Gwent - Open Beta Thread: Not bad, not bad at all

My opinion: There shouldn't have been any microtransactions in the beta. All cards should've been unlocked from the start to test them.

Edit: New page; this gonna be good.
 
Fuck these salty ass players. Just beaten Saskia+Roach+Eithne starter, and guess what. No GG.

Last round I disabled their Ragnarok by Aglais resurrecting their Last Wish to spawn a Clear Weather. It can't get any cooler. Dude was trying to weather control me pretty hard through the game, but didn't suceed.

On the other hand, I tried a Frost Monster deck, but I just don't fell comfortable doing that. It's 0 fun and still not a guaranteed win. Staying with ST for now.
 
If you're at a disadvantage because you have less kegs than closed beta players, shouldn't the matchmaking compensate for that disadvantage, if there is one?
 
Is there a glossary anywhere in the game? I have no idea what Deploy, Brave:Strengthen means and have never gotten it to trigger.
 
Is there a glossary anywhere in the game? I have no idea what Deploy, Brave:Strengthen means and have never gotten it to trigger.

If you hover over the card it should pop up explaining what each of the terms mean.

But for those ones:

Deploy - When you play the card from your hand.
Brave - When you play the card and it would keep you at a disadvantage in overall power.
Strengthen - Increase base power of the card (persists throughout game).
 
My opinion: There shouldn't have been any microtransactions in the beta. All cards should've been unlocked from the start to test them.

Edit: New page; this gonna be good.

Open beta is basically the full version minus the single player. What you earn here is what you get at "release."
 
Is there a glossary anywhere in the game? I have no idea what Deploy, Brave:Strengthen means and have never gotten it to trigger.
The only way I know of is to hover over the card for a it and the descriptions will come up.
But Deploy means when you play the card.
Brave means an effect will activate if your losing the game in total strength points after playing the bard..
Strengthen means that the cards base strength will go up.
==
I wasn't too bothered with the new weather at first, but after playing a bunch it is kind of tiring to see pretty much everyone just randomly having shoved in a bunch of weather cards into their deck now.
 
I just reached lvl 10 and placed rank 5 in ranked.

If you're at a disadvantage because you have less kegs than closed beta players, shouldn't the matchmaking compensate for that disadvantage, if there is one?

It doesn't work like that, because you still get matched with players who played in the closed beta who are still similar player levels in the open beta for casual.

How you can tell this is by their borders because they keep the borders on their avi's that they had in CB. So even though you can't play ranked until lvl 10 in casual you will face opponents who have rank 15+ borders who achieved them in CB.

edit: I also didn't get shit from my free kegs either ;_; I really discourage people from spending money on card packs in this game.
 
Rank 7 now after 3 wins in a row. Might just be luck but happy my own made deck is doing well so far. Maybe will fall off later at higher ranks though. Seems the top players are rank 13 now.
 
I should have focused on one deck. More or less wasted the 2.5k scrap I started with. Is Vattier still needed for reveal deck? Don't particularly like him too much and I'd kind of feel ripped off crafting him for 800 when he used to be 2

Bonhart seems like a beast the few times I've run into him
 
If you hover over the card it should pop up explaining what each of the terms mean.

Not while in the mulligan screen, which is a huge problem. You can't "zoom" the card to get more information.
 
There's some huge balance issues with the game when there's freaking five factions and I face only the same two over and over again.

Weather monsters, and nilfgaard. I've played up to 42 rounds won for dailies the past three days at lvl 9 in casual and that's all I freaking go up against.

It's not fun, I want to keep playing for the potential of new cards since the daily system is actually good. But to actually go through with it is freaking torture.

Play ranked. Honestly, I play against NG probably the least amount of times. Monsters is slightly ahead but after that, everything is pretty much even.
 
If you hover over the card it should pop up explaining what each of the terms mean.

But for those ones:

Deploy - When you play the card from your hand.
Brave - When you play the card and it would keep you at a disadvantage in overall power.
Strengthen - Increase base power of the card (persists throughout game).

