'At the time'
Of course. Halo 3's gameplay had a smaller skill gap than its two predecessors. Many looked forward to a better sequel. It never arrived. Now you have Instinct gushing on Twitch about how good it feels to play a 'real' Halo again while playing a laggy Construct King against a hundred other people in the playlist. In 2014.
Two things:
- They're human.
- Halo 3 still shared similar core fundamentals like Power-ups and weapon timing, unlike Reach which brought everything that it did while also taking away Power-ups.
On a comparative level [to CE&H2] Halo 3's gameplay took a turn for the worse.
Point is, 'at the time', Halo MLG was at its strongest and showed no sign of abating in popularity. When we're talking about MLG, as Funknown was, it isn't enough that the game be competitively sound purely on gameplay merit. It has to provide a compelling viewing experience too. And the game has to be fun enough at the amateur and casual level to feed the bottom. Halo 3 fulfilled both of these metrics.
Yeah but so did CE and Halo 2. Halo 3 would probably be an easy game to go back to if the gameplay was faster, but after the games we've received today it's far too slow. So it was slow back then and it's even slower today, IMO at least; its gameplay did not age well whatsoever.
Saying Halo 3 would have been a success in MLG regardless of its content is as asinine as those who say Halo 4 would have lost as many players as it did, regardless, because of COD and Battlefield, no matter the gameplay. It completely absolves the game of any responsibility or credit and is a very weak argument.
Regardless of its content? I wasn't making that kind of leap.. After the success of Halo 2, what reason would they have to release a game like Reach? The series was in its prime and fans were simply craving more Halo, so it would've been a terrible decision to drastically change that core when the Halo-biters were dying off left and right. Reach released like it did due to several factors like it being Bungie's last Halo game after making 4 similar gameplay experiences before it.
Halo 3 was going to be Halo 3 in terms of content, but the gameplay should not have been what it was. For example, if MLG settings were base gameplay settings for Halo 3, it would've been a far better experience. Couple that with a more reliable BR and a better FOV, more responsive strafe, etc. and bam.. Halo 3 is suddenly drastically improved, and those don't appear to be daunting changes.
And if anyone removes Funknowns post from its context and claims I'm arguing semantics, then the 'competitive decline' starts with Halo 2 then, doesn't it? Seeing as it's less individually skilful than Halo CE. Argument doesn't make sense either way.
Halo 2 was the CE of Halo 3/Reach/4. Great game, took away some of the power of an individual player, but as a package (combining button glitches and overall better pacing like in its Objectives (ie: faster paced CTF)) it was not as "weak-feeling" as Halo 3.
EDIT: Let's also not forget about the "newb combo" -- fastest
and easiest-to-achieve kill time in Halo. So there
were ways to be effective as an individual, but one of the biggest gripes people have with the game is that it felt far too easy and catered to a lesser-skilled audience.