game.
UNIB is on it because of French Bread's long-standing relationship with Ecole. But what was ASW's rationale, when the Taito X2 was doing just fine for them, I wonder? Was it "part of the deal" for them getting the GG license back or...?
Have they announced which systems it'll be on?
Terrible at the Guilty Gear games but holy shit that's incredibly good cel-shading.
Have they announced which systems it'll be on?
I just posted immediately after watching the trailer and assumed the rest of the 29 pages were people being blown away by those visuals :YNo, hence the debates across the past few pages.
I just posted immediately after watching the trailer and assumed the rest of the 29 pages were people being blown away by those visuals :Y
See I normally tend to prefer western cartoon styles to your typical anime-fare (partially why I gravitate towards stuff like Skullgirls, which is sort of a hybrid of the two), but impressive tech is impressive-tech regardless of my taste in aesthetics.Believe it or not some people are saying they look bad![]()
See I normally tend to prefer western cartoon styles to your typical anime-fare (partially why I gravitate towards stuff like Skullgirls, which is sort of a hybrid of the two), but impressive tech is impressive-tech regardless of my taste in aesthetics.
I could teach you how to play at an intermediate level in a week
It seems overwhelming but there are honestly steps to learning a character and the game engine you can take a bit at a time to learn a game really fast. Just don't expect to win much in the learning process, I never do.
Marvel is probably the most guilty 2d fighter for being hard to actually learn. *It sure does love to give the illusion it's easy though*