Well that's good, but I still think stickies should kill ghosts, with or without perk.
They don't?
Well that's good, but I still think stickies should kill ghosts, with or without perk.
It takes two to kill a Ghost at full health. Which is the right decision, considering anyone can spawn with a plasma pistol and plasma grenades.They don't?
I believe this is accurate. The wording is a little vague, but "Alters grenade performance, increasing blast radius and decreasing grenade damage received" indicates that both changes are benefits to the user, otherwise it would say "decreasing grenade damage dealt" or something like that. I'm sure someone has tested it to make sure, it's only a matter of time before it's common knowledge.Oh, I thought it increased the splash and decreased the damage you take from grenades lol.
Legendary solo started hard. The first 3-4 chapters were painful. The second half of the game became much easier. (But maybe i just got better). There were a few times i ran past enemies because there was no way i would take them down.
I don't understand this. The Terminals in Halo CEA play in game.
It takes two to kill a Ghost at full health. Which is the right decision, considering anyone can spawn with a plasma pistol and plasma grenades.
The fiction is a bit of a catastrophe. They had a chance to keep things lean and to the point in this game after the last trilogy, and somehow, somewhere, someone decided that a similarly convoluted story would be a great direction for Halo 4.
It takes two to kill a Ghost at full health. Which is the right decision, considering anyone can spawn with a plasma pistol and plasma grenades.
The fiction is a bit of a catastrophe. They had a chance to keep things lean and to the point in this game after the last trilogy, and somehow, somewhere, someone decided that a similarly convoluted story would be a great direction for Halo 4.
That's what I mean. I have no idea what's going on and what's at stake. I barely even understand my current objectives.Really? I felt the game was too lean on its story to the point you couldn't understand what was going on without supplemental material.
Legendary solo started hard. The first 3-4 chapters were painful. The second half of the game became much easier. (But maybe i just got better). There were a few times i ran past enemies because there was no way i would take them down.
On heroic for me, it was the complete opposite. The first few were easy peasy and from 4 on became much more challenging.
Really? I felt the game was too lean on its story to the point you couldn't understand what was going on without supplemental material.
That's what I mean. I have no idea what's going on and what's at stake. I barely even understand my current objectives.
Any part where you get into a banshee was the hardest IMO.
Give it a month, plasmas/plasma pistol will be super prominent in BTB loadouts as everybody starts to figure out that they can make vehicles totally irrelevant with a simple loadout choice. As for the sticky detonator, I believe if you hit close to the driver, it'll kill him. Obviously not ideal, but it's something.Yes, but overall I don't think plasmas are as prominent in games as past halos, since not everyone can pick them up. And what about the sticky pistol? You have to play matador with a boosting ghost to get it on one really, I think you should be rewarded for that.
I always expect a railgun shot to knock over a warthog or at least tip it over, instead it tickles it and as my reward I get chaingun'd
Oh, I thought it increased the splash and decreased the damage you take from grenades lol.
And even if the story does make sense, they gave the basic player next to ZERO information to work with. Its really the worst of any Halo game, as far as coherence goes.The fiction is a bit of a catastrophe. They had a chance to keep things lean and to the point in this game after the last trilogy, and somehow, somewhere, someone decided that a similarly convoluted story would be a great direction for Halo 4.
That's what I mean. I have no idea what's going on and what's at stake. I barely even understand my current objectives.
What? What confused you guys? I haven't read the books and still haven't watched the terminal footage but everything made perfect sense to me. I want more details, but this is the first installment of a trilogy and more will be fleshed out going forth. I hear the terminals add a lot of background to the plot as well and are well worth watching.
Give it a month, plasmas/plasma pistol will be super prominent in BTB loadouts as everybody starts to figure out that they can make vehicles totally irrelevant with a simple loadout choice.
