Hey who was is that said they had made a Basketball Ricochet gametype? Could they have it ready for next Saturday? We could totally play that in the customs next weekk.
so no help on the bedsheets eh?
so no help on the bedsheets eh?
I think I've still got the small Arena version in my file share as well. That's only good for 4v4 though.Baschetball? nillapuddin625 has it on his File Share if you want to download it. I think the Teamwork gametype and Arena XL map would work the best (I think he might have them under a different name so something along the lines of Teamwork/Passing Only and Large/XL should work).
I think I've still got the small Arena version in my file share as well. That's only good for 4v4 though.
Yea that argument is irrelevant Ozzy.
Ricochet is more competitive and tournament capable than Grifball? Oh WOW! Alert the presses.
It's to make a point and it expands to other playlists too. IMO ricochet is better then territories, team control, plots, headhunter, neutral flag, oddball, VIP, stockpile and elimination. Is that specific enough for you?
It could be on par or better than CTF (2-flag or 1-flag), assault and slayer too. Time will tell on that one and if tournaments pick up this gametype e.g. 343i tournies or AGL tournies. It definitely deserves a red hot go with pro teams. I'd like to see a tourney with multiple events e.g. team slayer only, mixed types (slayer+flag) and richochet.
Personally I prefer CTF/assault > ricochet > slayer always but I prefer most games over slayer as I find it boring, that's just me though.
snip
What's wrong with trialling something new competitively? It's got a solid foundation and it would be great to see what matched pro teams vs. each other think of it.
toddley, don't get so upset. i just disagree with your opinion.
Jesus...
Hey who was is that said they had made a Basketball Ricochet gametype? Could they have it ready for next Saturday? We could totally play that in the customs next weekk.
sounds good.Instead of meta discussion, I'll just post images and gifs from now on.
Tried a game of Ricochet earlier. Apparently not many people know you can score into the goals by tossing from the lower floor up to the goal on Haven. Got a couple of sneaky goals that way.
Also, DMR still seems to be king
I see more BRs than anything these days, no question.
you can throw it from bottom main ramp too.Tried a game of Ricochet earlier. Apparently not many people know you can score into the goals by tossing from the lower floor up to the goal on Haven. Got a couple of sneaky goals that way.
Also, DMR still seems to be king
Hey Juices, some amazing Oracle of Delphi knowledge for you: you're never going to be hired for anything because you'd rather sit on your ass and complain than put any effort into getting experience or reaching your goals. I can only imagine the rest of your life is on the same level. Enjoy your bitterness and depression. You deserve every moment.
I don't need to have Gold to get gametypes from File Shares, right? Also, could someone be a pal and put the Haven Ricochet map and the Ricochet gametype on their File Share?
I can do it in two or three hours.
http://24.media.tumblr.com/477d17e3e1d1ede84e8a21392ab99b34/tumblr_mfczf6kFMH1r72ht7o1_500.gif[IMG][/QUOTE]
I dunno what's happening in this .gif, but it's nasty.
Cool cool. Pixelfox, right?
One person can make a difference in Ricochet unlike other objectives in later Halo games. I think that's the key to success for future releases; bringing back the power of an individual player. Ever since Halo 2 there's been this heavy reliance on pretty much forcing players to work together (ie: slow movement, pretty much requiring teamshots, weaker/watered down gameplay), but that's just not how gamers work. If a system (multiplayer in general) or gametype (smaller scale) allows for one person to make a difference in a match, I think Halo would find more success. But first:
Speed up the pace of objective gametypes
-Things like not making the objective carrier as slow as molasses dripping down a hairy butt crack. Not adding a KILL waypoint to the objective carrier. Allowing the objective carrier to switch roles if the situation calls for it (ie: drop flag). Consider going back to how fast Halo 1/2 objective felt with traits like "floatier" flag physics and/or possibly making the objective carrier faster than other players if you insist on forcing them to stay in that role.
Yep. Halo's (or rather, Bungie's) objective style always bothered me a little because it always shafted the objective carrier compared to games like UT99. They made the carrier kind of a shitty role to actually play, since not only did you not get a weapon, but had to walk ridiculously slowly, all while being murder target #1 for the other team.
I mean, that style is great for full teams who have to organize well to succeed but I don't think it ever worked super-well out in the wild with idiot randies who either couldn't organize or stat padders who were loathe to risk their K/D getting a flag touch.
343i gave us the flagnum, which is neat, but the inability to drop the flag and auto-pickup are mega-terrible (not to mention dropping a gazillion gametypes completely). Ricochet, however, is a fairly decent blend of functional with casuals and rewarding for dedicated teams (different tosses, catching, goalkeeping, etc).
[*]Speed up the pace of objective gametypes
-Things like not making the objective carrier as slow as molasses dripping down a hairy butt crack. Not adding a KILL waypoint to the objective carrier. Allowing the objective carrier to switch roles if the situation calls for it (ie: drop flag). Consider going back to how fast Halo 1/2 objective felt with traits like "floatier" flag physics and/or possibly making the objective carrier faster than other players if you insist on forcing them to stay in that role.
Yep. Map and gametype should be there now.
Remember when MLG had the chance to make the flag carrier run at 100%?
And then they didn't because everyone was too obsessed with attempting to abuse a facet of Halo 3's physics engine instead?
That option to make the carrier run at normal speed has been in there forever and nobody seems to ever want to actually use it, and Speedflag just got ire from people.
Because flag juggling is fun.
A neat risk reward mechanic to it also.
But Fyrewulff's random teammates can't do it so it's dumb.Because flag juggling is fun.
A neat risk reward mechanic to it also.
But Fyrewulff's random teammates can't do it so it's dumb.
It's dumb because it's handing the other team free intel on a silver platter at risk to you with no downsides for the enemy team.
.This argument again? Juggling is faster but requires skill. It also makes you show up clearly on the map. Not doing it is slow but you remain (relatively) stealthy. If someone can pull off a good flag juggle (and it's not as hard for most people as it apparently is for you) you can get back to your base a lot quicker. And that's very important on small maps as the enemy will spawn close to you. Trying to be stealthy by not juggling isn't very helpful against good players as they probably know where you're going anyway,