The only way I know of is to hover over the card for a it and the descriptions will come up.
But Deploy means when you play the card.
Brave means an effect will activate if your losing the game in total strength points after playing the bard..
Strengthen means that the cards base strength will go up.
==
I wasn't too bothered with the new weather at first, but after playing a bunch it is kind of tiring to see pretty much everyone just randomly having shoved in a bunch of weather cards into their deck now.


Thanks for the help. I thought it was something to do with being alone on the board or alone in a certain row.
 
If you're at a disadvantage because you have less kegs than closed beta players, shouldn't the matchmaking compensate for that disadvantage, if there is one?

I'm sorry, CDPR shouldn't have accepted money during CB. And yes closed beta players getting 100+ kegs over new players is a bit steep hill to climb

There's some huge balance issues with the game when there's freaking five factions and I face only the same two over and over again.

Weather monsters, and nilfgaard. I've played up to 42 rounds won for dailies the past three days at lvl 9 in casual and that's all I freaking go up against.

It's not fun, I want to keep playing for the potential of new cards since the daily system is actually good. But to actually go through with it is freaking torture.

It is incredibly frustrating. Every player I'm going up against this weekend has a silver or gold border around their portrait, meaning they did pretty damn well in CB, meaning they have literally hundreds more cards than I do. Presumably we'll go through the same thing when the game releases: all players grinding up to level 10, so new players getting royally screwed over and losing the vast majority of their games. It's going to result in some really bad feedback during the first two weeks of the game launching, which might be a minor PR nightmare given that's the most important period for a game.

I think once we're past this two week period it'll be fine though. The majority of level 1-10 players will be brand new to the game, playing against each other in fair matchups. Mostly fair anyway, some will still drop hundreds of dollars on card kegs before they even get to ranked, but that should be rare. And same deal with NG and Weather decks: those should be balanced out long before the game launches for real. NG is disgusting right now, but ambush ST and consume Monsters were back in CB and they sorted those out nicely. Will just take time to balance.

My advice to new players: avoid weekends at the moment. You will play against people with full decks and months (a year even) of experience, losing almost every single match. Peak times will hurt bad and won't be much fun, but in a couple of weeks this should all pass and return to normal.
 
Oh, I missed this has been in open beta for a while now. Need to go back then! Played over 90 hours in the closed beta but went waiting for a wipe. Are they going to add any of those adventures in beta, or do we need still to wait for release? I'm so damn excited about those.
 
There's some huge balance issues with the game when there's freaking five factions and I face only the same two over and over again.

Weather monsters, and nilfgaard. I've played up to 42 rounds won for dailies the past three days at lvl 9 in casual and that's all I freaking go up against.

It's not fun, I want to keep playing for the potential of new cards since the daily system is actually good. But to actually go through with it is freaking torture.


I'm doing my part. I'm trying to get this carnivorous Monster deck to work on a constant basis.

No, but you can use another gold card to revive them called Renew.

Thanks for the heads up.
 
My advice to new players: avoid weekends at the moment. You will play against people with full decks and months (a year even) of experience, losing almost every single match. Peak times will hurt bad and won't be much fun, but in a couple of weeks this should all pass and return to normal.

New Players shouldn't play in general until CD Project Red says they're going to segregate the closed-beta players with 100+ cards from the actual player base for a good year or two to let the newer players catch up.
#salt
The fact that closed beta players
that weren't me, who waited for the wipe
got 100+ kegs as compensation for dumping a lot of time into the closed beta is insane. At that point, you might as well not have bothered with a wipe.
 
New Players shouldn't play in general until CD Project Red says they're going to segregate the closed-beta players with 100+ cards from the actual player base for a good year or two to let the newer players catch up.
#salt
The fact that closed beta players
that weren't me, who waited for the wipe
got 100+ kegs as compensation for dumping a lot of time into the closed beta is insane. At that point, you might as well not have bothered with a wipe.

It is annoying at the moment, but as soon as the players with all these kegs hit Ranked play at level 10 it won't be an issue. They'll climb the ladder super fast, and new players will be happy facing other new players in 1-10 casual matches.

