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Half of chapters in Ryse beaten in 90 minutes ?

Yeah, when asked about how many hours on average to the campaign they joked and deflected and said "a gazillion".

It'd be surprising for something like Beyond: Two Souls to make for a much longer cinematic content experience.

I wonder what the prospects are, if any, for replayability.
I'm pretty sure Ryse won't be as long as Beyond. Not really that surprising though, considering Ryse is rushed for launch and I doubt Crytek had a huge team (150+) working on it.
 
Holy shit, this is the best phone dialing simulator ever. 3 hours? That takes about as long as punching in my long distance calls to Iraq with a calling card!

http://www.youtube.com/watch?v=xius3lgwFrc

Ryse: Dial of the Three Hour Phone Number

At first I though this game looked amazing, but it's honestly evolved into something repulsive. Sitting and watching hundreds of photorealistic neck-stabs in a row coupled with joyless gameplay would make me wonder what kind of a human being I actually was.
 
No way Ryse scores less then an 80 on metacritic, MS will throw bags of money in peoples laps to insure this gets good reviews so they can market the hell out of it.

One: I really don't think bought reviews are nearly as common as you think.

Two: I really think it's going to get ripped (unless it miraculously turns out to be legitimately amazing). There will be outliers of course but I'd predict on the high end a 75 (that's super optimistic) and on the low end, probably 55-60.

But who knows. Maybe it will turn out awesome.
 

pr0cs

Member
Maybe the illusion that Crytek are a good developer will finally end?

Oh I think Crytek are good developers, Crysis 1 (when you threw good hardware at it was impressive technically). The issue is that some development teams are not good at making good games, they may be technically impressive but simply not all that fun.

There are a number of developers like that.
iD - there is no denying that iD (Carmack) has totally defined the first person shooter and game worlds in 3D, the thing is, the games themselves weren't all that great. To me anyway. Don't get me wrong, I liked Doom, Quake, Q3A, but as far as making a compelling single player game they really have a shitty track record
Guerrilla - again, Killzone 2 was very impressive, considering how close they came to the target renders, but the game itself was pretty mediocre, once you looked past all the eye candy the game was shallow as hell, the story wacky and the characters totally forgettable (or memorable for how bad they were, Rico)

I'd put Crytek in the same boat, technically they're top of the pile, but they really struggled to put together a good actual game, beyond the technical aspects.
 

Marvel

could never
Do you have to unlock Legendary? if so... ugh. A game like this as pretty as it is I just want to set it on the hardest difficulty and get it done.
 
Gameplay might be generic but the setting is far from generic.
Can't even remember last 3rd person view game using roman setting :(

As I stated above this is the only redeeming factor. The problem I have is that they are ruining the setting by not exploring it more. Where is the crafting, the exploration of Rome, political factions, merchants, etc. The game could have been SO much more if it was not a generic hack and slash.
 
Somewhat off topic but I've never seen these before:

http://www.polygon.com/2013/11/14/5104012/a-trio-of-ryse-videos-shows-off-ancient-environments

The Rome environments (that we have seen most of) look amazing while the York environments barely look better than a 360 game. Seems like the game is a real mixed bag, visually.

Awesome, more environments that I will never be ever to explore. More environments that I will be funneled through at breakneck speeds.

Maybe the latter half of the game is a lot longer than the first half.

How often does that actually happen though?
 

BadAss2961

Member
Oh I think Crytek are good developers, Crysis 1 (when you threw good hardware at it was impressive technically). The issue is that some development teams are not good at making good games, they may be technically impressive but simply not all that fun.

There are a number of developers like that.
iD - there is no denying that iD (Carmack) has totally defined the first person shooter and game worlds in 3D, the thing is, the games themselves weren't all that great. To me anyway. Don't get me wrong, I liked Doom, Quake, Q3A, but as far as making a compelling single player game they really have a shitty track record
Guerrilla - again, Killzone 2 was very impressive, considering how close they came to the target renders, but the game itself was pretty mediocre, once you looked past all the eye candy the game was shallow as hell, the story wacky and the characters totally forgettable (or memorable for how bad they were, Rico)

I'd put Crytek in the same boat, technically they're top of the pile, but they really struggled to put together a good actual game, beyond the technical aspects.
Definitely agree about ID and Crytek, but Guerrilla's better than that. Killzone 2 is one of the sickest shooters on the market. No other FPS matches its quality of simply shooting enemies. The hit-detection and the weight of the weapons was really something else.

Max Payne 3 is the equivalent of it in the TPS scene.
 
