CrunchinJelly
formerly cjelly
What kind of helmet is that and how'd you get it?
It's the Halo console helmet.
What kind of helmet is that and how'd you get it?
I wish they offered double xp where I live. Oh well.
spot on. After Halo 3, Reach and now 4, I think it's time we just accept we'll never get another Halo MP component (4's SP is great) as good as Halo 1/2.Might as well cross-post it here.
Things that are Dumb As Fuck in Halo 4MultiplayerInfinity:
- Personal ordnance - People pull Snipers, Binary Rifles and all kinds of other extremely powerful weapons out of their asses after which they proceed to kill enemy players who could've never seen it coming.
- Global ordnance - Random weapons in random locations, go figure.
- Flinch - Can we please get the descoping mechanic back? The flinching mechanic is annoying enough in CoD where everyone dies in one hit, it's incredibly obnoxious in Halo where it takes 5 shots to do so. Long range battles become very tedious because of it.
- Big Team Battle - Because of the flinch mechanic BTB isn't everything but enjoyable. The fact that it turns into who can shoot each other the fastest while sitting behind a rock half a kilometer away doesn't help much either. Valhalla is especially atrocious, it's nothing but long range battles. And good luck using vehicles because they'll get EMPed, stuck and shot to shreds with precision weapons in no time.
- Promethean Vision - You can see people across the goddamn map. Don't think that needs more explanation, right 343?
- Camo - It's already annoying anyway as an AA, but hey now you can even be invisible on the radar if you stand still. Screw the camo power-up that promotes movement and isn't Dumb As Fuck, no let's let everyone spawn with camo and encourage them to hide in corners.
- Jetpack - Screw your map-layout, screw you cover, screw everyone, I've got a motherfucking jetpack.
- Regeneration Field - It's practically impossible to win a battle against someone who is in one and right to some cover. You miss one shot and he gets his shield partly back instantly. Fun, fun, fun.
- Thrust - No, I'm just kidding. It's pretty worthless and I don't mind it.
- Hardlight Shield - "Just throw a grenade," people said. Well, what if the guy who's using it is across the goddamn map? What if I'm out of grenades? Gotta give people their out-of-jail-free card, right?
- Boltshot - It's a shotgun that you get at spawn. I like using it but damn if it isn't lame.
- Capture the Flag - A 35 seconds reset time with no ability to return it yourself. Hey 343, please stop asking Bungie for advice on how to set up gametypes. These settings could work in BTB, but they have no place on small maps. It's impossible to reset the flag 9 out of 10 times. Change it to 15 seconds reset time and 5 second return time. While you're at it turn off the auto pick-up and let us juggle the flag, thanks in advance.
- Matchmaking times - There's a 100.000 people playing BTB, why is it taking >5 minutes for us to find amatch?
- Servers - Stop using the EA servers, we can't go into matchmaking half the time.
- UI - It's a mess. Active Roster and the lobby menu have taken a huge step back. Who gives a fuck about player cards? Just show a list of horizantal names of players in the lobby and use the rest of the space you freed up to give players information about the gametype or something, don't fill it with huge buttons. Also make it so Active Roster is not a button press away, I want to see who's online and what they're doing all the time.
- Framerate - Why am I getting framedrops while looking at a wall of a cave?
Killcamssitrecs - It's a feature that doesn't even work properly and was probably put into the game about a week before launch. I'm used to CoD killcams not being entirely accurate but the ones in Halo 4 simply don't work half the time. If you end up fixing them, make sure to add a final killcam to every gametype.- Filesharing - Why can't you do it on Waypoint yet? We seriously have to wait a month after launch for basic features to be available?
- Theater - It's not there for campaign and spec ops which is sad, and it doesn't even work properly when you record clips.
- Medals - They all look the same and disappear within half a second. You barely see them, let alone differentiate them from each other.
- Steitzer - He's saying so much stuff that I've learned to tune out his voice. Now I can't really keep track of half the things that happens during objective games. He should only say stuff when it's important, not when I get a headshot.
- Complex - Jetpack abuse to hell and back. All people do is go in or on top of one of the many buildings and take pot-shots at the enemy.
- Longbow - The most one-dimensional map in the game. You take the middle structure and you shoot the enemy team spawning one either side of said base.
- Meltdown - Has the longest tunnels known to man-kind.
- Adrift - Hallways, crates, and more hallways.