I really think it's only level 1-10 casual play that will be the issue, and even then only for about two or three weeks after a reset. Honestly they could solve this with relative ease by promoting anyone who reached level 10 in the beta to be instantly level 10 after a wipe.
 
Updated my deck:

http://gwentify.com/decks/ves-trio/
http://www.gwentdb.com/decks/18747-ves-trio

Switched out Sile for Dethmold, sometimes Sile would just be a dead card since I only have 3 specials in my deck so could be bad sometimes. Plus Dethmold is also a 3 and also gets buffed by the Sergeants! And he's my third clear skies when I need it.

Also switched out Reinforced Trebuchets and put in Temerian Infantryman. Since they are also 3 and get buffed, are agile AND thin. Which helps out since I lost a thin with Sile out.

Main faction I have problem with is ST spell deck so far.

New Players shouldn't play in general until CD Project Red says they're going to segregate the closed-beta players with 100+ cards from the actual player base for a good year or two to let the newer players catch up.
#salt
The fact that closed beta players
that weren't me, who waited for the wipe
got 100+ kegs as compensation for dumping a lot of time into the closed beta is insane. At that point, you might as well not have bothered with a wipe.

They announced the rewards months ahead of time. I got 108 kegs and really don't have that many cards as I thought I would. I had a full collection in closed beta, now I can only really play 2 factions decently. But sure, blame it on not having enough cards if that makes you feel better. Nobody will have a full collection for weeks unless they pay a lot, and that's the same for every card game where you can buy packs. Maybe you should go back to Hearthstone where you get all those free packs for hours of gameplay!
 
I wanna know if what just happened to me is a glitch or is supposed to happen

I was playing soiacal and had the silver dwarf card that has +7 STR and gives resilience and for every dwarf you get +1 to his STR

So I was playing a monster deck and he used the lock on my dwarf, so I use the demetrium shackles and unlock my dwarf, but at the end of the round he didn't stay for the next round.

When he got locked he lost resilience, but I lifted the lock from him, so why did he go away at the end of the round? Bug or it was meant to be like that? Because if it was meant like that then that is bullshit and what is the point of unlocking something then?

I lost that match cause I wasted my cards buffing the dwarf and then went into next round with no cards and no nothing :(
 
Because the game is very fucking stingy to new players unless you got a shit ton of kegs from closed beta or are willing to spend money. HS is waaayyy more generous imo than gwent imo when it comes to packs.



Was this in ranked or casual? Did you have any success with it?

That's not the point, Gwent is a new game. Of course new players who want to get into HS now are far behind, the game is over two years old.

But HS was pretty inclusive when it first came out where the difference is with Gwent is it feels like the game gave preferential treatment to closed beta players. Where new players can't overcome it unless they want to spend money.

And yes again Gwent is more generous with packs, but as I've said before it means nothing if you get mostly garbage from them. As I've stated this is from my experience with RNG. But Gwent is stingy af with giving out anything above rares.

Honestly I prefer getting scraps the most when it comes to daily marks.

Sounds like your mistake is thinking closed beta gave preferential treatment. You realize those of us in it already had to do the scrape together bad RNG packs thing already right?
 
It is incredibly frustrating. Every player I'm going up against this weekend has a silver or gold border around their portrait, meaning they did pretty damn well in CB, meaning they have literally hundreds more cards than I do. Presumably we'll go through the same thing when the game releases: all players grinding up to level 10, so new players getting royally screwed over and losing the vast majority of their games. It's going to result in some really bad feedback during the first two weeks of the game launching, which might be a minor PR nightmare given that's the most important period for a game.

I think once we're past this two week period it'll be fine though. The majority of level 1-10 players will be brand new to the game, playing against each other in fair matchups. Mostly fair anyway, some will still drop hundreds of dollars on card kegs before they even get to ranked, but that should be rare. And same deal with NG and Weather decks: those should be balanced out long before the game launches for real. NG is disgusting right now, but ambush ST and consume Monsters were back in CB and they sorted those out nicely. Will just take time to balance.