Ryse: Dial of the Three Hour Phone Number

At first I though this game looked amazing, but it's honestly evolved into something repulsive. Sitting and watching hundreds of photorealistic neck-stabs in a row coupled with joyless gameplay would make me wonder what kind of a human being I actually was.

Same, I just cant do this for long, are there beheadings, definitely wouldnt want to play if so.
 

Absinthe

Member
But while we're talking about spectacular views, the extremely linear levels to the extreme don't offer any possibility of exploration (in terms of climbing or platforming segments like God of War) and instead strings together combat arenas (a street, a market, a beach, repeat). Combat finds itself the central -- even if we wouldn't say only -- mechanic of Ryse.

Figured this was going to be the case with Ryse, it's basically a roman Heavenly Sword.
 

KoopaTheCasual

Junior Member
It's short, a tech demo more than a game, and repetitive.

Makes me wonder what they said about Knack.

Probably the same thing. I was hoping Knack would surprise, showing that simplistic oldschool platform/brawlers can still be really popular. Too bad.

Both games are clearly tech demos, and I guess reviewers are not fooled into thinking otherwise.
 

Replicant

Member
So the most preordered Xbone game on Amazon replacing Dead Rising 20fps can be completed in possibly 1 hour? Well, better change your preorder to Forza folks!
 

BigDug13

Member
Ah... Next Gen.

Why does everyone always forget that the first year always sucks?

People constantly complain that cross-gen games are holding us back, but it's cross-gen games that are the best ones at launch.

Is that irony? I can never tell with the "ironic police"...
 

Myriadis

Member
It did happen to me in several games that later chapters were much longer. I wouldn't be surprised if this is the case with that game as well.
 
I have no problem with it being a short game considering it's genre

we played Genesis games that we could finish in one sitting back in the day.. no big whoop
 
So the most preordered game on Amazon replacing Dead Rising 20fps can be completed in possibly 1 hour? Well, better change your preorder to Forza folks!

Forza is always good. If you are getting a One and you didn't already have this day one then you are doing it wrong...or you really hate racing games.
 

Honey Bunny

Member
So the most preordered Xbone game on Amazon replacing Dead Rising 20fps can be completed in possibly 1 hour? Well, better change your preorder to Forza folks!

Forza is very light on content too, for a race sim. I'm glad I held off on these consoles for launch..
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
This doesn't make much sense since I watched them play it live on Twitch and it took him almost an hour to get through a chapter.
 

Moronie

Banned
No problems with 7-8 hours here, is ok.
+ MP part.

"Ryse (the true) Son of NextGen"! graphics 10/10 >all platforms

vs

PS4 Mother of Indygames.
 

HORRORSHØW

Member
I always viewed this game as a showpiece title to demonstrate your new-fangled console. That view hasn't changed with this preview.
 

Papercuts

fired zero bullets in the orphanage.
Was this for all PS3/ Xbox 360 exclusives because if not, those stats are flawed.

At the time, yeah. This was during the last of us thread.

Polygon is still a newer site and there just haven't been many exclusives on MS's half. But even then it just points more to them being critical.

Console wars™

You should have seen the poster in the DF dead rising thread saying how happy and awesome it was to see the bad performance. Like, outright toxic behavior towards video games in general. I don't get it.
 

malfcn

Member
I tend to take my time with games, explore and search for everything and enjoy the atmosphere. The game would have to be truly short for me to burn through it.
Also, chapters can be different lengths and difficulties. Playing through games just for the sake of beating them is not an Aviate way to judge length. However, in most cases when a dev or pub claims a length I tend to shave off a few hours.
Lastly, modern shooters have been pushing 4 to 5 hours for campaign length for years now. In the end this game could be fine with length, replayability and online.
 
Forza is always good. If you are getting a One and you didn't already have this day one then you are doing it wrong...or you really hate simulation racing games.
Fixed for me. Forza has come the closest to getting me interested in a simulation racer, but even still I've never been able to get into them.
I'll never get another Burnout game. :.(
 

freefornow

Member
This doesn't make much sense since I watched them play it live on Twitch and it took him almost an hour to get through a chapter.

Frenchies probably speed run the game. Just going to the objective without engaging in too many scenarios.

It conflcts with another report that i read that said the game got hard and he had to drop it down to easy to get through a level.
 
As I stated above this is the only redeeming factor. The problem I have is that they are ruining the setting by not exploring it more. Where is the crafting, the exploration of Rome, political factions, merchants, etc. The game could have been SO much more if it was not a generic hack and slash.

Maybe in the sequel but we really dont know much about Ryse single player. Except that they almost finish half the chapters within 90 min.
What you describe sounds like an rpg which i would rather have but it is what it is.
And i dont say no against roman era games.
 
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