I had this idea a while ago but it seems to hard for Halo fans and console shooter players in general.
This is Shadowrun's sandbox, very few weapons, but all the ones you need to fill the necessary roles. Single shot projectile weapons (Rifle, Pistol, Sniper) get the highest headshot bonus, and all automatics (SMG, Minigun) and the Shotgun have a lower headshot bonus. And there is a Katana with a bleedout mechanic to help it fit into its role.
You have pretty high HP in Shadowrun, but can still be taken down quickly with headshots, which take a lot of skill to consistently land.
I think a big part is latency compared to PC. If we start getting more widespread dedis per game, I think it would open up a lot of options. I have a new project with 10 weapons (only one automatic) and I didn't even realize Shadowrun already did that with the sandbox.
One of the worst vehicles in any game. Its just downright horrible.
Overpowered, Awkward to control, Dominates maps (even worse than a Gauss) has the best anti board mechanic of any vehicle with the stomp, physics immune.
The fact that made it in over things like a Falcon baffle me.
Halo Vehicles need a huge overhaul.
Mongoose - useless cut it
Warthog - works well. Stop chain gun overheating is a bad mechanic
Gauss Hog - cut it, SP only
Scorpion - rebalance it reduce explosion radius on shots
Wraith - boring vehicle needs to change make it a weak hulled slower moving gauss tank
Banshee - Cut the bomb, increase the power of the plasma cannons
Revenant - Use the cut halo 4 version, give the gunner the ability to switch weapons between a specter plasma canon and a halo reach reverent mortar
Falcon - Bring it back as it was in Reach
Hornet - Bring it back to combat the banshee, no side seats, rocket like the mantis
make a covie troop air vehicle with a slow ass mortar like the wraith has and only side seats
Mantis - cut it, horrible
I don't mind a little extra overlap in vehicles just because they're basically wheels with guns in the long run. If I
had to redo the vehicle sandbox, though:
(roughly arranged in terms of power)
Mongoose - keep it in smaller maps as a recon/scout platform with minor assault capabilities with a heavy weapon passenger. And race, of course.
Encoder - Promethean scout unit that replaces the Chopper. Basically light cycle mixed with the batpod from TDKR.
Ghost - Somewhere between the Halo CE and 2 versions. Make it fun to drive, floaty as hell, and make the plasma cannons slow down targets a bit.
Warthog - Not really much to say.
Gauss Hog - Replace with the
Rail Hog. The turret has unlimited ammo and fires a Railgun round with about 150% the blast radius of the handheld variant.
Spectre Successor - Two-man vehicle. Driver can control a Plasma Turret with the power of a Spectre's while alone. With a passenger, the driver has no weapon (beyond boost), but the passenger gets a slightly beefed-up Spectre turret.
Stratus - Promethean passenger unit with health between a Warthog and a Spectre. Three seats. Turret is somewhere between the CE Rocket Hog and the Revenant in power.
Mantis - Reworked into a CQC unit. Turret and missiles replaced in favor of a more "personal" weapon along the lines of a grenade launcher or a giant shotgun. Mantis can now stomp and perform a decent vertical leap that ends in a shockwave/stomp. The Leap depletes your shields. Physics reworked to perform realistically, meaning you actually have to be careful where you walk or else you'll end up falling over.
Locust - Defensive mech from Halo Wars that occupies the role the Mantis used to. Has the traction of the Halo 2 Scorpion and Spectre
combined, meaning it can climb some walls. About 60% the speed of the Halo 4 Mantis, has shielding. It has a Focus Rifle-styled beam weapon. While it doesn't do much damage, it will EMP vehicles and has massive knockback applied to it (think a Scarab beam on Easy) so it can make Jetpackers fall to their deaths and is deadly against aircraft. As a bonus, maybe the Locust beam can have shield vampirism when it EMPs vehicles.
Wraith and Scorpion - no idea how to balance them, honestly. Wraith pretty much occupies the role it needs to. Maybe the Scorpion's rounds could have impact damage (that would be one-hit kill on infantry) but take like 4 or 5 seconds to actually detonate, giving people proper warning.
Falcon - Bring back the Reach edition, it was perfect. Maybe add in a Rail Falcon or the Grenade Launcher variant to multi. Allow it to carry an objective holder at the expense of losing a turret.
Banshee - Halo 3 version.
Sylph - Forerunner aircraft unit. Basically the Chopper of the skies.