My advice to new players: avoid weekends at the moment. You will play against people with full decks and months (a year even) of experience, losing almost every single match. Peak times will hurt bad and won't be much fun, but in a couple of weeks this should all pass and return to normal.

The game wasn't even announced a year ago. I imagine the most that existed was a barebones version that mimicked Witcher 3 gwent which isn't even close to the same game we are playing today.

Also lol at 100s more cards then you. You do realize we had to start from scratch too right? I got a fuck ton of kegs at the start of open beta so I had a slight advantage, I'm aware but I'm already bottomed out on scraps and wanting to play different decks but am just unable to.

Also, levels aren't getting reset anymore, this is the release.
 
Why are people so mad that we tested the game for YOU. It has led to a better game for you to play! Should be thankful, smh.

Edit: Only got 1 legendary in my kegs from the beta. Got something between 15-20 free kegs.
 
I've been playing in PS4... no closed beta there, correct? I only started in the open beta and have won a fair share of games with my noob deck. Might just skip the PC version in release now if it is super unbalanced already with too many people OP.
 
I've been playing in PS4... no closed beta there, correct? I only started in the open beta and have won a fair share of games with my noob deck. Might just skip the PC version in release now if it is super unbalanced already with too many people OP.

PS4 only had 1 weekend to test it out yea. No full beta.
 
New Players shouldn't play in general until CD Project Red says they're going to segregate the closed-beta players with 100+ cards from the actual player base for a good year or two to let the newer players catch up.
#salt
The fact that closed beta players
that weren't me, who waited for the wipe
got 100+ kegs as compensation for dumping a lot of time into the closed beta is insane. At that point, you might as well not have bothered with a wipe.

This will happen naturally over time as veterans progress easily in ranked play.. Just give it a couple weeks.
 
PS4 only had 1 weekend to test it out yea. No full beta.

I am just curious but when was the PS4 closed beta? I was only aware of the xbox and PC. Was it recent? Cause I am sure the closed beta came out for xbox and pc first since last year I think? I am guessing PS4 closed beta was earlier this year?
 
Ragh Nar Roog is just bullshit card. First serious complain I got towards CDPR. Zero lack of common sense putting this in the game. What the fuck were they thinking...
 
Ragh Nar Roog is just bullshit card. First serious complain I got towards CDPR. Zero lack of common sense putting this in the game. What the fuck were they thinking...

I saw a lot of people saying this so I decided to craft it and put it in my weather deck. Waste of scraps, the only bullshit is how weak it is unless you run into a scrub who isn't holding clear skies.
 
I can't even install this game!

GOG Galaxy keeps telling me to find the installation for some older version of Microsoft Visual minimum runtime, and I don't have it because I have newer versions. wtf
 
This will happen naturally over time as veterans progress easily in ranked play.. Just give it a couple weeks.
I hope so. I don't blame people who played in the closed beta, but cd projekt for getting greedy to charge money in the closed beta. If new players keep getting crushed there will be no new player base for this game.
 
I saw a lot of people saying this so I decided to craft it and put it in my weather deck. Waste of scraps, the only bullshit is how weak it is unless you run into a scrub who isn't holding clear skies.

Yea it's not that great. Too many counters, you can pass, clear skies and row stack to counter it. Usually only get 6/9 damage out of it. If lucky, maybe 12/15. For a gold that's not that great.

I'm using it in my main deck, but think I might craft Dandelion and use him instead. Just waiting to decide because of scraps.
 
I saw a lot of people saying this so I decided to craft it and put it in my weather deck. Waste of scraps, the only bullshit is how weak it is unless you run into a scrub who isn't holding clear skies.

Even if your opponent immediately clears it with clear skies, you're still up 6 to 9 points. And since your opponent had to spend his turn using clear skies instead of playing something else, that makes RNR essentially equivalent to a 14-17 point gold card (since the baseline for bronze cards is 8 points) - not the greatest for a gold, but still pretty good. So even if you immediately get countered, you still get pretty good value out of it. If you don't, you basically just win the round outright.

