Argument about the pro pipe reminds me of the cockpit view in Grid 2 argument.
Just because something isn't used as much as something else does not mean you get rid of it.
That is also forgetting things like stats always having holes in them, like in the above post.
Where are the stats for how many vehicles were EMP'd with the Grenade Launcher? How about the stats of Grenade Launcher assists? Also, the Concussion Rifle knocking people off the edge happens a lot with the Grenade Launcher as well, especially against the Banshee and Falcon.
What about the stats on fun/enjoyment? How does the Grenade Launcher compare to many other weapons that were kept over the years? Any stats of player satisfaction? Any stats on difficulty of use?
Good bye it being playable in splitscreen at all then. (Not that it really matters as i run out of Live next week). All the Forge maps already in game are unplayable in splitscreen, ignoring Settler and possibly the two others than shipped with the game.
Doesn't necessarily mean it's going to be filled with forge maps. Might just be gametype and weapon/vehicle changes again. I'd like some new maps though.
So, uh, lore question. Needler rounds only explode until all seven projectiles lodge into an organic target, right? I mean, from what we've seen, inactive rounds such as those in the gun or the big ol' chunks in 343 Guilty Spark (CE level) don't blow up. By that logic, why not just make a gun a step above the Needle Rifle? Just fire a huge-as-shit Needler chunk at something from a distance, either in the style of a Railgun or Sniper Rifle and watch as they explode instantly when it ignores their shielding. I mean, the Covenant have to have thought of this, right? It homes in on people, too! If the Covenant can reverse-engineer Forerunner tech and still end up successful, it can't be that hard to create a synthetic mineral material based on the blamite shit they extract from that moon of Sanghelios. If it homes in, you could even make Needler grenades!
If "touching an organic target" is the only requirement to activate the chemical reaction that causes blamite to blow up, how the hell do they mine it? I can absolutely see an Elite getting upset with a Grunt for not working hard enough, shoving him, and getting the Grunt impaled on a blamite crystal Final Destination-style. Cue chemical reaction and the entire moon's mineral supply blowing up at once, obliterating the planet.
I've thought about this to. The jackels use a knife or sword in contact harvest that is like what you describe. I always wondered if they would ever create a melee with the needler where you effectively stab the protruding needles out of the gun into a opponent breakinging them off, the explosive reaction happening quickly as they have a full clip in them. Pretty much a one hit one kill if you had enough needles in the clip. But anywaysSo, uh, lore question. Needler rounds only explode until all seven projectiles lodge into an organic target, right? I mean, from what we've seen, inactive rounds such as those in the gun or the big ol' chunks in 343 Guilty Spark (CE level) don't blow up. By that logic, why not just make a gun a step above the Needle Rifle? Just fire a huge-as-shit Needler chunk at something from a distance, either in the style of a Railgun or Sniper Rifle and watch as they explode instantly when it ignores their shielding. I mean, the Covenant have to have thought of this, right? It homes in on people, too! If the Covenant can reverse-engineer Forerunner tech and still end up successful, it can't be that hard to create a synthetic mineral material based on the blamite shit they extract from that moon of Sanghelios. If it homes in, you could even make Needler grenades!
If "touching an organic target" is the only requirement to activate the chemical reaction that causes blamite to blow up, how the hell do they mine it? I can absolutely see an Elite getting upset with a Grunt for not working hard enough, shoving him, and getting the Grunt impaled on a blamite crystal Final Destination-style. Cue chemical reaction and the entire moon's mineral supply blowing up at once, obliterating the planet.
Good bye it being playable in splitscreen at all then. (Not that it really matters as i run out of Live next week). All the Forge maps already in game are unplayable in splitscreen, ignoring Settler and possibly the two others than shipped with the game.
welp shit, i like playing ss with timedog much as its already kind of bad
-- We can infer that it's the result of some sort of reverse-engineering, due the rather over-elaborate combine effect and seeker capability. However, the weapon technology that has been explicitly noted as being from Forerunner designs are all plasma I believe. So it could be a older technology used alongside more advanced relics -- which may explain the reticence of Elites to carry needlers.Has it actually been stated anywhere that the needler and it's ammunition is actually a result of forerunner reverse engineering? Or is it all covenant?
How can you even enjoy BTB though (aside from your mongoose splattering)? I just tend to stick to action sack or team slayer now more.
So for the Plasma Pistol, it gets really foggy. The primary function of the Plasma Pistol was to strip shields, not to kill. Also, the way Reach handles EMPs is pretty weird. If the player charges up the Plasma Pistol and hits an opponent, it counts as an EMP assuming the player is killed. If they pulse the Plasma Pistol, it doesn't always count as an EMP. Also, there aren't any publicly available stats on how much damage each weapon has caused. So Plasma Pistol stuff is out sadly.
