Guilty Gear Xrd -SIGN- announced (Unreal Engine)

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I always thought shoryukens look weird in SFIV because of the extra frames. I love the strange look of moves in 2D games. It's easier to tell what move is done. Pretty hard to explain this.
 
I always thought shoryukens look weird in SFIV because of the extra frames. I love the strange look of moves in 2D games. It's easier to tell what move is done. Pretty hard to explain this.

It's all the "tweening". It makes the moves look smoother, but all the extra frames are indeed "extra noise" for those of us who just prefer clarity above every thing else.
 
Rewatching it I actually can see that its 3D. But that's only because somebody told me. Still this is amazing. Nothing really compares to this, not even Paperboy.
 
Nothing really compares to this, not even Paperboy.
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Why are people assuming Sega's gonna be publishing this?

There's a Sega logo at 2:35. Sega's also published some Guilty Gear games in the past, and for whatever reason owned Guilty Gear from 2009-2011.

IIRC Guilty Gear might be co-owned between Sega/Sammy and Arc System Works? It actually surprises in so far as I thought Sega's current MO was to be cautious of publishing Japanese games in the West, but it remains to be seen specifically what platforms we're getting and if it'll head West.

Though my guess is that it'll show up on PS3/360 and later show up on PS4/Infinity, arcade release seems a given. Localization's pretty likely too.
 
The Sega logo is there cause that's the hardware it's debuting on.
Well, I guess they could still publish it for arcades, but I doubt they'd handle the console release.

Guilty Gear is fully owned by ArcSys now.
 
It does make you wonder why the Guilty Gear games on Sega's hardware, though. After all, Taito X2 and NESiCA are squarely kicking the RingEdge 2's ass at the moment in Japan, so Sega was definitely the more unpopular choice to go with if you wanted more exposure for your game.

UNIB is on it because of French Bread's long-standing relationship with Ecole. But what was ASW's rationale, when the Taito X2 was doing just fine for them, I wonder? Was it "part of the deal" for them getting the GG license back or...?
 
As previously said in this thread, the background used was an homage to the first reveal of guilty gear, it very well could be place holder. This is the first thing we have seen from the game, assuming every little aspect is set in stone for final release probably 1-2 years from now is silly.

I will agree to disagree on the subject, but no cell shaded 2D game whether a fighter, RPG or otherwise looks this good at 1080p with high levels of AA and a nice frame rate because the PS3 is incapable of it. If you want to talk about games looking like previous gens, look at most niche JRPGs on the PS3, many of them look like PS2 RPGs with slightly fancier character models, or not much better than PS2 HD-makes. A generation is not defined by polygons alone. As long as the best looking cell shaded 3D of this gen looks as jaggy as it does, I will not believe this is possible on the PS3. Otherwise it means somehow the people at ASW have tons more talent than plenty of big named studios that have large budgets, and I kind of doubt that.

I'm not saying that it can't be on the ps4, its that it most likely was made on ps3 hardware and ported up to the ps4, as besides the aa and higher res(what you normally get from games that are ported up or older titles released on newer consoles) there's nothing that looks like it cant be done on ps3 hardware. I don't know why its so far fetched to believe that the game could be cross gen or that development started on the ps3. Didn't one of the directors talk about making another fighter on the ps3 anyway?
 
I think +R ended up being more successful than Chrono Phantasma.
At least I think I remember seeing Arcadia rankings from some time ago that had it at the number 1 position, after Chrono Phantasma came out.

I don't know where I saw the ranking, so I don't even know if it's legit.

Of course why ArcSys went with Sega for +R in the first place is a mystery too.
 
If only these games weren't so hard to learn :(
Think of it as an investment. Most 2D fighters have strong roots in basic quarter circles, dragon punches and dashes which go back a decade and a half since ST and Vampire Savior. When you know the movements and buttons to press it becomes second nature in just about any 2D fighting game. The problem comes in thinking too much and expecting to not get your ass whooped when you start.

It's like Mario (yeah, I've seen you in the Nintendo threads). You learn the 3D and 2D ones inside out and you'll definitely have an easier time than a newbie ten year old who has only played Angry Birds or something. Sniff around for a fighter that appeals to you and isn't too punishing and maybe you won't get completely wrecked when Xrd launches sixteen to twenty months from now.
 