And that's the main problem really. Clear skies doesn't counter shit. Gold weather is basically no risk, extremely high reward so it just feels like total bullshit.
 
Gold weather cards should be single-lane permanent.

Unremovable by anything, and balanced out by not being an insane 3 lane swing

A gold card weather is a 9 points swing, this is weak, and all you have to do is to use a bronze card in response.
I will add that you can have 3 clear sky while there is only 2 gold weather, your clear sky is not even a dead card if the opponent has no weather, and you have single lane weather removal + displacement tools + how you decide to stack your rows to manage classic weather.
Weather is annoying to play against / with, but I dont think it is out of control at all. As usual, the game is 5 days old in its current state, that's really a bad idea to jump to conclusion (and maybe I am wrong about weather cards).
 
I'm inclined to agree that weather is in a much better state than it was in closed beta.

If you thought Monsters weather is annoying now, then you were not a closed beta participant. The fact that there are several cards, especially mages, that counters weather makes it relatively easy to counter.

There are much worse combos out there that can ruin your day.
 
They announced the rewards months ahead of time. I got 108 kegs and really don't have that many cards as I thought I would. I had a full collection in closed beta, now I can only really play 2 factions decently. But sure, blame it on not having enough cards if that makes you feel better. Nobody will have a full collection for weeks unless they pay a lot, and that's the same for every card game where you can buy packs. Maybe you should go back to Hearthstone where you get all those free packs for hours of gameplay!

That's not the point. They announced a wipe for closed beta. Why the hell would you get more than their avatar, maybe 1-2 kegs as "thanks" for playing in the closed beta when they said they were going to wipe all progress?

Again: At this point (when you give some players 100+ kegs) you might as well have not bothered with doing a wipe and just let closed-beta players with thousands of hours keep their collection and MMR so they wouldn't be stomping newer players dry.

Also good try fishing for me playing other card games and lumping me in with Hearthstone, which I have never fucking played outside of two rounds and uninstalling. Gwent players standard insult for people that have natural nitpicks with the game, I see.

This will happen naturally over time as veterans progress easily in ranked play.. Just give it a couple weeks.

It's the same shit with Rocket League's seasons and I hate it there when it happens as well.
But I stick with unranked in general because I hate the competitive rat race there, especially as a solo player that will be facing full parties
Why they announce a wipe, don't bother with keeping collections bare so everyone is on "even footing" while letting the veterans rank up on their own merits instead of "lol you dumped hours into our closed beta, here's a thousand kegs as reward!" I'll never know.
 
A gold card weather is a 9 points swing, this is weak, and all you have to do is to use a bronze card in response.
I will add that you can have 3 clear sky while there is only 2 gold weather, your clear sky is not even a dead card if the opponent has no weather, and you have single lane weather removal + displacement tools + how you decide to stack your rows to manage classic weather.
Weather is annoying to play against / with, but I dont think it is out of control at all. As usual, the game is 5 days old in its current state, that's really a bad idea to jump to conclusion (and maybe I am wrong about weather cards).

You need to use a Clear Skies, which is what is annoying. You need to carry around Clear Skies right now in order to respond to Drought + RGR combos which certainly exist.

There really shouldnt be a reason people should be carrying 2-3 Clear Skies. It feels like a must-have card right now.

It feels like a pretty boring meta with RGR and then responding with Clear Skies, or suffering greatly for it. You pretty much are going to lose if you dont respond to gold weather cards like RGR.

Now, Ive been able to play just fine against RGR + Drought with a Nilf deck because I can redeploy and greatly boost strength.

But I still had to carry Clear Skies to clear out RGR because its effect was ridiculous if not challenged.

I think Gold Weather cards would be much better balanced if they were permanent and affected one row. It would require less Clear Sky responses, yet Clear Skies would still be effective against normal weather decks that now have a lot of flexibility.



For the record, bronze weather is definitely in a great spot. Though I greatly miss how it affected both sides. It's weird seeing Ice Giants and Foglets, but they arent in fog or ice, and just happen to have a boost because the other side has it.
 
