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Banned
Spartans, Elites, Brutes, and Prometheans each have their own mounted turret type.
Heavy Machine Gun
-automatic
-hitscan
-not headshot capable
-no scope
-zero base bloom
-major maximum bloom
-slow bloom expansion rate
-fast bloom retraction rate
-short spin up period before firing
-never overheats
-left trigger toggles an underbarrel Spotlight on or off
Shade Turret
-dual wield automatic
-medium projectile speed
-not headshot capable
-no scope
-appearance is similar to Reachs shade turret
-projectiles are similar to Halo 2′s shade turret except the right and left barrels are independently fired by the right and left triggers respectively
-holding right trigger fires right barrel, holding left trigger fires left barrel
-each barrel has its own independent cooldown period after firing
-simultaneously begin holding both triggers to fire 2 projectiles per volley with a slower rate of fire
-stagger beginning to hold the left and right triggers to fire 1 projectile per volley with a faster rate of fire
-gradually overheats from sustained fire
-hovering ball-turret can rotate in 360 degrees
Mortar Tube
-variable charge then fire single shot
-slow projectile speed
-not headshot capable
-no scope
-hold then release trigger to charge then vertically fire a mortar that drops down from above and explodes on impact
-trigger hold time is proportionate to the distance the mortar will travel
-a longer trigger hold time means a higher vertical launch and further horizontal distance traveled by the projectile
Predator
-variable charge then fire single shot
-fast projectile speed
-headshot capable
-no scope
-hold trigger to gradually shrink reticle from large to very small
-release trigger to fire
-trigger hold time is proportionate to the accuracy of the fired projectile
-a longer trigger hold time means a smaller reticle and better accuracy
-immediate forced fire upon being fully charged
-projectile has perfect accuracy if fired when fully charged
-projectile passes through most types of cover with no penalties to damage, accuracy, or range
-1 headshot kill
-2 bodyshot kill
-tap left trigger to emit a limited duration promethean vision scan with a long recharge delay
Mounted Turret Ammo Variants
The Heavy Machine Guns standard ammo type is hitscan Tracer Rounds. The HMG can also be loaded with Armor Piercing Rounds, which directly damage vehicle occupants through vehicle armor but fire at a slower rate, or Explosive Rounds which deal explosive splash damage but travel at a slower projectile speed.
The Shade Turrets standard ammo is medium projectile speed Plasma Bolts. The Shade Turret is also capable of firing Concussion Bolts, which deliver a concussive knockback effect in addition to damage but the projectiles gradually drop over distance, or Fuel Rods which deal more damage but the projectiles drop over distance and fire at a slower rate.
The standard ammo type for the Mortar Tube is the Explosive Mortar. The Mortar Tube is also capable of firing Incendiary Mortars, which deal no explosive damage but temporarily create a pool of damaging fire around the point of impact, or Smoke Mortars which deal no damage but temporarily create a cloud of opaque smoke around the point of impact.
The Predator fires only one ammo variant: Tunneling Rounds.
Heavy Machine Gun
-automatic
-hitscan
-not headshot capable
-no scope
-zero base bloom
-major maximum bloom
-slow bloom expansion rate
-fast bloom retraction rate
-short spin up period before firing
-never overheats
-left trigger toggles an underbarrel Spotlight on or off
Shade Turret
-dual wield automatic
-medium projectile speed
-not headshot capable
-no scope
-appearance is similar to Reachs shade turret
-projectiles are similar to Halo 2′s shade turret except the right and left barrels are independently fired by the right and left triggers respectively
-holding right trigger fires right barrel, holding left trigger fires left barrel
-each barrel has its own independent cooldown period after firing
-simultaneously begin holding both triggers to fire 2 projectiles per volley with a slower rate of fire
-stagger beginning to hold the left and right triggers to fire 1 projectile per volley with a faster rate of fire
-gradually overheats from sustained fire
-hovering ball-turret can rotate in 360 degrees
Mortar Tube
-variable charge then fire single shot
-slow projectile speed
-not headshot capable
-no scope
-hold then release trigger to charge then vertically fire a mortar that drops down from above and explodes on impact
-trigger hold time is proportionate to the distance the mortar will travel
-a longer trigger hold time means a higher vertical launch and further horizontal distance traveled by the projectile
Predator
-variable charge then fire single shot
-fast projectile speed
-headshot capable
-no scope
-hold trigger to gradually shrink reticle from large to very small
-release trigger to fire
-trigger hold time is proportionate to the accuracy of the fired projectile
-a longer trigger hold time means a smaller reticle and better accuracy
-immediate forced fire upon being fully charged
-projectile has perfect accuracy if fired when fully charged
-projectile passes through most types of cover with no penalties to damage, accuracy, or range
-1 headshot kill
-2 bodyshot kill
-tap left trigger to emit a limited duration promethean vision scan with a long recharge delay
Mounted Turret Ammo Variants
The Heavy Machine Guns standard ammo type is hitscan Tracer Rounds. The HMG can also be loaded with Armor Piercing Rounds, which directly damage vehicle occupants through vehicle armor but fire at a slower rate, or Explosive Rounds which deal explosive splash damage but travel at a slower projectile speed.
The Shade Turrets standard ammo is medium projectile speed Plasma Bolts. The Shade Turret is also capable of firing Concussion Bolts, which deliver a concussive knockback effect in addition to damage but the projectiles gradually drop over distance, or Fuel Rods which deal more damage but the projectiles drop over distance and fire at a slower rate.
The standard ammo type for the Mortar Tube is the Explosive Mortar. The Mortar Tube is also capable of firing Incendiary Mortars, which deal no explosive damage but temporarily create a pool of damaging fire around the point of impact, or Smoke Mortars which deal no damage but temporarily create a cloud of opaque smoke around the point of impact.
The Predator fires only one ammo variant: Tunneling Rounds.