Think of it as an investment. Most 2D fighters have strong roots in basic quarter circles, dragon punches and dashes which go back a decade and a half since ST and Vampire Savior. When you know the movements and buttons to press it becomes second nature in just about any 2D fighting game. The problem comes in thinking too much and expecting to not get your ass whooped when you start.

It's like Mario (yeah, I've seen you in the Nintendo threads). You learn the 3D and 2D ones inside out and you'll definitely have an easier time than a newbie ten year old who has only played Angry Birds or something. Sniff around for a fighter that appeals to you and isn't too punishing and maybe you won't get completely wrecked when Xrd launches sixteen to twenty months from now.

Haha thanks. (I don't really care for Mario outside of the 3D ones :P). I'm decent at SSF4 and MvC3. Blazblue Continuum Shift made me rage several times, though.
 
If only these games weren't so hard to learn :(

I could teach you how to play at an intermediate level in a week ;)

It seems overwhelming but there are honestly steps to learning a character and the game engine you can take a bit at a time to learn a game really fast. Just don't expect to win much in the learning process, I never do.

Marvel is probably the most guilty 2d fighter for being hard to actually learn. *It sure does love to give the illusion it's easy though*
 
ArcSys fighters are easy to get into since they do a lot to teach things and the execution barrier is lower than many other games.
 
I could teach you how to play at an intermediate level in a week ;)

It seems overwhelming but there are honestly steps to learning a character and the game engine you can take a bit at a time to learn a game really fast. Just don't expect to win much in the learning process, I never do.

I'd appreciate that, thanks.
 
I could teach you how to play at an intermediate level in a week ;)

If only this were true :(

ArcSys fighters are easy to get into since they do a lot to teach things and the execution barrier is lower than many other games.

I can only agree with this for p4a and maybe even gg to some extent, but definitely not bb, the game needlesly complicates things with its many mechanics compared to other arcsys titles.
 
I talked about this earlier but kinda in a hurried way. For anyone who works on 3D animation, if you could shed some light into this because I'm probably going to be way off-base:

I'm guessing the characters -being 3D models- are animated on an indefinite number of frames, (let's say theoretically they could move at 120fps or higher on a beefy enough PC) but to make them look like 2D animations they purposefully skip all those frames. This means all the full 60fps animations are still coded into the game but just not visible. Let's say Arcsys could make uncapped animations a hidden/unlockable option for those who are not happy with the current games' look, would that be even possible?

Personally I love as it is. To me they look indistinguishable from sprites, except for the part where the camera rotates, obviously.

No, it wouldn't be possible. The way they're doing it is setting the keyframes to stepped, meaning it holds a pose till it goes to the next "step" frame. If they flip a switch so it goes linear, you would see the inbetweens but since there hasn't been any tweaking to how it gets from one frame or another, you'll end up with a smooth "ugly" animation instead of a still but nicely posed animation.
 
If only this were true :(
Haha playing random matches with me is different than actually having me coach you.

I'd appreciate that, thanks.
Hit me up whenever if you settle on something. If the ACR+ plus patch actually does come out and the netcode isn't ass I'd say that would be your best learning tool

I can only agree with this for p4a and maybe even gg to some extent, but definitely not bb, the game needlesly complicates things with its many mechanics compared to other arcsys titles.
BB is only easy to pick up on if you already have a set playstyle you know. At that point it's just asking what character plays how you play. Going in raw though is a major pain in the ass. Still harder than learning GG or P4A though.
 
Haha playing random matches with me is different than actually having me coach you.


Hit me up whenever if you settle on something. If the ACR+ plus patch actually does come out and the netcode isn't ass I'd say that would be your best learning tool

Teach me how to play slayer and nail all his links pls.:p
 
Teach me how to play slayer and nail all his links pls.:p
haha I can't "teach you" how to work muscle memory. But if you are actually having trouble playing the character I'll walk you through some stuff in a week or so. I'm going to be busy this week getting ready for Fanime then I'm going to be at fanime from thursday to monday
 
ArcSys fighters are easy to get into since they do a lot to teach things and the execution barrier is lower than many other games.

I dunno. Just learning the mobility and defensive options alone can take a while, let alone applying some basic SF-isms like "Tiger Kneeing" that are integral to getting the most out of some characters.

It's not impossible, certainly, and I definitely glad that I took the time to really learn how to play GGX. Being able to get Faultless Defense Cancelling down made me feel like a badass back then!
 
