Okay, i'm not a god with Gauss Gun.
Halo 3 Grenades were wonderful tactical shield-stripping tools. Best ones in the series. Wouldn't work with faster movement though, i'll give them that.
Gauss Gunner is definitely more difficult to use after the update.Okay, i'm not a god with Gauss Gun.
This is because they let you carry 4 Frags and 4 Plasmas while having the map pickups grouped in 4's --> too many grenades.I dunno which grenades I ultimately prefer. Halo 1 was largely a chucking act
And this is exactly how you'd balance the Halo CE grenades, by not allowing 4 of each type lol. Why do they have to be weak when they functioned fine given the settings (movement, jump height, strafe, fuse time, carrying capacity, bounciness, etc.)?I think only carrying 2 of each type is fine too, but I do like being able to grab them off the ground and think that should return to being a default ability.
Hit markers are lame IMO because they give away positions on top of the over-powered motion tracker we have.(On a side note, I really like hitmarkers. Combine it with better visual feedback on the player models too and I'd be happier.)
Grenade throwing was way more fun when it wasn't momentum/movement based, similar to CE and Murder Miners. Our Spartans used to throw BULLETS with high accuracy. Now we have to do an annoying little shuffle/stutter step to get any sort of distance on our throws.. Sucks if you have limited space ;\Halo 2 and 3 probably had the best grenades, but I prefer 3 over 2 because of how they threw. 3 had the most comfortable grenade throwing I thought.
1's aren't horrible in the least. Just different.
Okay, i'm not a god with Gauss Gun.
Halo 3 Grenades were wonderful tactical shield-stripping tools. Best ones in the series. Wouldn't work with faster movement though, i'll give them that.
This is because they let you carry 4 Frags and 4 Plasmas while having the map pickups grouped in 4's --> too many grenades.
Who designed those frigging commendations? It takes like years of playing to get Ordnance mastery stances... Gah, i'll never get a good looking stance. Recruit it is.
EDIT actually, Breach is the only decent looking one. And it takes the most time, even if you're lucky.
Hit markers are lame IMO because they give away positions on top of the over-powered motion tracker we have.
All the DLC stances are pretty good too.
All the DLC stances are pretty good too.
I want the motion tracker to go back to Reach's functionality, personally. Halo 4's is less easy to read elevations to me (I've heard people say the opposite), and I don't like the vehicle outlines either aesthetically or in terms of making it way too easy to set up a trap for the vehicles.
Easy solution: Only allow 2 for Campaign too.See, but in Campaign having 4 of each was really valuable. Transitioning back to Halo 3 after finishing Halo 2's Legendary campaign (Yay! I finished it!), I kept being like "Man, I'm outta grenades again." Felt restrictive, especially since, while you could still potentially carry 8 at a time like in CE and 2, fire grenades pretty much never showed up, so you were stuck with 6 if you were lucky. I preferred being able to store the kinds of grenades I wanted.
Would have been nice if you could potentially have 4 in each slot again, but you could only hold a maximum of 8. (So if I've got 4 plasma, 2 frag, and 2 spike, I'm full. I could also have 3 plasma, 1 frag, and 4 spike and be full.)
Make sense? Just trying to avoid the whole restriction thing.
EDIT: in multplayer yeah 8 grenades is just way too much. Mainly talking about campaign here.
Yup, definitely too easy to set up anything with Halo 4's motion tracker lol. I agree though, I too liked Reach's motion tracker better (the triangles and darker dots were better IMO, although obviously I'd rather neither).I want the motion tracker to go back to Reach's functionality, personally. Halo 4's is less easy to read elevations to me (I've heard people say the opposite), and I don't like the vehicle outlines either aesthetically or in terms of making it way too easy to set up a trap for the vehicles.
My girlfriend got a kinect recently and we've been looking for stuff to do with it. I wish H4 would track your body movements to your baseball card, and let everyone dance around while waiting for the next match.I'm available for interviews
My girlfriend got a kinect recently and we've been looking for stuff to do with it. I wish H4 would track your body movements to your baseball card, and let everyone dance around while waiting for the next match.I'm available for interviews
My girlfriend got a kinect recently and we've been looking for stuff to do with it. I wish H4 would track your body movements to your baseball card, and let everyone dance around while waiting for the next match.I'm available for interviews
Well the cards are already cropped near the waist, so your glitchy jerkoff movements could be misconstrued as dancing too.Dance? Do you know what people would actually do?
Don't give MS ideas regarding Kinect.
Easy solution: Only allow 2 for Campaign too.
Better solution: We're not babies, so if they let you carry 4 in Campaign and 2 in Multiplayer for gameplay design purposes, deal with it. That took you what, a game or two to get used to? Sorry if that sounds rude btw, something something text on a forum something something lol.
I was commenting on that little issue of transitioning between Campaign and Multiplayer and getting used to different grenade counts.-snip-
OLIVE JUICE! /hypedOff-topic: I've got my Chroma Alpha Code.
PM for who wants it!
Edit: Funknown gots it! =)
I was commenting on that little issue of transitioning between Campaign and Multiplayer and getting used to different grenade counts.