What the heck are you talking about? I'd understand the complaint that the terminal information should just have been in-game but what else can you really complain about? Everything made sense, none of it requires prior knowledge to understand (I had none) so what's the problem? I'd like to know more about a few characters and apparently the terminals do that, not to mention we could learn more in the next one. Remember, it's the first game in a trilogy that is sharing the same over arching plot. That said, I still think everything that happened in this game was explained and made sense and it's more of a matter of figuring out where the next game will take the story and maybe some more background information, depending on how much the terminals reveal.And even if the story does make sense, they gave the basic player next to ZERO information to work with. Its really the worst of any Halo game, as far as coherence goes.
I thought the point in putting more fiction INTO the game itself was to provide the gamer some of the experience only found in the books and extended fiction. And to a small degree they did - new players or those who only know the previous games did get a sense that the world was deeper and more meaningful, but that same audience was cast adrift with no explanation for anything important. Not only things that drive the larger fiction, but things that drive the core elements of THIS game.
I mean, I honestly don't understand how they dropped the ball so bad on this. They got so much right otherwise.
I don't understand. Nothing about the fiction was a catastrophe. The game told you the bare minimum of what you need. Want more elaborated, read the extended fiction.
It's all pretty straightforward.
TLDR: Bravo 343! Campaign is fantastic and can't wait to see what happens next. Bring on MP!
What the heck are you talking about? I'd understand the complaint that the terminal information should just have been in-game but what else can you really complain about? Everything made sense, none of it requires prior knowledge to understand (I had none) so what's the problem? I'd like to know more about a few characters and apparently the terminals do that, not to mention we could learn more in the next one. Remember, it's the first game in a trilogy that is sharing the same over arching plot. That said, I still think everything that happened in this game was explained and made sense and it's more of a matter of figuring out where the next game will take the story and maybe some more background information, depending on how much the terminals reveal.
What the heck are you talking about? I'd understand the complaint that the terminal information should just have been in-game but what else can you really complain about? Everything made sense, none of it requires prior knowledge to understand (I had none) so what's the problem? I'd like to know more about a few characters and apparently the terminals do that, not to mention we could learn more in the next one. Remember, it's the first game in a trilogy that is sharing the same over arching plot. That said, I still think everything that happened in this game was explained and made sense and it's more of a matter of figuring out where the next game will take the story and maybe some more background information, depending on how much the terminals reveal.
Those are my main issues. That and no in-game explanation for whyHere's the thing (full game spoilers, beware):
Nobody, at any point in this campaign stops for a moment and asks "Who is this Didact person?", "Why does he hate humanity?", "Who is the Librarian?", "What does this conductor do exactly?", "Why is it a threat?", "What is meant by 'Prometheans are ancient humanity'?"
To leave the audience absolutely, 100% bereft of any background, motivation, or any semblance of the stakes is mind-boggling to me. You get one extremely vague conversation with the Librarian and thats supposed to provide for everything? Not good.
Not only that but 95% of your objectives fail. You do all this work to get comms with the Infinity but it crashes down anyway. You try to constrain Didact from leaving and he does anyway. You try to save a research base and fail. You try to detonate the Conductor, and fail. And all of this even though you successfully complete all of your objectives. This game is one cock-block after another, all to destroy an enemy most Halo players had no idea about when they booted up the game and still have no idea about by the end.
And at 5 hours, thats crazy short for a Halo campaign. If anything its making me think of Spartan Ops as a Xbox Live Gold gated half of a campaign, rather than anything "extra".
I'll still play it plenty, but I just think the ball was dropped big time on campaign.
I knew what was going on because I have read all the supplemental material. If I was introduced to thein game I'd be wondering what the fuck was going on. The game omits key information from the main storyline only to relegate said information to the terminals which don't even play in-game.Didact, Librarian and Prometheans
My initial impressions after beating the campaign:
Those are my main issues. That and no in-game explanation for whyyou're fighting the covenant again. The Chief says they look different and act 'more zealous'. Not good enough.
Core motivations and backgrounds needed to be explored in-game. I'm fine with leaving more details and exploration to terminals and the like, but this stuff was important to this game's central conflicts.
Catastrophe is strong wording but the campaign's fiction leaves a lot to be desired. Only thing 343 delivered on satisfactorily was Cortana and Chief's interaction.