I'm not saying that it can't be on the ps4, its that it most likely was made on ps3 hardware and ported up to the ps4, as besides the aa and higher res(what you normally get from games that are ported up or older titles released on newer consoles) there's nothing that looks like it cant be done on ps3 hardware. I don't know why its so far fetched to believe that the game could be cross gen or that development started on the ps3. Didn't one of the directors talk about making another fighter on the ps3 anyway?

Sure I can believe that they started development on PS3, and last month they did say they wanted to work on a PS4 game too so who knows. I'm just saying the best looking games of a similar style and scale look significantly worse and it is not AA alone that fixes that, if you were to smooth out stuff like Naruto Ultimate Ninja Storm 3, that would not be enough to make it look like 2D in motion. I'd say the technical prowess of it is quite a bit higher anyways, it's just less obvious than something like a new Uncharted because of the type of style it portrays. I'm really not sure how you would make a game of this art style look 'next-gen' otherwise.
 
They're not developing on PS3 or PS4, they're developing on Ringedge 2.

That doesn't help much though, because Ringedge 2 has a PS2 game essentially. I'm sure Ringedge 2 was made to be some level of future gen proof though, enough for at least a couple of years.
 
Honestly I want this to be a PS4 game I can't imagine it looking as good as it does and playing smoothly with all the shit that's going to be going on, with current gen.

The game is 1080p native.

Besides being a fighting game on a new system helps give them sales if they are one of the first ones on it. Which in return builds up a new fanbase as well.
 
Just because it's UE doesn't mean 30fps, as MKvsDC, MK, and Injustice prove repeatedly.

The mk engine is the only ue game that runs at 60, no other developer has gone through all the effort of optimizing ue to make it run at 60.

However I didn't realize this was footage from newer arcade hardware in which case it could be 60. If its ported to current gen, it will most certainly be 30.

Regardless, I'm interested to see more of this.
 
I think people aren't being optimistic enough regarding platform.

The trailer has English subs, after all, they could actually be aware of the rest of the world.

After all, who would ever have expected a GG with 3D models, or a new GG at all before this announcement? They could surprise us.

I think a simultaneous release would be interesting, leaving it up to player preference, instead of holding exclusives hostage that do not require anything consoles can't provide. Of course, who would leave their house and pay each time to play a game, when you could buy it once and play infinitely? Something so many of us realized on the SNES. But unlike the US, Japan still uses exclusive games people want to squeeze people dry for their money, because no one will put their foot down and let it die. And people complain about DLC?

The mk engine is the only ue game that runs at 60, no other developer has gone through all the effort of optimizing ue to make it run at 60.
And why does that mean a second developer can't do the same thing?
 
Yeah I can't believe so many people are entertaining the thought that this game will run at 30.

The mk engine is the only ue game that runs at 60, no other developer has gone through all the effort of optimizing ue to make it run at 60.

What other developer has developed a fighting game in UE3?

It's alot easier for fighting games to maintain locked 60 on console because there's a whole lot less going on on screen at any given time I imagine

Using something like gears as a precedent doesn't make much sense.
 
Yeah I can't believe so many people are entertaining the thought that this game will run at 30.



What other developer has developed a fighting game in UE3?

It's alot easier for fighting games to maintain locked 60 on console because there's a whole lot less going on on screen at any given time I imagine

Using something like gears as a precedent doesn't make much sense.

heres the thing the UE used in MKvsDC, MK9 and Injustice is already a heavily modified version of it, and in my honest opinion none of those games look as good as this
 
Sure I can believe that they started development on PS3, and last month they did say they wanted to work on a PS4 game too so who knows. I'm just saying the best looking games of a similar style and scale look significantly worse and it is not AA alone that fixes that, if you were to smooth out stuff like Naruto Ultimate Ninja Storm 3, that would not be enough to make it look like 2D in motion. I'd say the technical prowess of it is quite a bit higher anyways, it's just less obvious than something like a new Uncharted because of the type of style it portrays. I'm really not sure how you would make a game of this art style look 'next-gen' otherwise.

But that's becuase naruto was made as a 3d game and thus you are not playing on a 2d playing field. I'm sure it would look pretty close to 2d if they did fix the camera and plane to a 2d viewing angle like they're doin in gg. In terms or polygons/textures/shaders, xrd does not look much more advanced than naruto if at all.