- Vortex - Half the map is meant for Dominion is isn't used outside of that gametype.
- Weapons despawning - A 12 second despawn time? Really? Hey Kevin, if you don't want too many power weapons on the map don't reward to everyone who even does as much as fart in the general direction of the enemy.
- Forge - No precision forging, objects are worse than in Reach, category object limit still exists, the Forge maps aren't good to Forge on, lighting makes all enclosed maps look bland as fuck, all that kind of stuff.
- Instant respawns - I've had several occasions where I could finish off my own kills after dying and respawning immediately. RIP Halo
- Loadouts - Rock, Paper, Scissors all day, every day. Along with ordnance it makes the game unpredictable in a bad way.
- Sprint - Just give me a faster movement speed so I can shoot while moving around faster and so I don't slow down with I'm shot.
- Oddball - Throwing the Oddball into the hands of an enemy player who's just coming around the corner is fun the first time, sure. But it's annoying more than anything when it happens to you. There should not be an auto pick-up for the ball.
- Dominion - It's over within a minute half the time.
- Audio - I can't hear my surroundings as well as I could in Reach. Not sure what it is, but something's messed up.
- Options - Why can't I turn off Assassinations? Why can't I change my audio settings? Why can't I adjust my vertical sensitivity? It's 2012, people!
- Hitdetection - Not sure on this one, but I feel like headshots aren't registering correctly half the time. I've seen myself hit people in the head several times only for them to just shrugs it off and run around the corner. Was a lot more consistent in (0% bloom) Reach.
- Join-in-Progress - I don't want to join a game when it's nearly finished and the other team is ahead by a million points. Why can't I turn this shit off?
- Post-game lobby - It lasts so short that by the time that you're done seeing how many credits you got you're already in the voting screen for the next game unable to back out. What happened to the 30-second post-game screen that existed in previous Halos?
- Flood - The gametype has less flexibility than the old Infection gametype just so you guys could add a Flood skin that looks like it's ripped straight out of doom for the infected players? It's sad to see where your priorities lie, 343.
- Lack of classic settings - Following up on what I said about the Flood gametype; Why are the customization options for some gametypes so limited?? 343 has actively ripped out customization options for CTF, Infection and Grifball and we can't even play Assault at all anymore.
- King of the Hill - I don't have too much issues with it but the inconsistent respawn timer can be annoying at times. Sometimes it's instant , others it's 3 seconds. Also, don't put KotH on a map as segmented as Adrift.
- Regicide - Rewards players who aren't in the lead and promotes not doing well until right towards the end. Another problem is that the King can get a kingtacular - resulting in an overshield - in the middle of a fight. That's just fucked up.
- Killtimes - The game can be very slow in when you're in 1v1 situations. I honestly wouldn't mind 4-shot weapons.
- Spec Ops - Wasted resources.
- Death waypoints - What happened to the red Xs that appeared when people died? Those were extremely useful to get a good idea of where your teammates died and where the enemy is.
- Shield recharge rate - Seems to be around as slow as it is in Reach. I don't want to spend 6 seconds behind cover waiting for my shields to recharge.
Things that are good in Halo 4 Infinity:
- Core gameplay - It's better than vanilla Reach.
This game is becoming increasingly frustrating every day I play it. I have the feeling like the game screws me over regularly which is something that has stopped me from playing CoD completely. I have never been so agitated by a Halo game this early after launch and I really don't see Title Updates fixing the problems that I have with the game.
Yeah, I hate to say it but this game has a lot of problems.Things that are Dumb As Fuck in Halo 4MultiplayerInfinity:
Might as well cross-post it here.
Killtimes - The game can be very slow in when you're in 1v1 situations.
Overdoziz. I'm glad you're not making Halo.
The only REAL issues I've seen with MP so far.
Broken Killcams
JiP never seems to fill my team when I'm outnumbered. Only opposition
Lots of lag creeping in lately.
King of the hill is awesome except for the fucks that just play to up their KD ratio.
That's pretty much it.
Aside from that, which is mostly fixable, it's the best Halo MP by far.
Will get even better when SWAT arrives.
I agree that Spartan Ops seems somewhat worthless right now, but Firefight was shit anyway, so they cancel each other out.
Might as well cross-post it here.
Things that are Dumb As Fuck in Halo 4MultiplayerInfinity:
spot on. After Halo 3, Reach and now 4, I think it's time we just accept we'll never get another Halo MP component (4's SP is great) as good as Halo 1/2.