I really need to write my review.
I haven't read any of the supplemental material and it all made sense. I need some /spoiler talk in here to find out what you guys don't think was explained well because I feel like I'm in the twilight zone with multiple people saying it was convoluted and didn't make sense. What didn't? I never heard ofThe terminals being displayed in Waypoint I can see as an issue. I guess they expect you to want to reap the benefits of your discoveries but it makes it inconvenient for those that don't have a Gold subscription and it literally takes you out of the game to get background info. This info is supplementary though and isn't needed to make sense of anything that happens in this game, it simply satisfies curiosity and adds depth.Didact, Librarian, or Promethean (well, Promethean I did form E3 footage) but the game explained everything. I would like more background info but my buddy said that's pretty much what the terminals are all about
Core motivations and backgrounds needed to be explored in-game. I'm fine with leaving more details and exploration to terminals and the like, but this stuff was important to this game's central conflicts.
I need some /spoiler talk in here to find out what you guys don't think was explained well because I feel like I'm in the twilight zone with multiple people saying it was convoluted and didn't make sense.
Correct, but if you go into Waypoint they have them in there too and I think u get some sort of reward if they are unlocked but in WayPoint they are all locked even though I found and watched all of them in the actual game. Ive seen several people ask about this very same issue but no one seems to be able to answer it.
Is this the first time I've been able tofly a Pelican? I think you could in Halo 3.
I'd argue that its a very, very tiny portion of the Halo 4 playerbase that hase read the Halo 3 terminals (and understood them), much less read them, understood them, and have kept up with the latest novels.Thehave been a part of the Halo fiction for 5 years now. They were introduced in Halo 3 in the terminals, which by now people have had ample time to read and know about (HaloGAF has no excuses on this one).Didact and the Librarian
I've read Cryptum and Primordium, so I personally had a good understanding of things happening in Halo 4 as they were happening. I can understand people feeling like they might have been getting lost with all of this seemingly "new" fiction being thrown around, but honestly the game told you everything you "needed" to know.bad,Didactgood, PromethiansLibrarian. Bam.repurposed human warriors/civilians
It might have been helpful to let Halo 4 players know thatAnd core motivations were explained.
That's all you need to know for his character to make sense to the average player playing the campaign.The Librarian clearly explains that humans fought the Forerunner/Didact, and the Didact is afraid of the destructive potential of humans.
Is this the first time I've been able tofly a Pelican? I think you could in Halo 3.
Nope. Second Time.
You could do it in Reach
If you're wondering why it's not working for you it may be because of whatever mode you're playing. It doesn't show up in a few modes, can't think of them off the top of my head.
And core motivations were explained.
That's all you need to know for his character to make sense to the average player playing the campaign.The Librarian clearly explains that humans fought the Forerunner/Didact, and the Didact is afraid of the destructive potential of humans.
Edit: saw that the original post referred tothe covenant being enemies again. They speculate in game that they are a fanatical sect that is exploring The forerunner world for their God. I don't know how much more they could elaborate on without some Deus Ex Machina like the Arbiter coming out of nowhere and explaining further what that group of Covenant is up to. Chief can't just ask nicely what they're doing there
A whole bunch of truth and solid criticisms.
I responded to you in my last post on the previous page, sorry it took so long but there were no other posts and I didn't want to double post haI'd argue that its a very, very tiny portion of the Halo 4 playerbase that hase read the Halo 3 terminals (and understood them), much less read them, understood them, and have kept up with the latest novels.
Its one thing to have novels and cinematic shorts outside of the game provide more depth and background, its an entirely different thing to require them to have any sense of WTF is going on and why. That's the problem, and that's where 343 dropped the ball big time.
It might have been helpful to let Halo 4 players know thatthe humans being referred to here are not the humans we know, but an entirely separate humanity that arose, explored space, fought the flood and forerunner, got devolved by the forerunner, and then got wiped out entirely by the firing of the rings before re-emerging on Earth thanks to the Librarians indexing program. Yeah, that would've helped quite a bit don't you think?