As for the Grenade Launcher versus the Concussion Rifle it looks like this.
HaloGAF used the Conc less, everyone else used it more.
Another thing with the ConcRifle that should be noted is that if the player knocked their opponent off the map, like on Countdown, it counted as a falling kill. I wish there was a way to see what all caused the player's death, like League and Dota do, but it's probably just a pipe dream.
The reaction causes burns when in contact with organic tissue correct? I mean, I killed a ton of brutes with needlers without supercombines. So obviously they died from woulds caused by the needles themselves
There's the explosion, but then just the ordinary chemical burn as I understand it (maybe not a "chemical burn" per se, but that idea. Chemical reaction harm).
So obviously miners wear protective clothing and gloves and things to prevent touching it.
Though maybe it isn't that simple. If you'll look at the needler in CE, you'll notice it has a circuit bord on the lower half. To me, this implies that the blamite is either quickly heated or electrolysed (or whatever that word is. basically "charged with electricity" or "electrically active").
Just my speculation.
I wonder if the faster pace of Halo 4 compared to Reach broke the Grenade Launcher. It feels like a weapon that is most effective in a slower paced tactical environment.
I wonder if the faster pace of Halo 4 compared to Reach broke the Grenade Launcher. It feels like a weapon that is most effective in a slower paced tactical environment.
I'm going to go ahead make a totally baseless guess that the line is that one could be easily reused in the campaign as an enemy weapon and the other couldn't. Can't exactly slap a grenade launcher on an Elite for variety the same way, and it's probably a complex enough weapon that scripting the AI to have realistic perception of the shot physics would have been difficult. And the grenade launcher wasn't ever really a great weapon against AI in Reach (where I think the sticky detonator is actually pretty strong by comparison), so maybe it just doesn't make sense to them to put in what is probably not an insignificant amount of effort into weapon exclusive to one mode. Not that it's great justification from a holistic standpoint, but the concussion rifle gave the PVE designers a pretty simple tool to use in addition to making some amount of sense for the multiplayer. I would imagine it made logistical sense, even if that's not really what we're interested in as players.I still find it difficult to believe how anyone can defend 343's reasoning to remove the GL without even batting an eye at the H4 CR. Did anyone here even give a shit about the CR in Reach? Yes, the raw stats point towards the CR getting a bit more usage than the GL, at least in terms of kills, but as you and many others have pointed out there are quite a few other notable factors not accounted for such as deaths from falls and overall damage. It makes it very hard to determine which weapon was used more. So how were they able to draw a clear line?
I'm going to go ahead make a totally baseless guess that the line is that one could be easily reused in the campaign as an enemy weapon and the other couldn't. Can't exactly slap a grenade launcher on an Elite for variety the same way, and it's probably a complex enough weapon that scripting the AI to have realistic perception of the shot physics would have been difficult. And the grenade launcher wasn't ever really a great weapon against AI in Reach (where I think the sticky detonator is actually pretty strong by comparison), so maybe it just doesn't make sense to them to put in what is probably not an insignificant amount of effort into weapon exclusive to one mode. Not that it's great justification from a holistic standpoint, but the concussion rifle gave the PVE designers a pretty simple tool to use in addition to making some amount of sense for the multiplayer. I would imagine it made logistical sense, even if that's not really what we're interested in as players.
Yup. The chaotic nature of Halo 4 pretty much feels like it doomed that beloved weaponCould be a part of it, the GL does have a fuse and requires a charge time for the EMP to kill. Still, if you're not running directly at the opponent it's a fantastic weapon. The problem is all the power ups in halo 4 + sprint make it easy to charge up to people. You still would have to know what you're doing and slow down slightly. That would go against the whole COD clone + mario kart powerup dynamic microsoft wanted 343 to make.
Yup. The chaotic nature of Halo 4 pretty much feels like it doomed that beloved weapon
After all, in Reach firefight the Heretic Elites showed what happens when they don't realistically use human weapons.
*Step out of safe zone*
*Ten grenades to the face*
Hehe.What's more chaotic than shooting a bunch of grenades in random directions that take random bounces!
It actually just dawned on me that 343 were also probably trying to reduce grenade spamming. That was like the #1 complaint in reach.
You mirror my thoughts to a T. There's absolutely no reason to defend reasoning that was never sufficient enough to describe why the GL was removed.Thanks for these stats.