And you could eaily make a cel shaded game look next gen with more advanced shaders, polygons, and textures, all of which xrd doesn't have. Its like the upgrades cel shaded games got from ps2 to ps3(ie jet set radio or killer 7 to ni no kuni)
 
BB is only easy to pick up on if you already have a set playstyle you know. At that point it's just asking what character plays how you play. Going in raw though is a major pain in the ass. Still harder than learning GG or P4A though.

Hardest part for me to learn in BB was successful oki with most characters. GG and P4A practically everyone had something easy, safe jump and oki.
But lucky me I main Rachel. lol
 
I think people aren't being optimistic enough regarding platform.

The trailer has English subs, after all, they could actually be aware of the rest of the world.

After all, who would ever have expected a GG with 3D models, or a new GG at all before this announcement? They could surprise us.

I think a simultaneous release would be interesting, leaving it up to player preference, instead of holding exclusives hostage that do not require anything consoles can't provide. Of course, who would leave their house and pay each time to play a game, when you could buy it once and play infinitely? Something so many of us realized on the SNES. But unlike the US, Japan still uses exclusive games people want to squeeze people dry for their money, because no one will put their foot down and let it die. And people complain about DLC?

Well, it's different in Japan, in that a console port is mainly serving two things: 1) story/misc. content for fans that want it and 2) a means for competitive players to practice your game so that you can go back out to arcades and play with others like yourself. That in itself is why console ports of most arcade games remain quite low, because most people would rather go back out to arcades.

What would be nice is if they did it just like they did with Atlus and P4U: about 3 months of arcade exclusivity, followed by a timely console port that has all the story mode content that people could want.

Of course, the main reason that a console port was so quick for P4U was because the port was being developed alongside the arcade version. It'd be nice if the fact that they've been working on this for a while would mean similar results, but who can say?
 
Terrible at the Guilty Gear games but holy shit that's incredibly good cel-shading.

Have they announced which systems it'll be on?

They probably wont for at least 3 more months at the earliest *random guess*

Hardest part for me to learn in BB was successful oki with most characters. GG and P4A practically everyone had something easy, safe jump and oki.
But lucky me I main Rachel. lol

Yeah, that's a really big part of BB. I've always had it easy though myself going from Bang in CT to Mak and Mu in CS.

I think knowing how to properly get up in BB is also one of the hardest things to learn with the game. Though not as hard as learning that in Tekken.
 
It does make you wonder why the Guilty Gear games on Sega's hardware, though. After all, Taito X2 and NESiCA are squarely kicking the RingEdge 2's ass at the moment in Japan, so Sega was definitely the more unpopular choice to go with if you wanted more exposure for your game.

UNIB is on it because of French Bread's long-standing relationship with Ecole. But what was ASW's rationale, when the Taito X2 was doing just fine for them, I wonder? Was it "part of the deal" for them getting the GG license back or...?

Ring Edge 2 is recent
with this , the future Virtua Fighter 6 ans other company games, it will be popular

and after all, taito x 2 are low spec compared to ring edge 2

taito x2 :release 2007/ Sega RE2:2012
 
Anyone speculation or thoughts on when we might see more from this? I know its way early but I'm patient :p

Terrible at the Guilty Gear games but holy shit that's incredibly good cel-shading.

Have they announced which systems it'll be on?

Hoping for consoles and handheld. BB Vita is amazing.
 
Believe it or not some people are saying they look bad :)
See I normally tend to prefer western cartoon styles to your typical anime-fare (partially why I gravitate towards stuff like Skullgirls, which is sort of a hybrid of the two), but impressive tech is impressive-tech regardless of my taste in aesthetics.
 
See I normally tend to prefer western cartoon styles to your typical anime-fare (partially why I gravitate towards stuff like Skullgirls, which is sort of a hybrid of the two), but impressive tech is impressive-tech regardless of my taste in aesthetics.

I agree, and yes Skullgirls is the best looking 2d fighter on the market right now imo :P

Though BBCP backgrounds are amazing
 
I could teach you how to play at an intermediate level in a week ;)

It seems overwhelming but there are honestly steps to learning a character and the game engine you can take a bit at a time to learn a game really fast. Just don't expect to win much in the learning process, I never do.

Marvel is probably the most guilty 2d fighter for being hard to actually learn. *It sure does love to give the illusion it's easy though*

I'd take you up on that offer if you don't mind. I've bought gg+r on vita after overdosing on hype but I've never played a guilty gear before. I know it wasn't aimed at me per se but it never hurt to ask :-). Any anime fg would do really hehe.
 
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