I'm curious of the implementation though. If only some playlists and the next level down some voting variants have them enabled for custom loadouts is it that bad?
They're global mods, just like the other ones.
And they feel like they're a bandaid on top of bandaid of the foundation of the game. Perks seemed to have been invented to counter the changes made to the game. Everyone can start with PP? Make a perk that counters it. Ghal and others pointed this out before. These new perks are just another layer of countering problems 343 introduced. Everyone has a power weapon from GO and PO? Make it so you survive your vehicle being destroyed. Who needs to choose between a power weapon or vehicle anymore when you'll safely drop out of a destroyed Banshee? What's the point of sneaking up on a Scorpion and grenading it when the driver will be safe? Who would even bother attacking a Warthog with the EMP, Eject, and Chaingun perks on it's occupants?
Why is the feedback system been thrown into the wind for this game? There's player sandbox realization and then there's I don't know if a person had a perk or if the game lagged a bit.
If I shoot someone and land hits, I expect the outcome to be the same depending on how many I land and how fast. Now sometimes when you shoot someone, they won't slow down. This is a base mechanic of the game. Stop fucking with the feedback system. The game doesn't even consistently follow it's own internal rules. This is Ludology 101: Inputs should always have the same Outputs, unless you have a distinct Tell that instructs the player that the Output will be different.