I still find it difficult to believe how anyone can defend 343's reasoning to remove the GL without even batting an eye at the H4 CR. Did anyone here even give a shit about the CR in Reach? Yes, the raw stats point towards the CR getting a bit more usage than the GL, at least in terms of kills, but as you and many others have pointed out there are quite a few other notable factors not accounted for such as deaths from falls and overall damage. It makes it very hard to determine which weapon was used more. So how were they able to draw a clear line?
Yes, most of us want the GL back and think 343 made the wrong decision overall, but why do some of the same GL fans feel the need to defend 343's reasoning of removing infrequently used weapons?
Let's be real. Their reasoning was applied inconsistently and those of us who thought the GL was a good addition to the sandbox and a skillful weapon especially should not be defending its removal. It's defeatist and essentially an argument from middle ground.
The Grenade Launcher was most certainly one of my favorite weapons ever. The Sticky Detonator is among my most hated ones.
Really? The Sticky Detonator seems good to me. It's pretty bad in some cases but I have gotten a good number of kills with it. Especially by placing it somewhere strategically and waiting for an enemy (or sometimes a few enemies) to get the easy kill. I liked the Grenade launcher too, but I think it was a little too good.
The only secondary feature to the sticky det is to use it as a trip mine which goes against high speed combat. Plus it's very obvious and no one falls for it (if the fuse even lasts long enough) But you could use the pro pipe for that as well with way more utility. The indicator on the HUD was pretty cool. The sticky det is obvious, boring, slow, and not as fun to use.
RIP though, "only the good die young" - Elvis
Trip mine was fun. I still remember the time I set a trip mine down in the middle of the map on Sandtrap, jumped in a vehicle and completely forgot I placed it and then ran over it, committing suicide, and getting two betrayals. Then those forge tricks with the trip mine was fun too.
:lol
My story is in Rat's Nest. I hide behind the crates on the ledge and drop a Trip Mine in front of approaching Warthog, which is blasted down the cliff.... I get a double kill. A bit later, i do this again, and again i get a double kill from a Warthog, in the same way. I wonder if the Hog's crew were the same people...
The Trip Mine was awesome.
Or maybe they just don't work? I mean it's not like other things aren't broken... It sounds awful anyway in 4 I preferred older warthog sounds.Has anyone noticed how awful the sound design is in Halo 4? I literally have warthogs drive right passed me without a sound.
Halo 4 sound effects were pretty jarring for me; everything felt so different. Still unsure if I like how the Covenant vehicles sound..Or maybe they just don't work? I mean it's not like other things aren't broken... It sounds awful anyway in 4 I preferred older warthog sounds.
At least in Combat Evolved (and I can't tell off the top of my head if this is still visually true), the whole point was that *all* needles shatter, you just get a supercombine if a bunch of them shatter at once. In The Fall of Reach they mention helping a marine whose insides had been wrecked by just a few needles. You can see the effect in the game as well--after a few seconds the single needles break up.
As for how the weapon actually works, I don't worry too much about it. All I need to know is that it's a cool-looking, cool-sounding and cool-acting weapon (that probably should get toned down slightly from its H4 power weapon status just because I don't want another campaign where I have to fear every other Grunt.)
Has anyone noticed how awful the sound design is in Halo 4? I literally have warthogs drive right passed me without a sound.
Maybe that's why they put this big vehicle shapes on the motion sensor?
Grenade launcher wins as it can actually be banked off of walls and fired over a certain distance without exploding. Sticky det kills for me are just off of the middle cave thing in exile pretty much or maybe the odd mantis or two, i'd rather use a grenade launcher...Sticky Det & Propipe battle and to throw in Hardlight shield for a twist =P
I wonder if the faster pace of Halo 4 compared to Reach broke the Grenade Launcher. It feels like a weapon that is most effective in a slower paced tactical environment.
Has anyone noticed how awful the sound design is in Halo 4? I literally have warthogs drive right passed me without a sound.
Maybe that's why they put this big vehicle shapes on the motion sensor?
Back when the warthog had balls. Man I wish vehicles weren't totally obsolete.
Back when the warthog had balls. Man I wish vehicles weren't totally obsolete.
Truck nuts for halo 5 vehicles confirmed
RIP Vehicular Combat 2001-2010
Truck nuts for halo 5 vehicles confirmed
I'D BUY THAT FOR A DOLLAR
Man, if there were vehicle DLC and vehicle ordnance drops... I would laugh watching someone get crushed by a hello kitty warthog, right before setting my Xbox on fire.
Also RIP the Grenade Launcher, it was just too difficult to use for the Danny the 7-year-old demographic. Instead we got the Sticky det, which seems mostly pointless as I see it being used mostly as a shitty rocket launcher and rarely for anything interesting.
RIP. yo truck nuts would be awesome though.