Went on a nostalgia fueled YouTube kick today watching old Halo 3 montages. I really miss Construct KOTH and Narrows CTF.
It's just a Live trial. As long as you aren't trying to do ranked stuff, shouldn't matter. Since ODST collected info for your best score and ranked people that's probably why.so this halo 4 xbl trial only works with...halo 4...and not...Halo 3 ODST
i cant win, y'all
Wut? Guardian and Valhalla get mad love. So does Construct, and I guess I'm the only one, it really isn't one of my favorites.Yup. Halo 3 really doesn't get the credit it deserves map wise. It's MP had insanely awesome maps.
Yup. Halo 3 really doesn't get the credit it deserves map wise. It's MP had insanely awesome maps.
Yup. Halo 3 really doesn't get the credit it deserves map wise. It's MP had insanely awesome maps.
What? Halo 3 has really bad maps. Construct, Epitaph, Isolation, Last Resort, Narrows, Sandtrap, and Snowbound range from bad to outright awful.
The only true instakill weapons are hitscan, one hit kill weapons that do not require a charge up period before firing, like the Sniper Rifle or Shotgun. Rockets need to travel to the target, the Sword needs to lunge to the target, the Boltshot requires a charge up period before firing.
While one hit kill weapons can have some of their overpoweredness balanced out by the limiting properties of the weapon, projectile travel time or a charge up period before firing, instakill weapons need to be either very difficult to use effectively, like the Sniper Rifle, or very limited in range, like the Shotgun.
Traditionally, grenades, as on map pick ups, spawn in groups of two. This trend should change. Instead of allowing players to pick up two weaker grenades, allow them to pick up one powerful grenade (at a time, not total).
In the same way that Equipment can be stronger than an Armor Ability, because Equipment is single use while Armor Abilities can be used multiple times, a grenade type that spawns in groups of one can be stronger than a grenade type that spawns in groups of two.
So what version of Destiny are most people going to be playing for beta, or possibly buy at launch? PS4? Going to see how the beta plays on Xbox 360, if it's really poor, will definitely do next gen. All depends on 343 whether it's a ps4 purchase or Xbox one purchase in fall.
So what version of Destiny are most people going to be playing for beta, or possibly buy at launch? PS4? Going to see how the beta plays on Xbox 360, if it's really poor, will definitely do next gen. All depends on 343 whether it's a ps4 purchase or Xbox one purchase in fall.
Beta on PS4, If I like it then the retail game likely on Xbone since my friends will have Xbones.
You ever really liked a band, then one of the members goes off to do their own, semi-related thing that you end up not-so-secretly liking more?
Kinda like that.
I saw your post about Shadowrun in the Destiny thread.
I didn't mean Shadowrun was crap, just meant like the magic power BS in all the Destiny videos I've seen reminds me of armor powerups in Reach and the magic in shadowrun. It just looks so random and I'm worried about it in competitive multiplayer. I keep wanting to expect an arena shooter though so idk why I keep trying to focus on that when this is obviously trying to be something different.
I didn't mean Shadowrun was crap, just meant like the magic power BS in all the Destiny videos I've seen reminds me of armor powerups in Reach and the magic in shadowrun. It just looks so random and I'm worried about it in competitive multiplayer. I keep wanting to expect an arena shooter though so idk why I keep trying to focus on that when this is obviously trying to be something different.
A short shield recharge delay with a slow shield recharge rate allows for more dynamic encounters. A shieldless player, who takes cover long enough to not be one-shot, can challenge with a fraction of his shields rather than have to choose between being no shields or full shields which occurs when the player has a long recharge delay and fast recharge rate.
You didn't miss anythingAm I missing something here? All you seem to post is random gameplay suggestions with like no context or anything. I feel like I'm missing something
Am I missing something here? All you seem to post is random gameplay suggestions with like no context or anything. I feel like I'm missing something
Blame Wahrer. Always blame Wahrer.Am I missing something here? All you seem to post is random gameplay suggestions with like no context or anything. I feel like I'm missing something
Nailed itMade me think of this.
Randy, what are you doing? Pissing into the wind with game design ideas? Cool.
Randy, what are you doing? Pissing into the wind with game design ideas? Cool.
Wouldn't you at least have illustrations?Actually he's just a bot of mine that randomly pulls text from my tumblr, blog, website, twitter, and megaposts.
In general, Doubles should not have a spare clip in a power weapon.
In general, BTB should have a spare clip in a power weapon.
It depends on the map in TS or OBJ.
Power weapons should not spawn with more than one spare clip because that would force the weapons respawn timer to become too long, adversely affecting the amount of player movement that the map promotes.
What? Halo 3 has really bad maps. Construct, Epitaph, Isolation, Last Resort, Narrows, Sandtrap, and Snowbound range from bad to outright awful.
Apparently Marty ODonnell is suing Bungie for unpaid benefits. Listed Harold Ryan as the primary responsible party.
It's up on Kotaku.
kotaku.com/halo-theme-composer-sues-bungie-1587220892
Marty O'Donnell working for 343 confirmed?
No. It is not confirmed. It's not even hinted. No.Marty O'Donnell working for 343 confirmed?