That's not the point. They announced a wipe for closed beta. Why the hell would you get more than their avatar, maybe 1-2 kegs as "thanks" for playing in the closed beta when they said they were going to wipe all progress?

Again: At this point (when you give some players 100+ kegs) you might as well have not bothered with doing a wipe and just let closed-beta players with thousands of hours keep their collection and MMR so they wouldn't be stomping newer players dry.

Also good try fishing for me playing other card games and lumping me in with Hearthstone, which I have never fucking played outside of two rounds and uninstalling. Gwent players standard insult for people that have natural nitpicks with the game, I see.

Because we put in hundreds of hours? Why is that so hard to understand for you? I got like 80 kegs for my level (which is time played) and rank (skill). Bought the rest so I could re-open them. Most people only got like 10-30 kegs. Which is nothing.

Also you seem to not even agree with yourself. You say kegs are shit, I got 100+ kegs and am not even CLOSE to half a collection, so what's the difference between me and you? I start out with some more cards but I paid for 30 of them. If they didn't do a wipe I'd have all cards, now I have like 30%. You'd complain either way seems like.

You were the one that were mentioning Hearthstone first and comparing rewards.

Anyway, gonna put you on ignore list. You're not nitpicking, you're just bitching and complaining for pages now. This game is not for you. But I'm done talking about it.
 
Even if your opponent immediately clears it with clear skies, you're still up 6 to 9 points. And since your opponent had to spend his turn using clear skies instead of playing something else, that makes RNR essentially equivalent to a 14-17 point gold card (since the baseline for bronze cards is 8 points) - not the greatest for a gold, but still pretty good. So even if you immediately get countered, you still get pretty good value out of it. If you don't, you basically just win the round outright.

And that's the main problem really. Clear skies doesn't counter shit. Gold weather is basically no risk, extremely high reward so it just feels like total bullshit.

No, the value is 9 points at most if you clear it right away. It's a shit gold card that only works if they can't clear it right away. Does that happen, yes. Do I want that card in my deck? Not really.
 
That's not the point. They announced a wipe for closed beta. Why the hell would you get more than their avatar, maybe 1-2 kegs as "thanks" for playing in the closed beta when they said they were going to wipe all progress?

Again: At this point (when you give some players 100+ kegs) you might as well have not bothered with doing a wipe and just let closed-beta players with thousands of hours keep their collection and MMR so they wouldn't be stomping newer players dry.

Also good try fishing for me playing other card games and lumping me in with Hearthstone, which I have never fucking played outside of two rounds and uninstalling. Gwent players standard insult for people that have natural nitpicks with the game, I see.



It's the same shit with Rocket League's seasons and I hate it there when it happens as well.
But I stick with unranked in general because I hate the competitive rat race there, especially as a solo player that will be facing full parties
Why they announce a wipe, don't bother with keeping collections bare so everyone is on "even footing" while letting the veterans rank up on their own merits instead of "lol you dumped hours into our closed beta, here's a thousand kegs as reward!" I'll never know.

Also, they never said they were wiping all progress? The official response was always that people would be compensated in kegs if a wipe happened (because it was an if at first). I'm sorry that you didn't pay attention but that doesn't somehow make it the closed beta player's faults.

So this won't come out at a later date as version 1.0 or anything?

Yeah, there will be a 1.0 and probably a 2.0 at some point too. They aren't wiping progress anymore though so I don't see how that matters.
 
No, the value is 9 points at most if you clear it right away. It's a shit gold card that only works if they can't clear it right away. Does that happen, yes. Do I want that card in my deck? Not really.

The following sequence:
- You play RNR, hit for 9
- opponent counters with clear sky
- You're now 9 points ahead

is equivalent to:
- You play a 17 point vanilla gold
- Opponent plays an 8 point vanilla bronze
- You are now 9 points ahead

That's why it's essentially equivalent to a 14-17 point gold even if countered right away. 17 points is hardly what I'd call shit - there are definitely better gold cards out there, but a card that wins you the round by itself should have a stronger drawback it if gets immediately countered.
 
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