In shooters. Don't really seek for challenge in other types of games. EDIT Turn-based strategy games could use better AI too.EDIT: nvm
Read your earlier posts, you want machine learning AI in a videogame.
Though of course learning AI is probably somewhat impossible for video games for now. In practice that is, if not in theory.
That said, AI that has enough tricks so that it takes quite many playthroughs to learn them all would be good enough probably. I'd probably still complain but not as much. I think i've complained about the AI in Halos and specifically Halo 4 before.
Can we have reach FF Heretic AI's again? I mean they were deadly with the DMR.
Combine Reach AI's inhuman accuracy and ability to score headshots at long range while moving with hitscan weapon. (Do note that Reach is the only Halo where the player character can be headshotted, in other Halos headshots against the player do not count as anything special. EDIT also note that Reach AI has almost Halo 2 Jackal Sniper level accuracy regardless of difficulty and situation. Reach is more challenging than Halo 4, but that's because the AI practically cheats, and is even more bullet-spongy than Halo 4 enemies...)
That is the kind of frustrating, cheating AI i do not want.
AI should be fair but challenging.