And to answer your question: 2 of each grenade type is what I'd want, Campaign or Multiplayer.
Welcome to the confusing world of halo 4 vehicles, btb is starting to get unbearable with ordinance and generally awful matches.FUCK. THIS. GAME.
I can be killed from inside a Banshee without the vehicle getting destroyed? The fuck?
Welcome to the confusing world of halo 4 vehicles, btb is starting to get unbearable with ordinance and generally awful matches.
Don't ask questions you don't want an answer to...
And you said I was the masochist, I've never really noticed until now but the gametypes I like other than btb don't actually have a play list anymore.Perhaps i've played too much Halo 4 today. Starting to get angry. No, wait, i'm angry already.
I need a punching bag or something.
And you said I was the masochist, I've never really noticed until now but the gametypes I like other than btb don't actually have a play list anymore.
Getting any form of masochistic pleasure from 4 would make me a very pathetic masochist. Not to my tastes at all.You have played Halo 4 long enough for me to call you masochist.
Maybe tone it down bit but removing it across the board is an odd thing to want.EDIT And ditch radar across all standard game modes, minus specialty lists (like Griffball, Zombies, enable or disable as it suits the modes best). Perhaps FFA can keep it, others should get rid of it.
What's wrong with heavies and king of the hill in big team? Variety never hurts, plus in 4 heavies is better than infinity and far much more fun.What i want from a Halo BTB playlists is: Normal Team Slayer, normal CTF, Neutral Bomb, One-sided Assault. Nothing more, no KOTF, no random experimental game types, no Heavies variants, nothing else.
Going through Art of Halo 4.
Some notes:
-Forward Unto Dawn, page 122: "The initial ship in Halo 3 felt like an aggregation of boxes, and we wanted to make it look more like a single object. Even if it was different, we wanted it to be identified as the Forward Unto Dawn while still making it a different vessel". I'm okay with visual "rebooting", but the FUD is the only thing in Halo 4 they should not have touched IMO. The end result doesn't look at all like the FUD in Halo 3.
-Page 112 has Warthog body concepts. Some of them look quite neat IMO. Not exactly like the Warthog of Halos has been but kind of cool. I wouldn't have minded seeing one of them in Halo 4 instead of what we got, i think the Warthog doesn't look that good in Halo 4, specifically the guns.
-Page 106 has SMG concept. Presumably the weapon was going to be in the game at one point. Pointless, of course.
-Pages 84-85 have a beautiful Master Chief concept art, with very cool rounded Mjolnir armor. Would have loved to see it as the final armor.
-Pages 190-191 have armor concepts, Air Assault variant features robotic right arm. The armors also manage to look more distinct in concept art than in-game, IMO.
-Page 157 has Boltshot concept with blue energy. Cool.
-Page 114 has Mantis concepts. Every single one looks equally bad. Mechs do not fit UNSC. If they have to have a mech, give us Halo Wars Cyclops, it is at least based of Mjolnir Mark III...
-Page 115 has UNSC drop pod concept. For ODSTs or someone else?
-Page 99 has Armor Ability silhouette concepts. AA's being practically indistinguishable before actual use is a problem IMO, and the main reason they should be ditched. Arguably Halo 3 equipment had the same problem... but its not like we see what grenades others have so... And the equipment could be made visible on left thigh, unlike Armor Abilities.
You couldn't possibly post pics of the Masterchief concept you liked could you? Or is that a nono?
Tashi, Unknown IXI (or whatever his username was) or many others can explain the issue with radar. I've always found Halo more fun without radar though, even without knowing why.Maybe tone it down bit but removing it across the board is an odd thing to want.
What's wrong with heavies and king of the hill in big team? Variety never hurts, plus in 4 heavies is better than infinity and far much more fun.
Is there a reason why Longbow isn't in the CTF playlist? Or if it is, I never see it. Which is a shame, because I actually kinda like it
CTF is like 5v5 if not 6v6 (can't remember). Plus is it really that much bigger than a map like Exile? *shrugs*It is a BTB map, CTF list is, what, 4v4? The map is too big for 4v4.
CTF is like 5v5 if not 6v6 (can't remember). Plus is it really that much bigger than a map like Exile? *shrugs*
Sup guys
Anybody been keeping track of the population as of recent? Was wondering if the Xbone took a chunk out of Halo 4's population. I know that once my Titanfall Xbone comes in on tuesday im probably not touching my 360 unless its to play Dark Souls 2.
Hoping H2A comes around and/or Halo 5 delivers. But for the record, Halo 4 right now in its current state isn't too bad. Ricochet is fun as hell, and the team slayer playlist is solid as long as Infinity isn't voted.
Hope to see some of you guys on Titanfall.
Guyz am I Master Cheif now?!
Guyz am I Master Cheif now?!
Its free so I'll try it out but ive never really liked traditional fighting games.18,000~ is still about the average, it really hasn't been impacted by the Xbox One.
And (unsurprisingly) I highly recommend downloading KI when you get the console. Great free game to have, and my opinion of "best Xbox One title" hasn't changed even after playing the TitanFall beta.
Is anybody playing tonight?
If so just message me and I'll switch over otherwise I'll be playing NHL until like midnight.