Please don't listen to this person. His list = everything that makes halo 4's MP so good.
It's cool if you don't like the older Halo games. But if you liked the older Halo games, this game is not for you. The random weapon spawns are a terrible addition to the game. It leads to chaos, where you don't know what weapons the other team is packing and the match becomes a bunch of random bullshit.Overdoziz. I'm glad you're not making Halo.
The only REAL issues I've seen with MP so far.
Broken Killcams
JiP never seems to fill my team when I'm outnumbered. Only opposition
Lots of lag creeping in lately.
King of the hill is awesome except for the fucks that just play to up their KD ratio.
That's pretty much it.
Aside from that, which is mostly fixable, it's the best Halo MP by far.
Will get even better when SWAT arrives.
I agree that Spartan Ops seems somewhat worthless right now, but Firefight was shit anyway, so they cancel each other out.
It's cool if you don't like the older Halo games. But if you liked the older Halo games, this game is not for you. The random weapon spawns are a terrible addition to the game. It leads to chaos, where you don't know what weapons the other team is packing and the match because of bunch of random bullshit.
Second mission I guess. Just left the wreckage of the Forward Until Dawn.
:lol sorry but that looks hilariously bad ^
edit: if it means anything, I think 95% of the Halo 4 MP armor looks repulsive
Please don't listen to this person. His list = everything that makes halo 4's MP so good.
lol. You clearly don't care for competitive, balanced Halo gameplay if you like the idea of random weapon drops and don't like the idea of map control and fighting for set power weapons on map.I'm loving the grenade strengthening perk.
No one uses it and it helps me dominate Haven and Adrift.
Also ordinance is fucking great. No more power weapon whoring scumbag pieces of shit in ma Haloz.
I love the older Halo games. This one is better. You guys don't know what you're talking about.
How old are you? They're called opinons.I love the older Halo games. This one is better. You guys don't know what you're talking about.
u r the bk of bksI'm loving the grenade strengthening perk.
No one uses it and it helps me dominate Haven and Adrift.
Also ordinance is fucking great. No more power weapon whoring scumbag pieces of shit in ma Haloz.
I love the older Halo games. This one is better. You guys don't know what you're talking about.
also, another problem with the MP. There are no "x"s on screen showing where your teamates died. Yes there is one on radar, but what if you are playing Team Slayer pro?
lolYou should be pro enough to know where they died. Duh.
(thankfully that's not the case most of the time so I can spam assassinations in that mode)
u r the bk of bks
- Filesharing - Why can't you do it on Waypoint yet? We seriously have to wait a month after launch for basic features to be available?
- Medals - They all look the same and disappear within half a second. You barely see them, let alone differentiate them from each other.
- Complex - Jetpack abuse to hell and back. All people do is go in or on top of one of the many buildings and take pot-shots at the enemy.
- Weapons despawning - A 12 second despawn time? Really? Hey Kevin, if you don't want too many power weapons on the map don't reward to everyone who even does as much as fart in the general direction of the enemy.
- Instant respawns - I've had several occasions where I could finish off my own kills after dying and respawning immediately. RIP Halo
- Join-in-Progress - I don't want to join a game when it's nearly finished and the other team is ahead by a million points. Why can't I turn this shit off?
- Post-game lobby - It lasts so short that by the time that you're done seeing how many credits you got you're already in the voting screen for the next game unable to back out. What happened to the 30-second post-game screen that existed in previous Halos?
- Spec Ops - Wasted resources.
- Death waypoints - What happened to the red Xs that appeared when people died? Those were extremely useful to get a good idea of where your teammates died and where the enemy is.
How are you guys posting your spartans? where do I go lol
How are you guys posting your spartans? where do I go lol
lol. You clearly don't care for competitive, balanced Halo gameplay if you like the idea of random weapon drops and don't like the idea of map control and fighting for set power weapons on map.
How old are you? They're called opinons.
u r the bk of bks
It's coming this week.I really want a SWAT playlist! :-(
Slayer Pro> All.
I am already ready for new maps here, when are they suppose to releas e?
Second mission I guess. Just left the wreckage of the Forward Until Dawn.
It's the random drops that MAKE it balanced. As opposed to old Halo where one team camps around the power weapons and dominates the rest of the game with no way to swing it.